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Critic Reviews

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GamePro (US) (Oct 24, 2005)
As with the predecessor and its innumerable add-ons, many will find themselves drawn into a web of social interactions and daily micro-managing, while others will look on with disbelief, unable to fathom the appeal. Whatever side of the fence you find yourself on, The Sims 2 is unlikely to change your mind; but if playing the divine hand to a house full of simulated people appeals to you, this is as good as it gets.
Die Sims halt - wann werden sie wirklich lebendig?
NintendoWorldReport (Nov 15, 2005)
This game will charm your pants off. Certainly, if you’re not a Sims fan, this game won’t change your mind, but for those who enjoy sim games, this one provides endless fun and hilarity (particularly if they have a special someone to play with).
Game Chronicles (Nov 17, 2005)
The Sims 2 is one of those games that, like its predecessor, appeals to almost everyone and practically never gets old. By updating the graphics and sound from the first Sims game, and adding in a simpler contextual control scheme (the classic queue-style controls are still available for purists), EA has on its hands what is sure to be another big hit. I for one am certainly glad that I gave The Sims a second chance. It's been an awful long time since I gave a Maxis simulation a whirl.
IGN (Oct 27, 2005)
The Sims series has always teased us with the ability to play God. That's what makes the entire series fun, and as fate would have it, very profitable. But for the longest time the Sims was a strictly PC affair. Until one day it finally hopped over to consoles. Numerous releases and iterations later, the most recent of which was the Urbz: Sims in the City, EA is set to release the latest console-specific chapter in the series, The Sims 2. Originally, The Sims 2 shipped for PC in September 2004 but now, as is tradition, it's headed for console land.
N-Zone (Jan 03, 2005)
Wenn es im wahren Leben doch auch so einfach wäre: Da hat man Die Sims 2 keine Viertelstunde gespielt und schon findet man sich als Bräutigam auf dem Bildschirm wieder. Auf manches der Alltags-Sim könnte ich dagegen verzichten - wenn ich den Abwasch machen oder Toiletten reinigen möchte, dann finde ich in meiner eigenen Wohnung Arbeit genug! Trotzdem: Für Fans der Vorgänger ist Die Sims 2 eine grandiose Fortsetzung mit einer Steuerung, die perfekt auf Konsolen-Controller zugeschnitten ist.
As an avid player of all Sims variants, it's easy as pie for me to point at the "new" features in Sims 2's console release and know exactly where they came from. The direct control is from the handheld editions, the wants/fears idea is from the PC, the goal progression is from Bustin' Out. The list could, in theory, go on and on. But, to my mind, making a big list is missing the point.
Worth Playing (Dec 04, 2005)
The Sims 2 for consoles is, well, a disappointment, but it's a solid, well-crafted disappointment. Fans will still like it; nobody will be angered by it. But, when looking at the great work done on the PC version, which has positioned itself on a very different path than the original (thanks to the generation hopping), there really isn't enough in this GameCube version to warrant a release past Livin' Large. Things are cleaned up, and this is the definitive console Sims experience, but I cannot help but stay firm that more of the new features from the PC version should have been retained. Steel Battalion was released for the Xbox, was it not? Perhaps more developers — especially condescending American PC publishers — need to realize that complexity on consoles is not necessarily a bad thing.
The Sims 2 isn't solely comprised of used components; the new cooking mechanic is fun once you figure it out and there are some truly hilarious new object interactions (more games need a "fart on the phone" prank call option). Even with these elements, the game isnt' as dynamic or addictive as others in the series, but it does manage to find some identity amid its more familiar features that Sims fans will certainly appreciate.
The Sims is your thing, this should be a good investment for you this holiday. For people like me, who entered that Sims rehab center five years ago, run from this and call help for your friends.
70 (Nov 23, 2005)
The Sims 2 on consoles isn't for everyone. It does itself no favours with its incredibly dull first impression, but give it time and you'll start to see just why these virtual people have sold so many videogames. It's got its problems (which could have quite easily been ironed out before release), but if you can get past them you may well end up spending all of your free time trying to create some free time for virtual people. It's not sad. Honest.
70 (Nov 03, 2005)
Fidèle à elle-même, la série des Sims continue d'enthousiasmer son public avec son concept sans équivalent et son atmosphère détendue. Les Sims 2 n'innove toutefois pas assez pour marquer une véritable évolution, mais ceux qui adhéraient déjà peuvent se laisser tenter une nouvelle fois.
GameSpy (Nov 16, 2005)
While the object is to complete all the goals in a stage to move on to the next level, one great thing about Sims 2 is that you're not tied down to that. You can linger in a stage as long as you want, or visit old homes to hang out. In the meantime, you can work on whatever goals you set for yourself -- like discovering new recipes with the food system or maxing out your career so that you can rake in the big bucks. Meeting your Sim's wants will dish out rewards to you over time, unlocking nicer furniture, cooler toys, or new fashions. The pacing of the game feels about right: it seems like every few minutes you get some sort of new reward, which keeps you glued to the controller.
GameSpot (Oct 27, 2005)
After six years and numerous games on the PC, home consoles, and handheld game machines, the self-aware little computer people known as the Sims may be wearing out their welcome if the console version of The Sims 2 is any indication. The original game of the same name appeared on the PC in 2004, and that game had a lot to offer. The Sims 2 featured a genetics system that let you create long family trees with aliens from outer space, many new objects to collect, expanded house- and lot-building options, more-focused "aspiration" gameplay, and most importantly, better-developed artificial intelligence, leading to even more of the series' well-known and surprising character behavior. The Sims 2 for consoles has only some of these features, and it attempts to swap in a marginally interesting new cooking recipe system in exchange for the fascinating, advanced AI of its PC cousin. What's left is a game that's long on collecting and unlocking objects and short on truly compelling gameplay.
Gamekult (Dec 08, 2005)
Bien qu'ayant oublié le fameux système d'âge et de générations de la version PC, Les Sims 2 sur consoles réservent son petit lot de nouveautés, plus discrètes, mais tout aussi efficaces dans les faits. Désormais, le gameplay est placé sous le signe d'une interactivité accrue, notamment grâce à la possibilité d'incarner directement son Sim qui fait définitivement oublier l'absence de souris et donne au jeu une dimension plus intuitive et immersive. Dans l'ensemble, les innovations restent certes assez timides et finalement sans grande surprise tant au niveau du contenu que de la réalisation, mais ce Sims 2 comblera sans doute les acharnés du genre, et plus si affinités.
1UP (Dec 13, 2005)
Maxis' sophomore debut of the Sims franchise is just now getting to the meaty part in the stage of expansions galore. Sims 2 for consoles is definitely not on par with the depth and ingenuity that its PC sibling offers but it's refreshing to play a relaxed version of the game that doesn't require as much surveying and emotional input. There's always going to be that one twin who's lower-maintenance than the other.
Game Revolution (Nov 16, 2005)
However, we aren't used to making fun of an entire Sims game. Then again, when a title tries to juggle massive content with console limitations and comes up with in-depth cooking, the best thing you can do is laugh. Admittedly, there's more here than just a kitchen – you can still decorate your house and your sim with tons of purchasable items, and Direct Control is a good (if often boring) idea. But the underlying gameplay and A.I. that made the PC version such a cohesive package is lost on this new generation of sexless sims, who care only for new rugs, expensive coffee tables, and balanced meals. They're perfect yuppies, and perfectly boring.