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User Reviews

Mario’s court ordered community service. Adzuken (854) 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars
Aargh this f*&*ing camera!! AkibaTechno (254) 3 Stars3 Stars3 Stars3 Stars3 Stars
A vacation from the Mushroom Kingdom - lighten up and enjoy it. MagFram (43) 3.4 Stars3.4 Stars3.4 Stars3.4 Stars3.4 Stars
The BEST Mario game to come out for GameCube! Dark Cloud (35) 4 Stars4 Stars4 Stars4 Stars4 Stars
Best Mario Game. Kiara Cunningham (15) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars
SMS: Good. Nothing more. laemus (13) 3 Stars3 Stars3 Stars3 Stars3 Stars
A great follow up to Mario 64. Exodia85 (2158) 4.17 Stars4.17 Stars4.17 Stars4.17 Stars4.17 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.2
Gameplay How well the game mechanics work and the game plays. 4.1
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (117 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Super Mario Sunshine can be completed in roughly 20 hours with nowhere near the 120 Shines hidden in Isle Delfino. Completionists will want to go back and get everything, and considering how addictively fun this game is, I wouldn't blame them. With so much to find and do, everyone except the most jaded of gamers will be glad they got this game. If you don't have a GameCube yet, you owe it to yourself to get one for this game alone.
GamePro (US) (Aug 26, 2002)
In summary: Yes, it’s much bigger than Luigi’s Mansion; yes, it’s very, very much like Mario 64; no, you don’t spend the whole game scrubbing dirt off walls as some sort of interactive environmental message; and yes—oh, hell yes—Mario Sunshine is exactly the brilliant, enormous, endlessly fun GameCube-purchase-justifying Miyamoto supergame you were hoping it would be. Shine on, you crazy designer.
ugvm (Sep, 2002)
Of course these faults are my opinion, I expect many of you will like this style. It's probably my own fault for expecting it to be structured like Mario 64. Don't let these things spoil the game for you though. This truly is a worthy sequel to Mario 64, and it flows with all the magic you would expect from Nintendo. Just don't expect it to revolutionise gaming like Mario 64 did. But then again... will another game ever 'do' a Mario 64?
Diehard GameFan (Sep 15, 2002)
Super Mario Sunshine brings games to a new level of fun factor, or back to a simpler time depending on the age of the game player. There aren’t many games where just controlling the main character is a joy, but the ability to maneuver Mario around the incredible worlds of Super Mario Sunshine is truly amazing. Hours can be spent (and have been!) just wandering around the town of Delpino, interacting with the townspeople, using the butt bomb to explore the sewer system, spraying the water pack and rocketing around town. Mario Sunshine lives up to the massive hype that all Mario games have to endure. Kudos to Nintendo for waiting almost a year from the Gamecube’s launch to unleash Mario Sunshine, and allowing its full splender to come to fruitition.
Electric Playground (Aug 27, 2002)
Unlike the days of the 16-bit 2D platformer craze, when Mario and Sonic games were copied by every game developer with several truly admirable results, very few game companies have been able to mix the ingredients just right to build a 3D platform game of any real merit. Like you, I played Mario 64 with my jaw on the floor, giddy with the thought that this was only the first of what would surely be dozens of awesome 3D platform adventures. Little was I to know that I would have to wait six years to once again experience the perfect blend of 3D control, presentation, exploration and reward. Super Mario Sunshine, while perhaps not quite the revolutionary product that its predecessor was, is without a doubt, the finest and most enjoyable 3D platform adventure currently available.
UOL Jogos (Aug 30, 2002)
Talvez o maior defeito de Super Mario Sunshine seja levantar demais as expectativas de quem queria reviver as aventuras do encanador mais famoso do mundo. O jogo certamente é um dos mais competentes do gênero já lançados, e apesar dos pequenos problemas não vai falhar em agradar até o mais crítico jogador - mesmo que não atinja as expectativas inalcançáveis que a série impôs a si mesma.
Gawd knows how Nintendo keep on reinventing the wheel, but we're not kidding when we say they've done it again. Every moment of Mario Sunshine is a playful ounce of magic that sets your imagination on fire and makes your gaming mojo bubble up like an erupting volcano.
PGNx Media (Aug 27, 2002)
Even though the story sounds good for Super Mario Sunshine that’s not what's going to wow gamers. It's the fun, exploration, adventure, and action, platform gameplay that has always made us give hundereds of hours of our lives to Mario every time a new game is released in the series. Nintendo seems to have redone a lot of the gameplay, and it’s looking a lot like: Mario 64’s Properly Evolved Version that Shigeru Miyamoto always calls it. But as much as he say's it's not. I here to tell you this game is just as much "Revolution" as it is "Evolution". And if your going to travel across Se Life villages, Volcano’s, Snowy Mountains, Green valleys, and best of all Beaches. Mario Sunshine is definitely one this years best games.
G4 TV: X-Play (Jan 01, 2003)
In this episode of "Extended Play," we review the latest adventure of everyone's favorite plumber. Whenever a game is a sequel to a successful title, it falls under extra scrutiny, fueled by the expectations of gamers. So when a game must live up to the standards set by 20 years of quality titles, expect every aspect of the game to be picked apart by the gaming community. "Super Mario Sunshine" achieves the impressive feat of coming through such heavy critiquing with flying colors.
NintendoWorldReport (Jul 28, 2002)
Playing this game makes me happy. I guess that’s the most important thing when all is said and done. I can’t remember when I had so much plain old FUN while playing a game, and not just in certain places but almost non-stop. Super Mario Sunshine is a triumph of game design. It is the best single-player experience I’ve had in ages. It’s easily the best GameCube title yet, and arguably the best Mario game ever. The wait was worth it...oh man, so worth it! Get this game and fall in love with it just like I have.
The exploration and puzzles are as appealing and diverse as ever, and the genius of design within always apparent. I also like the progressive 'shines & coins' system of challenges and rewards (the cloudy weather clears as you advance through the game), but due to a surprisingly steep difficulty curve, some really tricky bosses and a game camera that simply won't behave, SMS will drive some less tolerant players mad. Also many gamers won't 'get' the abstract (even weird) nature of the Mario games, and of course, there's not enough big guns in it for my personal taste. Apart from those quibbles I think we're talking true genius here. A worthy follow-up to one of the best games ever, and a substantial gaming challenge.
This is aged-in-oak proof that a game doesn’t need to be original to win over the hearts of gamers. When a new Mario game hits the market, there’s an underlying expectation that it’ll revolutionize gaming as we know it. Assuredly, this statement may seem like a stretch, but if you gauge the impact that each Mario release has made, it’s not so crazy after all. Think of this: If Nintendo never released Super Mario 64, what would the shape of 3D gaming be like? It’s a scary thought, especially when you take into account that almost every platformer on the market is in some way influenced by this legendary release. Of course, this was six years ago, and given the lengthy absence, everyone anticipated that Mario’s reemergence would bring about another mind-boggling gaming revolution.
Nintendojo (2002)
Super Mario Sunshine is an excellent title, and almost certainly the very best GameCube title to date. It’s unfortunate that not only did the game direction take a more conservative route in sticking to the formula laid out in Super Mario 64, but also that reaction to this fantastic title in Japan has been rather muted. However, Super Mario Sunshine proves itself to rise above being merely a simple rehash and make a serious bid for game of the year. No self-respecting Cube owner should go without buying a copy of this hugely engrossing title.
Insert Credit (Sep 03, 2002)
Despite its sometimes frustrating camera and its sometimes wacked-out collision detection, Super Mario Sunshine offers gamers the ability to ride a flesh-colored Yoshi that spits a stream of fluorescent purple fruit juice at fat island-dwelling creatures, who then proceed to make blubbering sounds as they shake themselves dry. That alone, my friends, may well be enough to supply game designers with ideas for the next six years and beyond.
95 (Oct 15, 2002)
Mutta suoraan sanoen nokkimiselta tuntuu yrittää tästä pelistä isoja vikoja kaivaa. Super Mario Sunshine on loistelias tuote, joka ansaitsee myydä hyvin, ja niinhän se tuntuu myyvänkin. Onhan kyseessä kenties GC:n paras peli ja varmasti yksi parhaista 3D-tasohypyistä ikinä. Nyt vain odottamaan, missä muodossa delfiinit esiintyvät Miyamoto-sanin seuraavassa pelissä.
Game Chronicles (Jul 24, 2003)
If you're even casually into platformers, Sunshine will have you wrapped around its little finger for a long, long time. This game has mass appeal, deep and challenging gameplay, and a whole lot of charm and fan service. If you don't mind the minor annoyance of F.L.U.D.D.'s voice or the occasional insignificant camera problem, you will fall in love with this game. The wait is over at long, long last.
(PAL version)
Auch ein Vierteljahr nach der japanischen Fassung macht Super Mario Sunshine in der deutschen Version noch genauso viel Spaß, wie beim ersten Einlegen der NTSC-Version. Nein, das stimmt nicht - es macht sogar noch einen Tick mehr Spaß. Die Steuerung ist perfekt, die Grafik extrem stimmungsvoll, der Sound gehört zum Besten auf dem GameCube und die Hintergrundgeschichte des Spiel ist wirklich witzig. Auch beim 250. Betreten einer Welt macht es einfach Spaß, mit Mario die Gegend zu erkennen. So bitter die lange Wartezeit auf Marios GameCube-Abenteuer auch war, es hat sich gelohnt. Wenn das nächste Spiel der Serie genauso gut wird, warten wir gerne wieder so lange. Super Mario Sunshine gehört in jede gute Videospielsammlung und wer noch keinen Cube hat, möge sich einen kaufen - für Jump‘n Run-Fans ist Weihnachten bereits im Herbst!
Of all the games in my Gamecube collection, this is the one title that draws me back in, time after time. Mario Sunshine is utterly playable, and oozes quality. The addition of the FLUDD backpack was a wise decision, and really opens the 'fludd-gates' (sorry.) for some clever level design.
Overall, Super Mario Sunshine is a redone, reformed, and reconstructed version of Mario 64. Even though this holds to be true, the need for a Mario game is great, especially one this good. Believe me, this is way better than Mario 64 and I am a Mario 64 advocate. If you don't have a Gamecube yet, then THIS is finally your final reason to get one, other than all of those other reasons like Animal Crossing, Eternal Darkness, Metroid Prime, Resident Evil, and much more! You have no more excuses for not having one!
GameSpy (Aug 26, 2002)
Indeed, learning to side-somersault, wall-kick, reverse-hover, and land on an outcrop the programmers thought was high enough can lead you to enter or complete stages out of order. You haven't played Super Mario Sunshine until you've run and sprayed water from your nozzle, slide stomach first along the ground, leapt up onto a wall, bounced off it, and hovered onto the building's roof. While second-rate developers are loading up their increasingly lame "animal avatars" with 30-plus power-ups that haven't been completely thought out or developed, Nintendo once again shows us how it's done: Take one character, round him out with four different nozzles, and create dozens of moves around each similar device to create countless variations on hovering, Turboing, squirting, and rocketing. That's the pinnacle of immersive gameplay in the year 2002 right there.
IGN (Jul 22, 2002)
You can't hear his name without thinking of videogames. He's not just a mascot for Nintendo -- he's an icon for the entire industry. Recognizable around the entire globe, he is what Mickey Mouse is to cartoons. We haven't even mentioned his name, but you already know it. Mario. It's hard to own a videogame system and not know about one of the most influential franchises ever. Most gamers grew up with the Italian plumber and have come to respect the series for its consistent quality and defining traits. Where Mario goes, the rest follow. He led many into the side-scrolling world of 2D and ventured boldly without fail into the complicated realm of 3D. In brand names we trust, and Mario has always led the pack with this star power. Now, after nearly a six year absence, he's back again in a whole new adventure, debatably named Super Mario Sunshine for its vacation theme.
Wenn du Super Mario 64 nicht gerade gehasst hast, wirst du Super Mario Sunshine lieben - es stampft die Konkurrenz förmlich in den Boden (Sprung + L...). Dieses Spiel hat einfach alles: eine perfekte Steuerung, geniales Level-Design, abwechslungsreichen Surround Sound, quietschbunte Grafik im Nintendo-Stil und eine Suchtwirkung, die ihresgleichen sucht. Okay, und wenn Nintendo in seine Jump‘n‘Runs auch noch irgendwann motivierende Mehrspieler-Modi einbaut, brauchen wir ein neues Wertungssystem...
Netjak (Aug 22, 2002)
Overall, you just have to like the game... Heck, I totally love the game. It warrants a full-price purchase and should leave every Nintendo fan grinning from ear to ear. While it may not fully meet the anticipated hype, it does meet my expectations and I feel completely sublime.
91 (Oct 04, 2002)
Nintendo hat es also wieder einmal geschafft und das lange Warten hat sich gelohnt. Super Marios neuer Auftritt glänzt mit exzellenter Spielbarkeit, bietet viel Freiraum für eigene Ideen der Spieler und zeigt kaum Mängel. Die Zielgruppe, welche das neueste Jump n' Run-Abenteuer des Klempners ansprechen sollte, ist einfach riesig und Fans kommen um ein neues Mario-Spiel sowieso nicht herum - ein echter Topp-Titel also, der seinen Award verdient hat!
The Video Game Critic (Sep 26, 2002)
The music is wonderful, and many sound effects are throwbacks to classic Super Mario titles. You can save you place at any time, and the game has a reasonable learning curve. And last but not least, Yoshi is back! What more can you ask for? Well, a better camera system for one thing! You'll need to wrestle with it constantly, and sometimes even a simple jump can be difficult to execute due to the awkward camera angles. I'm also not a big fan of the new "triple jump" move. Nevertheless, Mario Sunshine is too innovative and fun to let the minor flaws like those rain on the parade.
N-Zone (Jul 06, 2003)
Ist Super Mario Sunshine das beste Mario-Spiel aller Zeiten? Wohl nicht! Dafür gibt es einfach zu viele kleine Mängel. Allerdings ist es völlig unwichtig, ob Mario Sunshine das beste oder nur das drittbeste Mario-Abenteuer ist, denn es ist ganz einfach ein fantastisches Spiel! Nintendos neuester Streich bietet einmal mehr jede Menge Spielspaß. Dafür sorgen in erster Linie die herausragende Steuerung, das geniale Leveldesign und die liebevollen Grafikdetails, an denen sich andere Hersteller ein Beispiel nehmen sollten. Außerdem kommt beim Spielen richtiges Urlaubsfeeling auf. So, und ich geh jetzt noch eine Runde schwimmen – und zwar in den schönsten Wellen, die die Videospielewelt seit Wave Race: Blue Storm gesehen hat.
Gaming Age (Sep 06, 2002)
At the end of the day, Super Mario Sunshine was definitely worth the wait. It’s the most fun I’ve had on my GameCube so far, with the notable exception of Animal Crossing. Mario Sunshine has more to offer than any other action platform game on the market today. Nintendo has injected the game with fun, something many games seem to lack nowadays. It’s refreshing to see Nintendo hasn’t lost its touch when it comes to its high profile titles. This one’s definitely a keeper that any self-respecting GameCube owner simply must have in his or her library.
Game Revolution (Aug, 2002)
In the same way that Super Mario World 2 doesn't directly feel like a Mario game, Super Mario Sunshine engenders a "side-story" feel. It lacks an epic quality - the knock down, drag out, "entire Mushroom Kingdoom at stake" vibe that has been common in so many other Mario games. Nonetheless, the game does deliver lots and lots of fun in an artistically rich dose of 3D platforming. Besides, it's great to get back to what Mario does best - jumpin on-a things!
Overall, Super Mario Sunshine is a brilliant game. However, when compared to current platformers, especially Super Mario 64, Sunshine simply fails to compare. Nonetheless, any self-respecting GameCube owner would be foolish to pass it up, as Super Mario Sunshine is not bad at all, and is an incredibly well designed title, delivering, above all, pure, utter fun at its finest.
Geeks Under Grace (Jun 21, 2014)
Overall, I really enjoyed my visit to Isle Delfino. It wasn’t as great as Super Mario 64 but it was pretty close. Everything in this game is bigger and prettier. Unfortunately when everything is based around a tropical resort, you don’t get the same level variety as Super Mario 64. I highly recommend the game to all!
90 (UK) (Oct 04, 2002)
To say that there has been an air of expectancy surrounding Super Mario Sunshine is like saying that plumbers don't wear ties. It seems almost pointless to draw attention to something so glaringly obvious. This is the sequel to Super Mario 64, the game which launched a platform and reminded the world that Shigeru Miyamoto makes the best platform games. Super Mario Sunshine couldn't hope to shatter boundaries and reshape the genre for a second time, but it could and has managed to provide one of the biggest and most entertaining platform games since its illustrious predecessor. The best game ever? No, but you'd be a fool not to buy it.
Meristation (Sep 27, 2002)
¿Es perfecto? No. ¿Podría tener mejores gráficos? Ciertamente. ¿Mejor sonido? Pues sí. ¿Podría ser más divertido? ... Lo dudamos. La jugabilidad Made in Nintendo se encuentra en estado puro en Super Mario Sunshine, y pocos juegos os harán pasar mejores ratos que él. Si buscáis un buen plataformas para vuestra consola, ya os avisamos que mejor que éste no hay. Super Mario Sunshine quizá no sea superior a Mario 64 y no logre arrebatarle la corona de mejor plataformas 3D de la Historia, pero poco nos importa. Super Mario en los 128 bits sigue siendo un número uno. Y punto.
GamesCollection (Oct 15, 2008)
C'è poco da dire d'altro su Sunshine: è un gioco di Mario, e quindi tecnicamente potete solo aspettarvi il massimo, sia a livello grafico che sonoro. La giocabilità poi è splendida, e il sistema di controllo sembra studiato perchè il pad del Cubo venga usato unicamente per interagire con Mario; l'unica pecca in questo senso è la relativa semplicità del gioco, causata dall'utilizzo a tratti eccessivo di SPLAC 3000 (quella specie di zainetto che Mario utilizza in questa avventura). La longevità, quindi, è estremamente personale: portare a termine il gioco non richiederà oggettivamente molto tempo, goderevelo... dipende dai gusti.
Edge (Aug 12, 2002)
Exactly like Mario 64, then, and all fans ever wanted was a sequel. They’ve finally got an expansion pack. They’ve waited a while. Six years, in fact. It’s startling, really. Developers have had six years to build on SM64, and they have failed to do anything but create shadows. Everyone was waiting for Nintendo’s guiding light, and it arrives, and it’s far above its imitators, but it’s some way below its inspiration. Super Mario Sunshine doesn’t score SM64’s ten; not because it’s a sequel, and not because it fails to emulate the dimensional shift, but because, shine for star and star for shine, it’s not as good. It’s not going to change videogaming; it’s the second best platform game of all time. Of all time. Celebrate that.
Nintendo Life (Apr 05, 2010)
Super Mario Sunshine is a title that undeservedly gets overlooked when Super Mario Galaxy is described as “the true sequel to Super Mario 64”, but Super Mario Sunshine still shines brightly as a classic Mario adventure.
90 (Mar 15, 2008)
In definitiva dobbiamo rendere ancora una volta grazie, sua giocabilità Shigeru Miyamoto e il suo staff si confermano come sempre i profeti di un mondo nuovo. Un mondo di perfezione, cura, dedizione e passione che pochissimi altri produttori raggiungono. La “differenza Nintendo” in fondo è solo questo, l’amore che mettono nelle loro produzioni.
90 (Sep 30, 2002)
Si vous vous sentez l'âme d'un hardcore gamer, nul doute que Super Mario Sunshine saura faire passer en vous des frissons d'intense plaisir ludique. Le challenge est plutôt ardu mais la réussite n'en est que plus savoureuse, et le jeu s'adresse davantage à ceux qui ont plié tous les épisodes de la série plutôt qu'aux jeunes joueurs. Mario Sunshine n'est peut-être pas aussi novateur que l'était son prédécesseur sur N64, mais il n'en reste pas moins la nouvelle référence du jeu de plate-forme, et pour un bon bout de temps sans doute.
Factornews (Oct 17, 2002)
Tout simplement indispensable pour tous les possesseurs du Cube de Nintendo ! Ce nouveau Mario se dévore à pleines dents et avec une délectation sans égal. Un petit défaut de caméra qu'il convient tout de même de signaler et qui empêche cet épisode d'atteindre la perfection.
Thunderbolt Games (Dec 07, 2003)
Overall, Super Mario Sunshine is nothing short of brilliant. It has its fair share of highly frustrating niggles, but they are almost totally eclipsed by the real joy and excitement the game can conjure up inside you with such alarming frequency. To my mind it isn't really that much like Mario 64 at all, but while it does many new things it keeps the very best of the series' design conventions and is undoubtedly worthy of the Mario name.
88 (Oct 01, 2002)
Auch nach sechs Jahren hat der Klempner noch keinen Rost angesetzt - im Gegenteil: Super Mario hüpft und springt wie geschmiert durch herrliche, sonnendurchflutete Levels. Tolle Flimmer- und Wassereffekte lassen schon nach wenigen Sekunden Südsee-Atmosphäre aufkommen. Akrobatisch wie nie und mit den coolen Wasserdüsen ausgerüstet, macht die Jagd nach Münzen, Sternen und Secrets einen Heidenspaß. Aber im Gegensatz zu N64-Zeiten kann sich keine grenzenlose Begeisterung breit machen: Die Grafik und insbesondere die Akustik zeigen neben den angesprochenen Glanzpunkten auch Schattenseiten, die der Next-Generation-Hardware nicht gerecht werden. Und irgendwie fehlt dem unbeschwerten Gameplay das gewisse Etwas, der letzte innovative Kick - gerade N64-Veteranen werden sich schnell, vielleicht zu schnell heimisch fühlen.
Game Over Online (Oct 15, 2002)
There is no doubt that Super Mario Sunshine is a great game, but whether it is worthy of purchasing is almost completely dependant on how much you enjoyed Super Mario 64. In other words yes, you will get your money’s worth. Sorry to say though, after waiting six full years for a true sequel to be released, a few gameplay tweaks and a graphical revamp is not enough to make up for the lapse of time between games. Nevertheless, Mario is back and I’ll take what I can get. This is one of the best games currently out for the GameCube, it’s just not as innovative as I had hoped it would be.
The Game Hoard (Mar 08, 2021)
Super Mario Sunshine might be one of the best games to embody the phrase “flawed masterpiece”. Isle Delfino is a fantastic gaming world, the tropical vacation theming spreading to excellent music, a diverse but thematically coherent set of stages, and even a gameplay goal that integrates the water jetpack with the reasonable concept of cleaning up a polluted island. FLUDD augments Mario’s abilities in many interesting ways that enhance the missions he’s given and the way he explores the game’s large but inviting locations. However, this island adventure has surprise roadbumps as secret levels engage with weaker FLUDD-free platforming, half-baked objectives crop up, and rough edges interfere with your enjoyment of an otherwise enjoyable mission concept. There is much more good than bad, so while the flaws are too present to ignore, the incredible successes still rocket it up the rankings into a truly excellent adventure.
Nintendo Difference (Aug 28, 2002)
Ce SMS va plaire à beaucoup de joueurs mais créera sans doute pas mal de mécontent du fait de son orientation très "bord de mer". Il se révèle assez difficile sur les derniers Shines ce qui rehausse la durée de vie qui est très correcte. Nous tenons là l'un des meilleurs jeux de plate-forme sur console.
Gamezine (Nov 24, 2002)
Je crois qu’il est temps de nous quitter, alors on va récapituler tout ça. Super Mario Sunshine est un excellent jeu, avec des graphismes soignés et chatoyants, une jouabilité améliorée (hormis quelques problèmes de caméra), une bande son entraînantes mais il possède malheureusement un niveau de difficulté trop élevé et une durée de vie vraiment trop courte ! Il est tout de même recommandé à tous les fans du plombier !
Quebec Gamers (Dec 02, 2002)
Malgré les défauts énumérés ci-dessus, Mario Sunshine demeure un bon jeu. Même si les environnements se ressemblent, on comprend que Nintendo a voulu donner une touche se soleil et d'été au jeu! Seulement, ils auraient dû mettre plus de variétés dans les stages. Mais les environnements se parcourent aisément. Et bien qu'ils semblent très vastes, il n'est pas difficile tant que ça de retrouver son chemin! C'est toujours amusant de trouver des soleils et de contrôler Mario dans son nouvel univers! Les gens qui avaient adoré M64 retrouveront ici de bons éléments de leur jeu favori! C'est un jeu qui occupera beaucoup de votre temps! Et un fois s'être familiariser un peu plus avec ce dernier, il vous divertira de bonne façon! Il ne vit juste pas à la hauteur de la réputation des autres Mario!
In the end, though, there's no denying that Super Mario Sunshine is a great game. If you like Mario or Nintendo as much as most who own the GameCube, this is a must-buy. Even if you only experience half of what's in this wondrous package, you'll thank yourself. Those of you with a desire to spend more time will certainly find that's possible, too. Years from now, people will be remembering this game and saying how great it is. Likewise, they'll be remembering the camera and difficulty. If those sound like intimidating problems, consider this a rent-first title. Otherwise, buy it immediately. One way or another, it's likely to (and should) grace your home.
RetroGame Man (Mar 12, 2017)
In summary, Super Mario Sunshine is a great 3D platform Mario game that takes our favourite plumber on a tropical adventure! There is great platforming, exploration, and boss battles to be had here – although the camera does become an issues at times! If you liked Mario 64 or other 3D platforming games, this game comes highly recommended.
80 (Dec 05, 2002)
Whether they have been your bag or not Mario games have always been innovative and nothing short of a breath of fresh air. Unfortunately Super Mario Sunshine is having problems living up to such a great name, rather than being a pioneer Super Mario Sunshine is a follower deciding to take the safe route making sure not to upset anyone along the way. With taking this safe route that game does have some short comings and some of the levels can be quite frustrating even though they are quite easy and short. Some gamers will love the fact that Super Mario Sunshine hasn't deviated much from the older Super Mario 64, others might feel a bit disappointed that Nintendo haven't come up with something new and innovative like they have in the past. All this said there is no reason why you shouldn't go out and buy Super Mario Sunshine as it is a great game in its own right, just don't expect anything revolutionary.
Super Mario Sunshine can’t live up to the reputation of Super Mario 64, but then we have to wonder if any follow-up could. When you look past the shadow of its ancestor, you will still find a game that’s rock solid, fun to play and a must-have for any GameCube owner. While there are still a few glitches in the camera work, and not every segment is brilliant, this title contains enough moments of unrequited fun to keep you coming back for more. As with most modern releases, you can beat Super Mario Sunshine without finishing its full 120-Shine quest, but chances are you’ll come back for more after you’ve hammered the last boss, if only to spend a bit more time flipping, hosing and generally having a blast. Even if it weren’t the only solid platformer on the system, Super Mario Sunshine would be well worth your dollar. As it is, there’s no reason not to pick it up.
Gamereactor (Sweden) (May 08, 2003)
Totalt sett är detta verkligen ett bra spel. Hopplöst att lägga ifrån sig och lusten att hitta vissa föremål kan orsaka riktigt sena nätter. Musik, grafik och spelkänsla andas kvalitet lång väg och de olika banornas pussel är ofta riktigt sinnrikt designade. Likaså spelets bossar som följer i storebror Super Mario 64:s fotspår genom att vara fantastiskt fantasirika. Dock kan jag verkligen inte låta bli att hoppas att Nintendo och Shigeru Miyamoto i nästa spel återgår till mer traditionell Mario-stil. För hur trevligt det än är att vara på ett semesterparadis så brukar man börja längta hem dag 12 och 13 på en tvåveckorstripp.
Bright Hub (Dec 08, 2008)
Super Mario Sunshine didn't possess the same "wow" factor that the game before it or the game after it had, and in retrospect, it isn't quite as good when compared to other contemporary games as Super Mario 64 was in its day and Super Mario Galaxy is when compared to other Nintendo Wii platform games. Regardless, it is a thoroughly enjoyable Mario title that, while extremely difficult in places, is nonetheless a title that most gamers will have a lot of fun with. The FLUDD gimmick is a neat twist that adds more gameplay depth to the standard series formula, and the plethora of ways that players can earn their Shine Sprites adds a great deal of variety into the mix. Give that the game has earned Player's Choice status and should currently be available as at a discounted price, it definitely is a title worth picking up, especially since gamers can use an old Gamecube controller to play this 2002 release on the Nintendo Wii.
To be perfectly blunt, Super Mario Sunshine is hardly the groundbreaking title players have come to expect from the franchise, as it follows the blueprint of Super Mario 64 almost to the letter. Yet as textbook a sequel as Super Mario Sunshine is, it still happens to be as enjoyable and addictive as Super Mario 64 was when it first appeared in 1996, minus the sheer wonder you experienced while journeying across a virtually uncharted 3D realm.
All said, is Super Mario Sunshine worth the purchase? Definitely. Is it a great game? Absolutely. Will it set the world on fire like just about every Mario game before it? 'Fraid not.
GameSpot (Aug 26, 2002)
Nintendo's software lineup has always revolved around a core group of major characters who appear in games that, more often than not, turn into system sellers. You always get the impression that games featuring these characters are going to be given a little extra polish to ensure that everything comes together just right, even if it means that the game has to be delayed for months or years at a time. So, inevitably, games like Super Mario Sunshine are eagerly anticipated. Super Mario Sunshine is the first truly major release on Nintendo's GameCube, and it is the first starring role for Nintendo's most recognizable character on the system. Once you get past the excitement over the fact that the latest Mario game is finally here, you'll find a game that's generally pleasing but heavily reliant on a few new moves that seem more like gimmicks than gameplay innovations.
All in all, this game is worthy of the Mario title and is incredible fun to play. However, there are some inexcusable bugs that should have been fixed before releasing this on a hungry market.
Game Critics (Sep 18, 2002)
Ultimately, though, Sunshine is a bit of a disappointment. While Miyamoto may talk about the game being evolutionary rather than revolutionary, the title isnt really either. The evolution in the game is mostly cosmetic and doesnt enhance the gameplay value much at all. Evolution would have had Mario and company growing a bit as characters (which theyre going to have to do in order to remain competitive in todays market) and something new added to the core gameplay. Instead, Sunshine is one step lateral and a half step back from Super Mario 64which is certainly not a good thing when one considers that Super Mario 64 is six years old.
Is Super Mario Sunshine the worst video game I've ever played? Absolutely not: there is actually plenty of fun to be had, as long as you're willing to undergo bouts of frustration amidst that joy. Is Super Mario Sunshine the worst Mario game I've ever played? Well, it will not rank as my favourite, that's for sure. I much prefer the classic 2D platformers of olde, with the noted exception of any edutainment titles he was forced into. The strange thing is that I feel as though the GameCube editions of some of Nintendo's top franchises have been relatively disappointing. For example, I love the Legend of Zelda series, but Wind Waker was the first game I wouldn't recommend to people. As for the Mario series, I feel somewhat similar about Super Mario Sunshine. It's a alright game in its own right, but it certainly did not evoke the high spirits that other games have done in the past. Or perhaps I am just picky. ...No, it's definitely the game.
60 (Aug, 2003)
Super Mario Sunshine is an okay game. The controls are solid, like in all the Mario games. It will keep you occupied for many hours, and is very fun. But, to be blunt, it is not nearly the best game for 'Cube out there.
Game Shark (Apr 28, 2003)
Upon finishing this title, I had mixed opinions of the game. While I enjoyed the addition of FLUDD, I found that controlling him was somewhat annoying and often detracted from an enjoyable experience. My initial wonderment at the graphics was very quickly replaced by boredom with the repetitive nature of the levels. The happiness I gained when I realized I'd be controlling Yoshi was almost immediately replaced with nausea when I realized how little his character added to the game. Throw in somewhat decent sound effects plagued by repetition and the lack of a decent soundtrack and you'll find yourself liking the game less and less.
Level (Mar, 2003)
Jocul este o prostie [...]. După cum suntem deja obișnuiți, mulțumită filmelor de acțiune de la televizor, cu aceste intrigi și conflicte între eroi de sex diferit, toate aceste nemulțumiri se transformă într-o idilă foarte romantică între un mustăcios în toată regula și o stropitoare foarte frumoasă și extrem de imobilă.