User Reviews

There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.6
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (5 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
R:Racing is one of the best driving games on the GameCube. Of course this might not be saying a lot as there isn't much competition but as long as you are prepared to complete the various challenges it will give you many hours of enjoyment. The story mode is a little disappointing by it's brevity but it does give you a good amount of RP with which to begin the challenges and you do also acquire a nice collection of cars with which to enter the challenges. It's not the GameCube's answer to Gran Turismo and thanks to a virtually nonexistent online service it can't possibly attempt to rival the online splendour of Project Gotham Racing 2 but it's still enjoyable and driving fans who only have access to a GameCube will appreciate what's on offer.
75 (Mar 01, 2004)
Hat man sich an das träge Tempo und die Fahrphysik (vor allem in den Rallye-Rennen) gewöhnt, macht Namcos neuer Racer durchaus Laune. Die Steuerung hat man schnell intus; der Boxenfunk und die bissigen Kommentare der gegnerischen Fahrer versprühen Rennatmosphäre. Vor allem der Story-Modus hält einen bei der Stange: Die Cutscenes sind richtig sehenswert, und der Aufstieg der sympathischen Protagonistin vom Nobody zum Fahrer-Ass wird interessant erzählt. Von der technischen Inszenierung habe ich mir aber deutlich mehr erhofft: Selbst das über zwei Jahre alte Gran Turimso 3 für die PS2 sieht deutlich besser aus; ganz zu Schweigen vom kommenden vierten Teil. Während PS2- und Xbox-Besitzer auf dem Sektor der realistischen Rennspiele zu etlichen besseren Titeln greifen können, sollten GameCube-Piloten mit R: Racing Evolution zumindest mal einige Proberunden drehen.
Next Level Gaming (Dec 08, 2003)
Yeah, don't let any of the R's in the game fool you. Namco has sworn from day one that this was not the next Ridge Racer. But funny how Namco's newest racing game is called R: Racing Evolution. Just an observation. Anyhow, from the makers of that very series and the PS2 Moto GP games (not the THQ versions on the Xbox) comes a brand new arcade racing experience. Rather than just running a series of races this time for no real purpose, R: Racing add the element of a storyline, much like Codemaster's Pro Race Driver. But there is a total arcade feel to the game that is 100% Namco. But while there are some great things in this game, there are also some things missing that for me has made this just another good racing game, and not as top tier as I was hoping. So let's get into it!!
N-Zone (Apr 02, 2004)
Hätte Namco etwas mehr an der grafischen Präsentation gefeilt und dem Spiel mehr Strecken spendiert, wäre R: Racing ein tolles Rennspiel geworden. So leidet der Spielspaß doch an der lieblosen Grafik und der mangelnden Abwechslung. Punkten kann R: Racing dagegen bei der riesigen Auswahl an Wagen und der einfachen Steuerung. Unter dem Strich bleibt ein solides Spiel, das aufgrund des guten Story-Modus und der vielen freischaltbaren Extras dennoch viel Freude macht und immer wieder zu einer kurzen Fahrt einlädt. Electronic Arts spendiert dem Titel übrigens als kostenlose Dreingabe Pac Man Vs., welches die Game-Boy-Advance-GameCube-Linkfunktion nutzt.
Game Over Online (Feb 23, 2004)
R: Racing Evolution is the latest in a long line of racing games developed by Namco. But this time around they’re offering something that fans of their previous efforts might not be expecting. This game attempts to blend the two arcade/simulation sub-genres into a single experience. Not quite MotoGP and not quite Ridge Racer, Evolution offers up the configuration and customization options that you’d expect to find in a simulation game and the pick-up-and-play friendliness of an arcade style racer. It’s a risky proposition to attempt to cater to fans of two separate styles of racing games, but Namco has found a pretty good balance here, even if the sum of its parts are considerably less exciting than the game as a whol
(PAL version)
Von der Ausstattung her eine Art Simulation, in Punkto Steuerung und Fahrverhalten aber eher ein Arcade-Racer, ist R: Racing Evolution ein ordentliches Rennspiel, dem es aber deutlich an Eigenständigkeit fehlt. Wenn man uns die Frage stellen würde, warum man ausgerechnet dieses Rennspiel kaufen sollte, wüssten wir darauf keine Antwort.
Netjak (Apr 28, 2004)
This game would smoke Tokyo Racer Extreme 01 off the line. But, Initial D, Auto Modellista, and Gran Turismo 4 Prologue are all better. If you have a GameCube and you NEED a non-cart racing game, then go ahead and get this. Anyone else...stay away. The only plus for Namco is that now, with a more realistic game, they have the ability to pick the pieces up, figure things out, and grow. Ridge Racer V's reception showed that people were tired of the series going in the same old direction, and at least Namco is willing to open up and go after something new. Hopefully, they get a real story, some more licensed cars, better physics, and more of a sense of speed in the next game.
IGN (Dec 10, 2003)
Call me a crazy bastard, but I'd buy R: Racing Evolution. Take into consideration that I'll get almost any racing game that has real cars, decent physics and a good amount of tracks. R: Racing Evolution does have all those, but it's not going to light your world on fire like a Gran Turismo 4, Project Gotham Racing 2 or even the ricey-but-fun Need for Speed Underground. Also take into consideration that I'm a huge Namco fan having imported everything from Mr. Driller to entire Ridge Racer series.
Ein interessantes Feature ist das “Pressure Meter“: Wenn ihr im Windschatten eines Gegners fahrt, wird dieser nervös, was sich durch Auffüllen einer Leiste zeigt. Ist diese voll, macht der Konkurrent einen Fehler und fliegt für gewöhnlich aus der nächsten Kurve. Was auf den ersten Blick ein strategisches Element zu sein scheint erweist sich schnell als Mogelpackung. Denn letztendlich braucht ihr die Gegner kaum mehr überholen, sondern sorgt einfach dafür, dass sie sich selbst aus dem Rennen werfen. Das kann ja irgendwie nicht der Sinn eines Rennspiels sein. Der Vollständigkeit halber sei erwähnt, dass der Rest sowohl grafisch als auch spielerisch ordentliche Standardware ist, aber keine nennenswerten Höhepunkte bietet.
67 (Apr 10, 2004)
Sorry Namco, das war wohl nichts! Grundsätzlich habe ich absolut nichts gegen die Entscheidung, sich von der arcadelastigen Ridge Racer-Serie zu entfernen und eine Simulation auf die Beine zu stellen. Auch die Tatsache, dass viele Ideen anderen Spielen wie Project Gotham Racing oder DTM Race Driver entnommen sind, stört mich wenig. Nur: Wenn alles so zusammengestückelt wirkt wie hier und man bezüglich des angestrebten Simulationseffekts so weit hinter der Konkurrenz zurückbleibt, stellt sich die Frage, wie R: Racing durch die interne Qualitätskontrolle kommen konnte.
GameSpot (Dec 09, 2003)
When it comes to racing games, much of Namco's recent focus has been on its popular motorcycle racing series for the PlayStation 2, MotoGP. But the company also has a history with racing of the four-wheeled variety with the seemingly dormant Ridge Racer series. R: Racing Evolution is Namco's latest, and it's an entirely different beast that has more in common with Namco's motorcycle efforts than with the more arcade-friendly racing the Ridge Racer series is known for. Still, it's a game that tries to walk the line, so to speak, offering a driving model with simulation-like configuration options while also trying to be novice-friendly with relatively easy handling and a braking assistance option. Unfortunately, as with most games that try to cater to both crowds, R: Racing Evolution fails to impress regardless of which side of the fence you're on.
60 (Apr 15, 2004)
R Racing fails to distinguish itself and with so many other options out there it is easy to pass it over. Its one saving grace may be its ease which may be incentive enough for those not that bothered by realism but equally bored with toy racing games to give it a weekends worth of notice.
60 (Apr 02, 2004)
La déprime arrive. Symbole de toute une génération de titres de course automobile arcade, Ridge Racer se voit dénaturé par une politique que certains qualifieront d'innovante et d'autres de marketing. Heureusement, suite à l'écroulement commercial de cette version, Namco a décidé de développer un nouvel opus, arguant que celui-ci n'est pas vraiment un épisode de la série. Souhaitons qu'ils choisissent une ligne de travail précise et qu'il nous redonne l'immersion émotionnelle des autres volets. Ridge City nous attend.
OK, so maybe that's a little bit harsh. But the point is, Namco's latest racer falters on a number of fronts. R: Racing Evolution, aside from having a goofy name, is the company's attempt to meld its arcade style Ridge Racer series with the sim-like elements of Polyphony's Gran Tourismo. It features a smattering of licensed cars, a small collection of real and made up tracks and lots of tuning options. The game's biggest problem is that the simulation style play mechanics of GT and the arcade gameplay of Ride Racer have both been cast aside for an amalgam that will fail to fully satisfy fans of either racing sub-genre.
50 (UK) (Mar 22, 2004)
R: Racing certainly isn't the ARGH Racing our pun-smiths were hoping for, but it's not exactly a return to form either. Most of the time it sits somewhere in the middle - the graphics are okay, the handling is all right, the challenge is just about there if you play it long enough, and of course the GameCube version has a copy of Pac-Man Vs. stuffed inside to make up for the lack of online multiplayer options. In other words, it's just like all those other racing games you read about but never buy. Except, in this case, it's a tacit reminder that Namco has slipped so far down the field that it's actually being lapped - by games we bought almost five years ago. Oh sod it: ARGH!