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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Next Level Gaming (Nov 12, 2004)
Ever since Mario 64 hit the Nintendo 64, we have seen platform games out the you-know-what. There have been some that succeeded and some that just downright sucked. The market has become saturated with platforms, and it is really hard to separate the diamonds from the turds. Now we have Scaler for the Xbox, Playstation 2 and Nintendo GameCube systems. And I must admit that this game is actually very good. I am not sure if Scaler will be able to give platform greats Mario and Sonic a run for their money, but he still manages to stand on his own. Not only is it pretty good but the game also clocks in at $20 brand spanking new. That’s the kind of games that I like, good platform games at a good price. So how does Scaler play? Is it worth the twenty clams? Read on my friends.
80
1UP (Nov 02, 2004)
Rarely do I ever pick up a game that I've not already read extensively about, or at least picked through a number of screenshots to get some semblance what I'm getting myself into. However, with Scaler, I did just that. When you come across a game with no expectations or idea of what you are in for, it can often be a disappointment, but that's not the case at all with this game.
80
IGN (Oct 22, 2004)
Admittedly, Scaler doesn’t really bring anything new to the genre. But what it lacks in innovation it more than makes up in style, humor and solid game mechanics. Controls feel smooth and responsive and the action is always brisk. The inclusion of evolutionary transformations is an especially nice touch. Each plays a pivotal role in level progression and each boasts solid control and snazzy graphic effects. Had Scaler cost 50 bones, the score might have been lower. But coming in at a mere 20 bucks, Scaler offers a dozen or so hours knee-deep in platformer goodness. Recommended.
72
Jolt (UK) (Nov 27, 2004)
Scaler can be commended for trying to add variety to what is some pretty straightforward platforming gameplay, but at the end of the day the levels and challenges just aren’t hugely interesting. To be fair, the game is aimed at kids and it’s by no means poor – the fact that it’s available for less than twenty quid doesn’t exactly hurt either.
70
GamerDad (Jun 13, 2005)
Bobby's a boy whose nose for trouble and his thing for lizards got him in for a little more than he bargained for. He's stumbled into his crazy next-door-neighbor's plot to take all the lizards from earth and turn them into his mutant army with the help of lizards from another dimension. Bobby ends up taken to that other dimension and in the process is transformed into a lizard himself. It's up to him and his newfound lizard abilities to retrieve the stolen lizard eggs and stop this fiendish plot. The story is right out of the head of a ten year old boy. If you're looking for a deep and moving plot you took a wrong turn at Alberqeque. That's okay. Sometimes you're not looking for War and Peace here.
66
GameSpot (Nov 23, 2004)
Whether you've noticed it or not, there has been a bit of a surge recently in the quantity of kid-friendly platformers hitting store shelves. Games like Crash Twinsanity, Ty the Tasmanian Tiger 2, and Tak 2 have all come out within a fairly short span of time, and though none of these games have been anything spectacular, none of them have been especially bad either. Enter developer A2M's Scaler, another cute and colorful platformer of generally middling quality to join the fracas. What's this one's hook? A shape-shifting lead lizard that hops and claws his way past a bevy of nasty reptiles on a quest to save the world--all at a $20 price tag. While the latter certainly makes Scaler a slightly more appealing product, ultimately, this just isn't an especially engaging game, so it's unlikely that anyone past the youngest of audiences will have too much fun with it.