🎼 Check out The Top 10 Consoles owned by MobyGames community!

atari gravitar

User Reviews

There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.8
Gameplay How well the game mechanics work and the game plays. 4.2
Graphics The visual quality of the game 4.4
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (58 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos (Sep 08, 2003)
"Soul Calibur 2" pode não fazer o mesmo estardalhaço do jogo anterior da série, mas continua como um dos melhores games de luta do mercado, e o rei dos títulos de combate armado.
Game Shark (Dec 23, 2003)
Over a dozen characters gather for the fight of their lives in Soul Calibur 2. This is the first Soul Calibur game for the GameCube. Soul Calibur 2 was simultaneously released on the PlayStation 2 and Xbox at the same time. The GameCube version offers The Legend of Zelda hero, Link!
Eurogamer.net (UK) (Sep 26, 2003)
For newcomers - people who didn't own a Dreamcast, or people who aren't massive fans of most beat 'em ups but can enjoy them on occasion - Soul Calibur II is a must-own, the absolute pinnacle of the casual fighting game. Hardcore beat 'em up gamers will have to make up their mind independently - everyone who's really into this genre has their own very personal ideas about what forms good gameplay, and Soul Calibur II might not conform to your ideas. The fact remains, however, that for the vast majority of the gaming world, this is quite easily the best 3D beat 'em up ever made.
GameSpy (Aug 26, 2003)
There's no doubt that anyone with a GameCube who has the slightest interest in fighting games should be all over Soul Calibur II. The GameCube's only real notable Japanese-developed fighting game, Bloody Roar: Primal Fury was a long time ago, and the game failed to really step into the 21st century of fighting games aside from its graphics. SCII is the forefront of the genre, and although it may not be an ultimate revolution for fighting games, but it's a highly polished evolution of a game that changed everything. It's simply excellent.
NintendoWorldReport (Sep 03, 2003)
Soul Calibur II isn't nearly the breakthrough that its predecessor was, but that tends to be the case with the follow-up to any wildly successful title. Regardless, it's the absolute best fighting game available on the GameCube, and fantastic fun for one or two players. Good luck finding one, since early buzz is that Nintendo's heavy advertising of Link in the GameCube version has that edition of the game in short supply. Snatch it up while you still can 
 you won't be the least bit sorry.
G4 TV: X-Play (Mar 30, 2006)
A direct port of "Soul Calibur" for the Dreamcast would have been great, but "Soul Calibur II" improves upon the original in enough ways to make it an instant classic. Does "Soul Calibur II" impress as much as the original did back in the Dreamcast days? No, it doesn't. But is it a better game than "Soul Calibur"? Most definitely, yes. If you haven't already picked this one up, your path is clear. After all, there isn't a better 3-D, weapons-based fighting game on the market.
Lawrence (May 07, 2003)
The follow up to the most critically acclaimed fighter is here and it is a true sequel in every way. For the casual gamer, it's easy to pick up and button mash. For the fighting snob, it boasts deeper gameplay than the previous SC, and more than Tekken, Dead or Alive and even Virtua Fighter.
If not for all 3 systems, GameCube is one of the best games on the GameCube, and is the same for the Xbox. I’m not sure if I can say the same for the PS2 due to aging hardware, but on an overall level, despite what some people may say, the GameCube version is the best. It’s not necessarily because of Link, which is the first reason why I bought the GC version, but the GameCube controller is not that hard to use. Soul Calibur 2 is a collection of gaming goodness - great graphics and great gameplay. Buy the game, especially if you’ve got friends, it will be a blast I can guarantee it. So between Virtual Fighter 4: Evolution and Soul Calibur 2, SC2 is the definite buy. VF4 may be good, but SC2 just has so much more that keeps you coming back for more time and time again.
Gaming Age (Aug 28, 2003)
This game is good enough for casual gamers to love, and fighting fanatics to enjoy as well. Soul Calibur II comes very highly recommended and deserves every bit of kudos it deserves. I also know that down the road, many will be comparing fighters to this game - not many games out there are well done. Period.
GamePro (US) (Aug 29, 2003)
The GameCube version of Soul Calibur II has the most star power, but the real star is the insanely fun fighting system that will satisfy both novices and experts alike.
Consoles Plus (May, 2003)
Un graphisme entre les versions PS2 et Xbox. Les combats sont intenses et le perso spécial, Link, est le plus intéressant des trois.
Gaming Target (Sep 23, 2003)
It's fairly simple to break Soul Calibur II down. Excellent gameplay, lots of unlockables, interesting stories and characters, smooth graphics and animations, and tons of replay value all add up to one amazing experience. Soul Calibur fans, fighting fans, and even Zelda fans really need to check this one out, as it is without a doubt the best fighting experience you can find on the GameCube to date.
Not only that, but Soul Calibur 2 is a great party game and a great single-player game. It is nearly the epitome of perfection when it comes to fighters. It features unlockable weapons and characters galore, its gameplay is unmatched, and the replay value is limitless. A substantial improvement in every aspect of Soul Calibur aside from originality, Soul Calibur 2 has fulfilled all expectations and has easily secured the genre crown.
Kombo.com (Nov 15, 2003)
Rest assured, Soul Calibur II is everything that encompasses a great fighting game. It will not disappoint fans of fighters, and should please even the most casual gamers, possibly even converting them into the fighting gurus of the future. With Soul Calibur II comes the complete package of cutting edge graphics with age-old proven gameplay from a flawless formula. Namco had a very fine line to walk in producing Soul Calibur II, and gamers should be happy that they improved upon one of the greatest fighters rather than try to recreate the series.
ZTGameDomain (Aug 25, 2005)
I am sure that reading a review of this game is pointless, in fact why are you even considering buying the game?? Get your asses to the local import shop and grab a freeloader and a copy of SC2 for the Cube. Importing has never been easier so there is no excuse. Well worth the wait and more than satisfying to the SC fans across the globe. Finally a sequel that does everything the first one did and everything it added was just as stellar. I kept the review short and simple as to not waste any possible play time I might have with the game, highly recommended!
GameZone (Sep 02, 2003)
Soul Caliber II was the best fighting game around a few years ago, and Soul Caliber II continues its legacy. For any game system, you will want to own this game. The inclusion of an extra character, and with Link for the GameCube version, it is too good of a deal to pass up!
Deeko (Sep 30, 2003)
Yet again Namco has blessed gamers everywhere with a game that can only be described as I did in my opening... a masterpiece. While perhaps a bit too akin to its Dreamcast precursor, Soul Calibur II retains the elements that made the first one so fantastic. With new characters, hordes of items to find and infinite play value, Soul Calibur II is simply a title you do not want to miss. It's an excellent title and would be great in any collection.
Game Critics (Aug 27, 2003)
Besides, there's a certain point in gaming where you just stop thinking about semantics of criticism and let a moment take you. It's probably after Nightmare scrapes his hulking sword across a castle wall with sparks nipping at Talim's feet as she runs up the wall ready to slice back at her aggressor. No two-digit number can validate the pure exhilaration of that moment. And any time I begin to think that ratings even matter with a game like this, I can only offer myself the advice I gave Joey the other day (or was that last week?). Just shut up and play.
Jeuxvideo.com (Sep 25, 2003)
Soul Calibur II se veut envoĂ»tant, riche, magnifique, indispensable et sacralise le jeu de combat. Une prise en mains simple mais technique Ă  la fois, des graphismes Ă©blouissants et une durĂ©e de vie substantielle portent Ă  bout de bras un jeu qui n’est rien d’autre qu’une Ɠuvre magistrale qui a dĂ©sormais sa place au panthĂ©on des plus beaux jeux de baston de tous les temps. Il y a de fortes chances que vous n’en sortiez pas indemne.
When it's all over with, it's really hard to find anything wrong with this game. A few of the character designs aren't as solid as the former release, the A.I. is still not quite up to par, and some people may not like the GameCube controller, but rest assured everything else is flawless. It's rare we get a game as majestic as this one. It's even less common that a sequel can actually surpass the original in terms of overall quality. It may have taken a while to get here, but rest assured that every minute the developers had, they used. The perfectly balanced characters, incredibly deep gameplay, and some of the greatest assmeblence of polygons make Soul Calibur II the supreme sequel.
Die erstklassige PrĂ€sentation, exzellente Spielbarkeit und ein gigantischer Umfang sind drei RiesentrĂŒmpfe, die ihre Wirkung voll und ganz entfalten. „Soul Calibur 2“ ist nicht nur ideal fĂŒr den Schlagabtausch zwischendurch, sondern sorgt auch langfristig fĂŒr „sehr gute“ Unterhaltung.
Netjak (Sep 02, 2003)
The Sega Dreamcast had its lifespan cut short after the release of the current generation of home consoles. Among other things, however, it had one compelling reason to keep it from collecting dust in the closet even after Sony, Nintendo and Microsoft kicked it to the curb, and that was Soul Calibur. One of the most popular fighting games of its time, Soul Calibur was incredibly easy to pick up and play, yet deep enough to keep the attention of even the most seasoned fighting game player. The weapons-based combat was also unique, and made each character remarkably different even when not executing their unique attacks. Basically, we could take Soul Calibur out in the dorm room and play for hours on end without getting bored, and anyone could have a turn and have fun. In fact, there was one memorable gaming session where my girlfriend (now wife) played for the first time, and took on five or so straight contenders without trying very hard at all.
Nintendojo (Aug 29, 2003)
Hyper-intuitive gameplay, well-produced audios and visuals, and an extreme sense of style make for the greatest traditional fighting game of all time. What’s more, there is a fairly well developed narrative that will present itself to those who care to look for one. As such, Soul Calibur II ostensibly presents itself to all gamers as a must own title, no matter what your current biases and typical preferences may be. In summation, I urge anyone reading this review that hasn’t done so already to pick it up as soon as they can spare a minute -- us GameCube owners owe it to ourselves. Indulge in this game’s artistic beauty and superior craftsmanship. Now if you'll excuse me, I have some virtual swordplay to attend to.
GamingTrend (Oct 29, 2005)
A fantastic title that should be added to the library of any Gamecube owner. Itñ€ℱs a very worthy successor to Soul Calibur and even manages to surpass it in some ways. Fluid controls, good graphics and sound, and gameplay that rocks the gaming world proclaim this one a winner. The Weapon Master and other modes will keep you busy for a while, and the multiplayer fights seem to never get old.
Insert Credit (Apr 07, 2003)
So there's the bottom line: fans of Soul Calibur, you owe it to yourself to pick up this prettier, Weapon-Master-mode-endowed replacement update. You who have never played a weapon-based fighting game by Namco with the word "Soul" in the title: give this one a whirl. You might just impress your friends. And you might just surprise yourself with your own inner power.
DarkZero (Dec 19, 2003)
Soul Calibur II is bigger and better than its predecessor in almost every area, so if you liked the first game, you’ll probably love this. However, it’s not perfect; there’s still reams of background text to read through that could be replaced by some nice cut-scenes. Despite this, Namco have still managed to produce yet another classic fighting game, which will probably be the best fighter on any console for a pretty long time. The bottom line is that Soul Calibur II is a solid sequel that lives up to the hype. Like the original release, Soul Calibur II is an addicting adrenalin-inducing title that will keep you glued to your TV set for quite sometime. Soul Calibur II is definitely a solid game in all respects, and while it doesn’t do anything drastically different from its predecessor, it manages to continue a proud tradition of weapons based fighters by producing an attractive, deep and outright fun game to play.
PGNx Media (Sep 01, 2003)
All in all, Soul Calibur II had to live up to insanely high expectations, since its prequel did so many things right the first time. If you never played that masterpiece, this will suit you just fine.
NZGamer (Apr 24, 2004)
Think how many more times youñ€ℱll shell out the money to buy some game that looks cool and turns out to be a total disappointment. Now consider Soul Calibur II. Even if you donñ€ℱt love the game to the degree I do, you could have done worse. Thereñ€ℱs a 99.9% chance youñ€ℱll like this game, and in the rare 0.1% chance you donñ€ℱt, just be glad you didnñ€ℱt waste your money on Disneyñ€ℱs Extreme Skate Adventure instead.
Game Chronicles (Sep 24, 2003)
Soul Calibur II remains a solid, hard-hitting fighting game that requires skillful mastery of it characters and their unique fighting abilities all wrapped up nicely in a next-gen package that no fighting fan will want to miss.
IGN (Aug 26, 2003)
Sometimes, evolution is not mandatory. Take the horseshoe crab, Komodo dragon, or even a cockroach as examples. Each individual creature has remained relatively unchanged for hundreds of thousands of years, yet each species continues to successfully survive in this ever-changing world of ours. We often take for granted, or simply forget that more primitive life forms thrive to this very day as a consequence of their underlying simple forms.
Soul Calibur II es una mås que digna secuela, aunque los poseedores de la anterior entrega en Dreamcast tal vez no vean suficientes alicientes como para hacerse con él. Y en realidad es así, no hay novedades jugables de relevancia. Sin embargo, el hecho de ser muy parecido a Soul Calibur es igualmente una gran noticia, puesto que conserva toda su genialidad. Sin discusión alguna se trata de uno de los grandes del género y un imprescindible para los amantes de la lucha.
Gamesmania.de (Oct 03, 2003)
Soul Calibur 2 ist ein nahezu perfektes PrĂŒgelspiel, an dem kein Fan des Genres vorbei kommt. Dem genialen VorgĂ€nger verdankt es ein ausgereiftes Gameplay. Hinzu kommt eine Grafikengine, die das Geschehen spektakulĂ€r in Szene setzt und ein Waffenmeistermodus, der selbst Einzelspielern stundenlangen Spielspaß bietet. Schade ist lediglich, dass es keine Onlineduelle ermöglicht und kein vernĂŒnftiges Handbuch bietet - wer die Bewegungen auch mal abseits des Fernsehers nachlesen möchte, muss leider 15 EUR fĂŒr das Lösungsbuch investieren.
4Players.de (Sep 26, 2003)
Auch wenn man im Vergleich zum Dreamcast-VorgĂ€nger großartige Änderungen im grundsĂ€tzlichen Gameplay-Bereich mit der Lupe suchen muss - Soul Calibur 2 hat sich den Award redlich verdient. Denn alle QualitĂ€ten des Originals wurden nahtlos ĂŒbernommen: eine hervorragende Steuerung, ein beispielhaftes Block- und Kontersystem und Kombos ohne Ende sorgen fĂŒr viel VergnĂŒgen und unterstreichen den Ausnahmestatus des meist erwarteten PrĂŒglers aller Zeiten. Nimmt man jetzt noch die neuen Spielmodi, den verbesserten Waffenmeister-Modus, die neuen KĂ€mpfer und die sowieso ĂŒber jeden Zweifel erhabenen Multiplayer-Duelle in die Rechnung auf, gibt es fĂŒr Genre-Fans keinen Grund, sich das Spiel nicht zu kaufen. Doch auch Einsteiger werden sich schnell mit Soul Calibur 2 anfreunden und noch schneller Schwierigkeiten haben, wieder davon loszukommen.
The one "must own" beat'em up game for the Gamecube.
Factornews (Oct 13, 2003)
Le premier Soul Calibur a fait vendre des milliers de Dreamcast, le second aurait pu faire de mĂȘme s’il Ă©tait sorti sur un unique support : graphismes magnifiques, bande son excellente, une maniabilitĂ© et une accessibilitĂ© parfaites. Une campagne solo plus intĂ©ressante aurait certainement Ă©vincĂ© complĂštement la concurrence. Enfin, que ce soit sur Gamecube, Xbox ou PS2, Soul Calibur 2 trouve facilement sa place dans n’importe quelle ludothĂšque.
Men nĂ€r det kommer till kritan Ă€r detta Ă€ndĂ„ ett förbannat roligt spel. Trots allt. Årets fightingspel, javisst. Förmodligen det bĂ€sta tredimensionella beat ÂŽem up som slĂ€ppts under hela 2000-talet. Men jag tvivlar starkt pĂ„ att det kommer att leva lika lĂ€nge som sin Ă€ldre broder. Vi fĂ„r se hur det stĂ„r sig om ett par Ă„r.
Silicon-Fusion.com (Sep 26, 2003)
Overall, Soul Calibur 2 is bigger and better than its predecessor in almost every area, so if you liked the first game, you'll probably love this. However, it's not perfect; there's still reams of background text to read through that could be replaced by some nice cut-scenes, and a lot of the game modes you unlock seem unnecessary (i.e several versions of Time Attack mode??). Despite this, though, Namco have still managed to produce yet another classic fighting game, which will probably be the best fighter on any console for a pretty long time.
Darkstation (Aug 15, 2004)
There is a story to this game. It's a bit hard to understand, unless you've played the first games though. Nonetheless it's still an intriguing story with side quests to keep the game going on and on with no end. Even after beating the game through once in Weapon Master Mode, you will be given the chance to start on extra missions with every item you got from the first time around, and collect new ones while you are at it.
It was quite impossible for Namco to produce a title that could recreate the same experiences we felt when we played Soul Calibur for the first time. Soul Calibur II is definitely a solid game in all respects, and while it doesn't do anything drastically different from its predecessor, it manages to continue a proud tradition of weapons based fighters by producing an attractive, deep and outright fun game to play. It's the best fighting game on the current lineup of consoles.
Cubed3 (Oct 04, 2003)
Soul Calibur 2 retains the successful formula from past editions but expands and refines certain areas of the series with a style update for next generation consoles. Although there has not been as much enhancement as fans expected in the gameplay department, the additions and minor changes are notable. With near perfection there are minor faults in the game notably the camera as well as connection problems. However, the traditional gameplay with a modern approach will intoxicate and keep fighting veterans returning to conceive new techniques and ways of playing. Overall, the sequel on the GameCube is not without blemishes, but manages to embrace a fighting game with the classic gameplay, and an excellent update for the next generation.
Mygamer.com (Sep 10, 2004)
What else can I say? This takes the engine of Soul Calibur and improves on it. Though very little, I honestly can't think of any other way they could do more. Perhaps a little refining of the graphics, a better art gallery and new exhibitions for the old characters, but that's just being nitpicky. This game is already the one of the best fighters out there and it'll probably reign as king for a while just like its daddy did back on the Dreamcast. If you own the original and think that SCII is exactly the same, think again. This is NOT a rehash of an older game. It stands alone and proudly at that. Pick this game up right away or you will never forgive yourself.
Nintendo Spin (Apr 25, 2004)
Soul Calibur 2 is easily the best fighting game available for the GameCube. It's fun, challenging, long lasting, and hugely popular, for good reasons. Beautifully executed with very smart improvements made by Namco. If you like fighting games, this is the one I recommend you pick up.
Gamezine (Nov 17, 2003)
Soul Calibur II rĂ©ussit le pari de regrouper les passionnĂ©s et les novices autour d’une rĂ©alisation graphique, sonore et technique de haut vol. On pourra reprocher quelques petites choses au titre de Namco (absence de fins en image de synthĂšse, impossibilitĂ© de dĂ©sarmer les combattants
) mais ces dĂ©fauts sont Ă©clipsĂ©s devant l’excellence du jeu. De plus, la durĂ©e de vie est excellente, autant en solo (avec le mode maĂźtre d’armes) qu’en multijoueurs (qui vous assure des heures de jeu face Ă  des adversaires minables, ouais, supeeeer). La nouvelle rĂ©fĂ©rence du jeu de baston.
N-Zone (Jul 08, 2003)
Wie sehr habe ich auf dieses Spiel gewartet. Nach ausgiebigem Zocken war ich enttĂ€uscht und zufrieden gleichermaßen. EnttĂ€uscht haben mich die kaum spĂŒrbare Verfeinerung des Kampfsystems und die geringen Interaktionsmöglichkeiten mit den schönen Umgebungen. Auf der anderen Seite sind die gesamte PrĂ€sentation, der Umfang und die, trotz allem, perfekte Spielbarkeit einfach famos. Gerade der Weapon-Master-Modus mit den unterschiedlichen Kampfvoraussetzungen sorgt fĂŒr einen hohen Wiederspielwert. Dieses Spiel wird auf dem GameCube fĂŒr lange Zeit die Referenz bleiben.
Edge (Jun, 2003)
No other beat 'em up developer is quite as willing to experiment with the form in a bid to stave off the moribundity that's gradually subsuming the genre.
Gamers.at (Apr 29, 2003)
Das Spiel, welches auf dem Sega Dreamcast fĂŒr Furore sorgte ist wieder da. Die Rede ist von Soul Calibur 2. Namcos neue Firmenstrategie, welche die großen Neuentwicklungen fĂŒr alle gĂ€ngigen Konsolen vorsieht, ermöglicht es auch dass die Riege auf der Playstation2, der Xbox und dem Nintendo Gamecube loslegen kann. Einmal ganz abgesehen von der Tatsache dass es den Sega Dreamcast nicht mehr gibt. Doch gibt es Neuerungen gegenĂŒber dem VorgĂ€nger und wie sieht es mit den speziellen Charakteren aus? Dies zeigt das folgende Review der japanischen Gamecube Version.
(PAL version)
Ich mag Schwerter. ich mag es sogar noch viel mehr, mit Schwertern stylish herumzufuchteln. Und am allermeisten mag ich es, mit meinem stylishen Gefuchtel jemandem so richtig das Fressbrett zu verbiegen. Voila! Auftritt Soul Calibur II! Im höchsten Schwierigkeitsgrad reicht kaum ein großer Hollywood-Film an die Eleganz eines Mitsurugi heran, der seine blitzende Klinge, nur von den klingenden Paraden der feindlichen Waffe unterbrochen, ĂŒber seinem Gegner tanzen lĂ€sst. Hab ich eigentlich schon gesagt, dass ich Schwerter mag?
Armchair Empire, The (Sep 28, 2003)
If you’re a moderate fighting fan or a hardcore fanatic, Soul Calibur II has what you want. On the GameCube there’s not much competition (even with the likes of Def Jam Vendetta, Godzilla: Destroy All Monsters Melee and Ultimate MUSCLE), but that doesn’t make it any less of an awesome fighting game. There are lots of characters, weapons, arenas, and modes of play in a beautiful package with solid control. Snap it up!
Game Freaks 365 (Oct 21, 2003)
While SC II is a game that is more than worthy of mention, it will not be remembered as greatly as its predecessor. Fast-paced battles will keep you busy for hours, but after going through the game for a couple weeks, SC II will begin to tarnish and you will probably be ready to move on to some other new hit PS2 title.
Nicht ganz perfektes, aber hochgradig geniales Klingenduell.
Retro4Ever (Aug 09, 2013)
Overall, Soul Calibur II is one of the top fighting games that I have played, and it stands up very well over the last decade. With the amount of changes the developer made over the course of the series, the leap from the original to this one was, in my opinion, the greatest one they made. In fact, many others out there rank this game as one of the top 20 fighting games of all-time. While the character customization could have been deeper in the game to allow for players to create their own, they fixed that up in future entries. There isn’t much that I would really change within this game, and anything that comes to mind would just detract from the great game that it is. I definitely recommend this game as a pickup, and the added bonus is that you can pick it up on any console of that time and be happy. It’s found for under $10 at any local secondhand store, and a copy should be awaiting your purchase.
Little can be said about the quality of Soul Calibur II. The gameplay is endless in scope and its visuals will leave you with a wide-eyed gaze. It’s a remarkable fighter that just happens to feel the most at home on GameCube.
Le Cube se dote enfin d'un jeu de combat digne de ce nom. La légende continue sur la machine de Nintendo, avec un Link aussi surprenant que convaincant. Bravo Namco pour la grande qualité de ce titre !
IC-Games (Sep 04, 2003)
This game is not perfect. But I am not sure anyone really asks for perfect games. But if you are looking for a great game that will provide a fun atmosphere by yourself or in the company of others, Soul Calibur 2 is your game. Dead or Alive 3 finally has decent competition from more than just the weak Tao Feng. If your console collection needs a little spice, then Soul Calibur is the game you need to liven up your party.
GameSpot (Aug 26, 2003)
If nothing else, Soul Calibur II is proof of how outstanding 1999's Soul Calibur really was. Like its predecessor, this sequel can provide countless hours of fast-paced, great looking battles--though if you played a lot of the previous Soul Calibur game, you'll be hard-pressed to sustain or even muster up the same level of enthusiasm over this update. That's not to say Soul Calibur II doesn't pack in any thrills of its own. It's certainly one of the most refined, most accessible, and best-looking 3D fighting games to date, and it's squarely the best game in its class for the Xbox and GameCube.
Games TM (May 22, 2003)
Taking a step back, Soul Calibur II is not without its flaws. It's easy to dismiss the minor slowdown and clipping problems since they were in the arcade original, but hasn't the home version been in development long enough to alleviate these petty problems? (...) For all this, the combination of wonderful gameplay mechanics, incredible longevity for a fighter and sublimely addictive multiplayer swashbuckling make for one of the best fighters of this generation. Critics will be quick to slam it as a rehash or an inferior product of its predecessors, and we'll concede that for a little while we feared that this might be the case. But upon further inspection, we found a deeper and more fluid game than ever before. Revolutionary it may not be but exceptional it most certainly is.
Joypad (Oct, 2003)
Irréprochable sur la forme, Soul Calibur II jette un pont entre le grand public et la frange « otagriste » du fighter 3D, en offrant un bon compromis entre profondeur et accessibilité. Un jeu qui fait honneur à sa lignée, et c'est déjà beaucoup.
Player1 (Oct, 2003)
Personligen tycker jag det Àr mest spÀnnande att se Link slÄ sönder allt i sin vÀg för att sedan kasta ivÀg en bomb pÄ sin intet ont anande fiende. Oavsett vilken av versionerna man skaffar, Àr Soul Calibur 2 ett riktigt genomarbetat spel som kommer glÀdja alla som gillar fightingspel. Namco har slipat varenda aspekt som behövde vÀssas. Just sÄ hÀr ska en bra uppföljare vara.
Cheat Code Central (Aug 23, 2005)
Excited fans who have already been playing the heck out of their import versions won't have any reason to jump ship. Soul Calibur 2 is exactly what you make it. If you are a diehard fighting fan you'll get the most out of your time with the game. If you are a casual fan attracted to the pretty graphics like a moth to a flame, expect to play for an hour or two, get the jist and move on to something else. You will notice that out of all three systems, the PS2 system takes the cake with 4.75, the Xbox with 4.5 and the GC with 4.0. I calls 'em as I sees 'em.
Boomtown (Oct 31, 2003)
While Soulcalibur II can in no way claim to be groundbreaking, this is a game of precision and depth. It will provide a serious challenge to even hardened beat ‘em-uppers, while still being accessible to newcomers. It's frustrating that a few rough edges - the camera and the somewhat fiddly controls - weren't smoothed out for the home version but, nevertheless, it's the best beat-em-up on the ‘Cube since Super Smash Bros. Melee and streets ahead of any opposition.
AceGamez (Oct 16, 2003)
Soul Calibur II harkens back to the days of early 3D fighters, with few of the extras that you might expect from a modern day title. I think that was the intention and regardless of the traditional format, Namco have succeeded in producing a deep but accessible game for all levels of competence. The fact that there's nothing outstanding about SCII should'nt put you off buying it, because it's an excellent example of what a fighter should be: high quality, enjoyable and worth putting effort into. It's difficult to recommend to the singe player who isn't a fighting fan, but for two people who are willing to put in a bit of time and see how deep it gets, you can't do much better than this.
GameCola.net (Oct, 2003)
While similar to the original Soul Calibur for Dreamcast, Soul Calibur II has plenty of new features to keep fans of the series happy. It's easy to pick up, and you won't find too many people who won't take you up on the offer to duke it out. Pick up a copy and live out those boyhood dreams! Wreak havoc! Girls can play too, though...
Diehard GameFan (Sep 07, 2003)
Soul Calibur II is an exercise in bloodless game play, literally and figuratively. Sure, it has it’s rush at times, but the vast majority of the time, I found myself wondering what else I could be doing. Will I be skeet shooting with my copy? No, but I sure as hell won’t be playing it, either. The very definition of a lackluster sequel.
This is where the game falters. For one thing, it is violent, like all fighting games. All you do it pound your opponent without mercy until they die. If you don't like sword and axe type violence, do not play this. Also, one of the female characters, Ivy, wears next to no clothing. The front of her tight leather outfit is 3/4 of the way open! And also, she wears a thong so you can see most of her rear. But,she does have an alternate costume that is perfectly acceptable. Also,in the XBOX version,Spawn (who is a demon and uses demonic attacks) makes vulgar taunts such as 'get the h--- out of my way' or 'you are p------ me off' and some comments such as 'I will devour your soul'. I reccomend this to no Christian, except possibly the most hard-core fighting fan.

atari asteroids