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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameZone (Oct 09, 2002)
The best part of the game has to be the sound. The characters are professionally acted (and very well, might I add) and the sound effects are taken straight out of the original Hanna-Barbera cartoon show. Scooby muses quite frequently throughout the game, basically every time an enemy shows up, Scooby yells “Ruh-oh, ruh rombie!!” or whatever monster appears. Also, the game’s audio implements one feature which, above all, makes the game loyal to the TV show- a laugh track. A cheesy, canned laugh track. The laugh track goes off whenever someone tells a bad joke, or during the game when Scooby does something awkward or funny. This feature actually manages to enhance the gameplay and make the game emulate the style of the show.
GameSpot (Sep 25, 2002)
Scooby-Doo! Night of 100 Frights definitely isn't impressive for its technical merits. Nevertheless, it re-creates the look and feel of the old cartoon series with astonishing accuracy and is also pretty fun.
Gaming Target (Oct 25, 2002)
On the upside, Scooby Doo: Night of 100 Frights has a lot of classic Scooby character packed into it. True, the game doesn't rely upon it like Classic Creep Capers did, but it still packs enough classic TV show monsters and ghouls to keep fans of the show happy. The graphics have seen a next-generation overhaul too and Scooby looks better than he ever has before. All of the colors are vibrant and the color palette matches the show to a tee. What is best about this whole package is the fact that Scooby's animations look as if they came directly from the show. Sure, it would have been nice to have Shaggy along, but the game plays better as a solo adventure.
Game Chronicles (Sep 27, 2002)
Scooby-Doo: Night of 100 Frights is a fun platform title that is a bit light in content and certainly not as challenging or innovative as the newer platform games like StarFox. Once you get used to the lack of any camera control you can settle in for a classic Scooby mystery presented in true TV style, complete with cheesy dialog and a cheesier laugh track.
GameSpy (Oct 22, 2002)
I forgot how much I knew about Scooby-Doo before playing this game. I totally forgot about Phyllis Diller and how there was always a special celebrity star in every episode. I even forgot about the cheesy music. Scooby-Doo Night of 100 Frights uses its license to change an average game into one that's worth trying for ardent Scooby fans. Maybe the developers are just using the characters in an average game so people won't realize how average it is. They would have gotten away with it, too, it if it wasn't for this pesky reviewer!
(PAL version)
Der Trainingslevel zu Beginn macht dich mit der (guten) Steuerung vertraut. Die Kamera patzt dagegen ständig und du verlierst regelmäßig den Überblick. Die Grafik mit ihren typischen Cartoon-Charakteren ist einfach und orientiert sich an der TV-Serie. Aufgrund des sehr simplen Gameplays eignet sich Scooby-Doo! Nacht der 100 Schrecken, wenn überhaupt, nur für jüngere Spieler.
Scooby-Doo! Night of 100 Frights ist mit seinen sehr einfachen Aufgaben ideal für jüngere Spieler. Trotzdem wird sich das Warten auf die deutsche Version für diese Zielgruppe wohl lohnen. Ältere Spieler können durchaus einen Blick wagen, sollten aber nicht zuviel erwarten, denn gefordert wird man hier nicht.
IGN (Sep 18, 2002)
The original gang of crime-busters, Fred, Velma, Daphne, Shaggy, and Scooby, is back. Not with a vengeance, but with a laugh track. The motley crew of snoops has made the transition from the TV to GameCube and with the aid of THQ and developer Heavy Iron (of Evil Dead fame), Scooby-Doo: Night of 100 Frights is not the horrible old license usery of the past. This Scooby-Doo game actually has merit (in a manner of speaking), it doesn't take itself seriously (which is good), and it looks and feels like the show, which is appealing beyond just the nostalgia of it all. Of course, by platformer standards, the end result is nothing particularly special -- there are far better offerings in this genre, and indeed without the license to carry it the game's appeal drains quickly. And yes, it really does have a laugh track.
Malgré tout, la linéarité globale des niveaux et le gameplay aussi superficiel que celui d'un Crash Bandicoot réservent l'aventure aux jeunes joueurs et aux nostalgiques de la série. Les autres chicaneront davantage devant l'humour de Scooby-doo. Cela dit, ambiance, réalisation et maniabilité sont assez plaisantes pour que vous vous laissiez tenter par ce jeu basique, mais divertissant.
60 (Jun 24, 2003)
J'avoue mettre bien amusé sur le jeu pendant environ une bonne heure. Passé ce cap, je me suis rendu compte que la suite n'apportera pas beaucoup de changements et se contentera de proposer sans cesse le même style de séquences de sauts. L'univers de Scooby-Doo est cependant bien respecté ce qui pourra éventuellement en attirer certains.
Netjak (Sep 30, 2002)
Not the worst game on the Gamecube, but its definitely not worth a purchase, in fact a rental would be questionable. It seems the game can’t strike a balance. You’ll blow through some levels with such ease you’ll get bored, then you’ll die numerous times trying to navigate a course, guessing what the controls will do. The camera setup is adequate, but on occasion it’ll bite ya as well. I say only rent if you’re a diehard Scooby fan, have young children who are into Scoob, or have absolutely no other fresh titles to select from.