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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Diehard GameFan (May 19, 2004)
Considering the game is based on a TV show of the same name, its obvious that there is already a built-in fan base to appreciate the game. And after going through it once, I can definitely see that fans of the show will enjoy taking control of Jack and hack evil spider robots to dust despite the low replay value. So if you’re a fan of the series, this GameCube does of Jack is highly recommended.
GameZone (Mar 29, 2004)
If you're reading this review, chances are you're a fan of the show. That alone makes it easy to enjoy Samurai Jack: The Legend of Aku, thanks entirely to the gameplay. If you've never seen the show but became intrigued by the game, or even if you clicked the link by mistake, do not fear. Samurai Jack's story, characters, and its setting will have the most significance to the fans. But the gameplay is something anyone can enjoy...for a while.
Cartoon Network liefert die Lizenz, Sega programmiert das Spiel. Während sich Software zu Filmen langsam von ihrem Mittelmaßfluch befreien können, hat Seriensoftware noch kleine Problemchen damit. Der eher in den USA bekannte Serienheld Samurai Jack etwa gibt sich in seinem ersten GameCube-Auftritt als “Haudruffhüpfer“. Ein wenig ideenlos, aber zumindest kurzzeitig motivierend.
Nintendo Life (Jan 03, 2006)
The Shadow of Aku will entertain the player till they complete it, but the lack of replay value and all too short lifespan drag the game down. We wouldn't call it a bad game: it's a good licensed title with several faults that simply limit broad appeal, though it's a must for fans of the show as you're getting another part of the story. There are extra difficulty modes for those who want further challenge, but even so it’s an easy game - as you'd expect from something based on a children’s program.
60 (Jul 23, 2004)
Je ne sais pas si c'est une bonne idée mais je ne peux m'empêcher d'effectuer la comparaison entre Samurai Jack et Batman Vengeance. Malgré une esthétique fidèle, les deux softs ne parviennent pas à retranscrire l'esprit de la série dont ils sont inspirés, et accusent des faiblesses de gameplay qui rebuteront les fans du dessin animé. Du coup, on ne conseillera le titre de Sega qu'aux jeunes joueurs curieux de prolonger leur série préférée sur leur console de jeux.
Overall, The Shadow of Aku comes across as an amazingly generic action title. It's a shame, as Samurai Jack is easily one of the most unique cartoons on the air today, so this could have been so much more.
GameSpot (Mar 19, 2004)
Since its debut on the Cartoon Network in 2001, Genndy Tartakovsky's quirky animated action series Samurai Jack has developed a sizable following. The show follows the wacky-yet-action-packed misadventures of a samurai named Jack, who, while on a quest to defeat an evil wizard named Aku, is transported thousands of years into the future, where the aforementioned evil wizard has taken full control of the world. The show is best known for its unique visual style and offbeat sense of humor--neither of which, sadly, are to be found in Samurai Jack: The Shadow of Aku, Sega and Adrenium's action game based on the series. Shadow of Aku is a thoroughly generic combination of beat-'em-up and platforming gameplay that draws upon only the most rudimentary elements of both genres and does nothing particularly interesting with either of them. Both exceedingly trite and exceedingly brief, Shadow of Aku is pure mediocrity from beginning to end.
IGN (Mar 23, 2004)
The samurai known simply as Jack has finally made his way into a videogame. Making Shadow of Aku a reality was as daunting a task for developer Adrenium as Samurai Jack's eternal battle against the evil shape-shifter Aku. While the episodes are fairly formulaic -- Jack usually has to defend innocents from Aku or some other evil whilst searching for a time portal that will transport him back to his own so that he can save his people from slavery -- the real allure of this cartoon is its stylized presentation.
N-Zone (Aug 31, 2004)
Was für eine Verschwendung von eigentlich guten Ideen! Eine gute Cartoonvorlage, fernöstliches Samurai-Ambiente und die Bullet-Time sind eigentlich Garanten für ein richtig interessantes Spiel. Leider versagt Samurai Jack: The Shadow of Aku in allen Bereichen: Die Grafik ist detailarm und manchmal richtig hässlich, der Held bewegt sich, als hätte er Valium geschluckt, und die Gegner haben nicht mehr Grips als ein Stück Brot. Schon nach einer halben Stunde Spielzeit ist man mehr als gelangweilt. Da gibt es für den GameCube ein Dutzend bessere Alternativen.
Every single one of the four points I'm giving this game is for the animations seen in sakai mode. Sakai, apparently, makes time slow down and allows Jack to execute some really nice kung fu-inspired moves. But to be kind, the rest of Samurai Jack's latest outing is less than inspiring.
GameSpy (Mar 25, 2004)
Samurai Jack feels like the first draft of what could have been a fun action-adventure game, once the plot was added and the battle system was tweaked to provide a challenge. The animations of Jack and the enemies are really quite smooth, and the game's audio is top-notch, featuring a soundtrack faithful to the original cartoon's and voice acting by the series' regulars. As it stands, however, Samurai Jack is an uninspired, tedious, derivative game that fails to capture any of the energy or coolness of its source material. Die-hard Jack fans might get some enjoyment from renting Samurai Jack on a 5-day pass from Blockbuster (which is four days longer than you'll need), but it's definitely not worth forty bucks of your hard-earned cash. Save your money for the release of the Samurai Jack: Season 1 DVD set when it's released this May. Not only is it cheaper than the game, it's also longer.