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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.0
Overall User Score (26 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
N-Philes (Sep 13, 2004)
I have to recommend this game to everyone, regardless of age, sex, race, income level, whatever. Super Monkey Ball 2 serves up an enjoyable romp that anyone on the planet can get into. For those weary of spending money, you really can't go wrong with all the replay value, but at least give it a rent to decide if it's worth a purchase. It's a quality title, and you just can't go wrong.
Game Shark (Apr 11, 2003)
Most people who have perused the catalog of GameCube games have noticed that the lineup is dominated by revamps of classic Nintendo games. However, many gems in the collection come from somewhat unlikely sources. Despite the fact that Sega stopped selling consoles, they've continued to release a bevy of titles that appeal to all sorts of gamers. When developer Amusement Vision paired up with Sega to unleash Super Monkey Ball 2, they created a fantastic addition to a highly addictive series of games. The ESRB "E" rating suggests a game lacking in the severe violence or maturity of other titles, but it's certainly not just for kids.
NintendoWorldReport (Sep 04, 2002)
I personally love Super Monkey Ball 2 for its multiplayer modes. I had fun with the single player portion of the game, but I know why I picked up the game, and going through the Story Mode multiple times isn’t it. The title has an enormous replay factor, and many Monkey Ball fans will find themselves playing the game until the next iteration of Super Monkey Ball. Ironically enough, I’m actually considering trading in Sega’s own Beach Spikers, just because Super Monkey Ball 2 offers me so much more multiplayer goodness for the same price. If you ever have at least one friend over on a normal basis, I cannot recommend SMB2 enough. It delivers one of the best multiplayer experiences I’ve ever witnessed.
Planet GameCube (Sep 04, 2002)
Maybe you are unfamiliar with the original Super Monkey Ball, which launched with the GameCube in all three major territories (quite successfully for an arcade port I might add). The game featured a single player experience not unlike a mixture of Marble Madness and one of those old school labyrinth games where you tilt the two separate axes of the board to maneuver the ball around. While the single player experience was great for hardcore gamers looking for a challenge, arguably the main reason of the original SMB’s success was it’s multitude of dazzling multiplayer modes. Whether you wanted to take turns bowling and hitting golf, or simultaneously beat the living daylights out of each other with oversized boxing gloves, Super Monkey Ball was definitely the most replayed GameCube title for myself and many others. Thankfully, Sega has beefed up the series for the sequel, offering more single player levels, modes, and party games.
Netjak (Sep 04, 2002)
Looking back at the near first full year of the Nintendo Gamecube, there are a few games that stick out in your mind. Retrospectively, the most unique games out there were Pikmin created by Shigeru Miyamoto and Super Monkey Ball developed by the masterminds at Sega. While the name "Monkey Ball" might not be as recognized as a Mario, it had to be the best sleeper of the year. Casual proprietors quickly overlooked the original, as its quirky grinning monkey was slapped inside a clear ball.
PSX Extreme (Sep 10, 2002)
This game is a definite 'buy'. Even if you plan on never playing any of the mini-games, or only the mini-games, the variety of the gameplay will keep you playing until you either give up out of frustration or beat the game in all of it's glory.
OK, so perhaps I was wrong. The cover to Super Monkey Ball 2 says a lot of what you should expect. You control monkeys in clear plastic balls. It's important to note, however, that the hilarious storyline, challenging single-player mode, and engrossing party games make the game a deep, long-lasting purchase. Super Monkey Ball 2 is the best all-around multiplayer game on the Gamecube, and possibly on any next-gen system. The game is sure to please almost any type of gamer out there, which is something that can't be said for Halo or Super Smash Brothers Melee. If you can swallow your pride and buy something that looks like it's for a six year old, you won't regret it. Now, the tricky matter of convincing your friends...
Nintendojo (Sep 03, 2002)
Why not buy this game? You simply can’t get bored of it and it’s literally fun for all of your friends and family. How can you go wrong at all? It’s a wicked game. Super Monkey Ball 2 gets two balls up in my opinion.
Total Cube (Nov, 2002)
Plus difficile et frustrant, c'est donc un réel plaisir de réussir, hein les singes ?
Boomtown (May 30, 2003)
With a fun (and wierd) Storyline and a myriad of challenging levels in single player mode, not to mention twelve fun and frantic mini games, this game represents more value for money than you can rattle a monkey ball it. You need to buy it. Now.
GameSpot (Aug 26, 2002)
With so many so-called party games out there trying so hard to create a frenetic multiplayer experience, it's almost amazing how Super Monkey Ball 2 makes it all seem so effortless and manages to include a compelling single-player game to boot. Fans of the series will find more to love here than in the original Super Monkey Ball, and beginners will find this to be a much easier game to get into.
From a Christian standpoint, here is the lowdown: At the end of most of the cinematics in story mode, there is a 30-second magical session where the monkeys gather and all chant a harmonic verse and say ?The magical spell is Ei-Ei-Poo.?. To avoid this part, you can simply press the start button when this scene comes up.
IGN (Aug 24, 2002)
Sometimes the greatest games are born of the oddest ideas. Sega's Super Monkey Ball, which debuted for GameCube last year, was certainly one of those. The title pitted players as ball-encapsulated monkeys whose only goal was to traverse giant, maze-like 3D levels without falling off the platforms to their demise. It was a twisted Marble Madness for the next-generation. Packed full of levels and equally topped with multiplayer-centric mini-games, SMB was addictive, fresh and purely entertaining. It was also a relatively simple, intuitive game, which made it a perfect selection for both children and adults, male and female players.
GameSpot UK (Aug 27, 2002)
Something that started off as an obscure arcade game, AmusementVision's Monkey Ball series probably would have slipped under most people's radars had Super Monkey Ball not been one of the launch titles for the GameCube. Though it may not have made as big of a splash with gamers as games like Luigi's Mansion or Rogue Leader, the original Super Monkey Ball quickly garnered a strong following, and the game's unique style and wealth of addictive gameplay modes kept people playing long after interest had waned in many of the higher-profile GameCube launch games. Super Monkey Ball 2 simply cranks up the volume on the Monkey Ball formula, offering up fully twice the number of playable four-player party games as the original and wrapping the single-player experience in an appropriately cute and slightly deranged story.
GamePro (US) (Aug 28, 2002)
Okay, so Super Monkey Ball 2 is more like an expansion pack than a full-blown sequel, but so what? There's no way that more monkeys in plastic balls could possibly be a bad thing.
GameZone (Sep 07, 2002)
Early last year, Japanese gamers got their hands on a joystick unlike any other: a banana. The banana was used to control monkey encased in a ball (hence the name of the game -- Super Monkey Ball). The goal of the game was to move the monkey around the gigantic levels and guide him to the goal. Dozens of bananas could be found along the way, most of which were placed in hard-to-reach areas that made them hard to snatch. But the effort was worth it because 100 bananas would earn you an extra life, something that you needed many of if you were going to succeed in this game. Simple in style and simple in execution, Super Monkey Ball played like a 3D version of Marble Madness, only better.
(PAL version)
Alles in allem bietet Super Monkey Ball 2 solide Unterhaltung fĂĽr zwischendurch und ein unvergessliches Multiplayer-Erlebnis mit guter Grafik, solidem Sound und diesem unverwechselbaren Charme, der Monkey Ball-Spiele ausmacht.
Insgesamt erfüllt Super Monkey Ball 2 selbst unsere hohen Erwartungen an die Fortsetzung des GameCube-Starttitels - wer den ersten Teil mochte, wird den zweiten lieben. Monkey-Neulinge und Solospieler sollten aber dennoch zum Erstling greifen, denn der ist deutlich einsteigerfreundlicher. Besitzer eines PAL-GameCubes werden sich sowieso noch etwas gedulden müssen: Einen Deutschland- Termin für SMB2 gibt es nämlich leider noch nicht...
GamersMark (Sep 05, 2002)
Once again Sega delivers a great party game for your Nintendo GameCube. But when will the party console of choice. Get Super Smash Monkey Balls: Melee?? Ah I guess we will have to wait a while for that one. But I hope it gives a solid gaming experince as SMB & SMB2 did.
Consoles Plus (Mar, 2003)
Une agréable récréation colorée qui amuse pour quelques heures. SMB 2 est limité mais convivial.
Game Freaks 365 (Jan 01, 2005)
Really, the only major complaint that I have is the sound, which really isn't a huge complaint. Solo-player gets repetitive after a while, but it still has very fun, unique and challenging gameplay. Controls and multi-player action are both great, while the story is quite corny, but the entire game is cute at the same time. No, you shouldn't buy a GameCube just for this game, but you should buy one for this game, Super Mario Sunshine, Eternal Darkness, F-Zero GX, Super Smash Bros. Melee, etc.
Gamesmania.de (Mar 14, 2003)
Das Affenmurmeln hat auch nach über einem Jahr kein bisschen von seinem Suchtpotential eingebüßt. Das genial einfache und gleichzeitig einfach geniale Spielprinzip zieht einen sofort wieder in seinen Bann. Über 100 fordernde und perfekt ausbalancierte Parcours und eine ganze Schar neuer Minigames lassen kaum Wünsche offen. Sollte eure nächste Party mal nicht so richtig in Schwung kommen, gibt es nur eins: Monkey Ball ins Laufwerk und nach einer halben Stunden tanzt der Affe in der Wohnung!
Mygamer.com (Aug 29, 2004)
What Sega and Amusement Vision give us gamers here surpasses all expectations. You get a sometimes silly, sometimes maddeningly frustrating time; whether you're delving into the story mode or ripping it up with friends in the mini-games. Sega and AV packed in the fun while keeping it challenging, something that many companies seem to have trouble with these days. This is yet another reminder of why Sega immediately became the #1 third-party game publisher when they went software-only; Super Monkey Ball 2 is definitely the blueprint that party games of the future will strive to match.
NGC Magazine (Nov, 2002)
Super Monkey Ball 2 is big, varied, flawed in some places, outstanding in others. There's simply so much packed into the disc, you can't possibly fail to be entertained by some of it, and that's what a decent Gamecube title should be all about. It would have been nice to see something entirely new in the main game, like maybe some complicated maze levels with enemies to avoid, or a rival monkey that acted like the black ball in Marble Madness. And a better camera. But we like it all the same.
contactmusic.com (Apr 04, 2003)
I found the party games more entertaining than the game as a whole but as a package its hours of entertainment and well worth putting your hand in your pocket for…….
ZTGameDomain (Aug 25, 2005)
Overall, Super Monkey Ball 2 is extremely good fun for multiplayer junkies, and is just as fun as the original. Even though the game isn’t leaps and bounds better than the first one, it improves upon the original formula and adds in even more bonuses that will keep you playing for hours on end. If you were a fan of the original, definitely buy it; you might even want to trade in your old one to get this one. If you never played the first one, I would recommend giving it a rent and see if you get Monkey Ball fever like the rest of us! Just don’t play Story Mode while drunk—there’s no doubt you will puke, if not from the motion-sickness inducing levels, then from the lame, cheesy cutscenes. Ei-Ei-Poo.
Video Games Daily (Sep 22, 2003)
If were a fan of the original, Super Monkey Ball 2 should provide you with most of what you would have wished for in a sequel. Each level presents a different challenge you'll need to overcome and are chock full of replay value. The 150 levels, 12 feature rich party games and multiplayer aspects say so! Both single and multiplayer modes offer enough challenge and features to provide very rich solitary gaming or an extremely fun gathering with friends.
Game Critics (Sep 25, 2002)
As I said in the beginning of the review, its been a very interesting experience sitting down with Super Monkey Ball 2. It really is one of those rare games that surpasses the original to provide a substantially improved experience. Theres more of what worked, almost everything that didnt is actually improved, and it feels as though the developers really put out forth honest effort rather than churning out a low-cost, low-imagination sequel. It may not be a revolutionary leap, but the overall quality and re-examination of the discs formula make it a true must-buy for every GameCube owner. Super Monkey ball 2 is currently the champ of accessible party-game fun, bar none.
Game Revolution (Sep 01, 2002)
Once you invite some friends over, there's no doubt that Super Monkey Ball 2 has upheld the Gamecube's Party Game Crown. The single-player game is still merely a fair distraction, but the dozen mini-games will keep you and your friends glued to the couch for hours.
4Players.de (Mar 25, 2003)
Die ballverliebten Affen haben auch in der Fortsetzung nichts von ihrer Faszination verloren. Das Gameplay ist so einfach wie motivierend und stellt den Spieler mit den sich ständig ändernden Anforderungen stets vor neue Aufgaben. Grafisch sind die Umgebungen um einiges attraktiver als in Teil 1 und lassen vergessen, dass die Story eigentlich nicht der Rede wert ist. Zumeist gelungene und abwechslungsreiche Multiplayer-Modi runden ein forderndes Spielerlebnis ab, das im späteren Verlauf für Einzelspieler nur an dem teilweise extrem hohen Schwierigkeitsgrad krankt. Allerdings sollte man den Lautsträkeregler etwas nach unten drehen, denn sowohl Musik als auch Effekte gehen einem nach einiger Zeit ziemlich auf den Geist.
DarkZero (Jan 09, 2005)
So how has Super Monkey Ball 2 improved on the original game? Well, after analysis, it has been improved in some places, however it has taken backward steps with the story mode. It’s bigger, slightly better and packed with more options. I cannot think of another game to compare this to. If you are looking to play with some friends or get your teeth into a single player quest that will keep you going for ages Super Monkey Ball 2 could be for you.
Consoles News (Nov, 2002)
Stupide, mais captivant, voire hypnotique, le soft développé par Amusement Vision remplit donc parfaitement sa mission : nous river devant l'écran sans voir le temps passer, à calculer au millimètre chaque stage. Côté nouveautés, une demi-douzaine de mini-jeux sont à débloquer à mesure de votre progression dans le mode solo. Hilarants et assez bien fichus, ces party-games rehausseront efficacement la durée de vie et justifieront l'achat de quatre paddles. Une réussite, à déconseiller aux grands nerveux.
Nintendo Difference (Dec 02, 2002)
Un excellent jeu à posséder si vous avez la possibilité de jouer à 4.
Games TM (Feb, 2003)
The tried-and-tested formula has remained largely intact, and by combining it with the new content, Super Monkey Ball 2 remains as good a game as the original was less than a year ago, if not better. Certainly, it's more of an upgrade rather than a full-blown sequel but that doesn't make it any less great. In fact, it's well worth a purchase even if you're still plugging through the first one.
N-Europe (Apr 01, 2003)
The sound and story are nothing special but the gameplay is top notch in both one player and party games. If you enjoyed SMB you will love SMB2 even more, for those of you who already have the first and aren’t quite sure weather or not to get this one, my advice is to trade in SMB and upgrade to SMB2.
I'd close this review by saying I'm looking forward to Super Monkey Ball 3, but I really can't. Amusement Vision did a fine job with this second outing, but play long enough and you'll likely agree the franchise is running out of steam. Buy this title, love it, and remember that in the end, it's likely the last monkey hoorah. Ah, well. At least if it ends now, the franchise will do so with a bang.
Eurogamer.net (UK) (Mar 14, 2003)
That said though, it's impossible to recommend SMB2 unconditionally, because it's still very hard to play, despite probably frustrating the hardcore with its new approach - thus failing to win both sets of fans over. But if you can deal with that, the useless camera doesn't sound like a showstopper and motion sickness isn't a problem, then strap on your simian capsules and spout some unintelligible Japlish, because the monkeys are back and your Cube needs this game.
Daily Game (Nov 08, 2002)
Like the original, Super Monkey Ball 2 lives and dies by the mini-game, and based on our review, it’s going to be around for a long time. The single-player portion is entertaining, but everyone knows why they picked up the game. And it wasn’t to play through the Story Mode multiple times. If you ever have at least one friend over on a normal basis, Super Monkey Ball 2 delivers one of the best multiplayer experiences around. For 99 percent of GameCube owners, this game will not get old.
Anyway, before I dash off to polish my shiny pink butt and pick fleas out of my armpits, I'll introduce you to some of my close friends and family members, who can tell you about the other aspects of the game that they're featured in.
GameSpy (Aug 31, 2002)
When you get right down to it, Super Monkey Ball 2 is only a very slight refinement of the original. Those who like the first game's Arcade Mode may find this new offering a little less appealing due to the relatively uninspired Story Mode and the more gimmicky (yet still aesthetically beautiful) level design. I was also disappointed by the lack of a level-editing feature. On the other hand, fans of the mini-games will be in heaven since Super Monkey Ball 2 features retrofitted versions of all of the old games plus six shiny new diversions. Whatever camp you're in, Super Monkey Ball 2 is essentially more of the same. If you liked it before and were left wanting more, that's exactly what Sega's delivered. They don't win points for innovation, but this is still one of the best multiplayer games you can buy.
Super Monkey Ball 2 is a great game but for me personally it falls a little short of what I was expecting. I felt the Story mode wasn't needed and the levels didn't have the magic of the ones in the first game. Still if you're buying this as a party game then you'll be thrilled with the increased amount of games, and along with Mario Party 4, it's the best multiplayer game on the Cube.
Auf den ersten Blick sorgen das einfache Spielprinzip und die schlichte Präsentation für Skepsis. Doch der Reiz des Spiels liegt im Bewältigen der sehr fein ausgearbeiteten Aufgaben, gerade weil die Bedienung extrem simpel ist. Dieses fesselnde Element und viele Extras für einen und mehrere Spieler sorgen für „gute” Unterhaltung.
Une idée simple au service d'une maniabilité exemplaire. SMB2 fourmille de minijeux et son mode solo en fait un titre complet.
Jeuxvideo.com (Mar 12, 2003)
Sega parvient une fois de plus à nous rendre accro avec Super Monkey Ball 2, et même ceux qui avaient juré de ne plus toucher à ce titre après le premier volet risquent de perdre à nouveau la boule et de se laisser séduire par le concept très prenant de ce jeu. Les nombreuses possibilités en multijoueur constituent une fois de plus un atout de poids pour relancer l'intérêt du soft.
Gaming Age (Sep 12, 2002)
Super Monkey Ball 2 is a fun, alternative puzzle game, and an excellent multiplayer party game for both casual and hardcore gamers alike. The game is cute, very nice on the eyes, and just all around enjoyable. Those who didn't understand the fuss over the original Super Monkey Ball, will probably still not care much, though fans will appreciate both the new modes, the prettier visuals and the many new stages.
Gamereactor (Sweden) (Feb 27, 2003)
Nå, Super Monkey Ball 2 är inte alls dåligt. Kontrollen är lika klockren som alltid och flera nya minispel finns som nämnt ovan till förfogande bredvid de från förra spelet. För den som vill göra allt och lära sej spelet på riktigt håller spelet länge. Därefter kan man alltid jaga tider där enorm svårighetsgrad gör hundradelsjakten till ren prestige. Super Monkey Ball 2 är helt enkelt mer, men i vissa fall för mycket, av allt.
The Video Game Critic (Mar 09, 2004)
I loved the first Super Monkey Ball, with its simple controls, good-natured humor, and competitive four-player action. This second edition, however, has rehash written all over it. In the first game there were three games available from the start (race, fight, and target), and three additional games (bowling, billiards, golf) you could unlock by playing the torturous single-player mode.
Bright Hub (Mar 03, 2009)
Super Monkey Ball 2 isn't as good as the original, but it isn't quite as bad as the game that came after it, Super Monkey Ball Adventure. Nonetheless, if you enjoyed the puzzle action of the original title and think you can stomach the completely unnecessary story mode and the utterly annoying voice acting, then it most likely is worth a rental. Still, I can't help but think that Sega did themselves a disservice by messing with what was a perfectly fine formula.
Snackbar-Games.com (May 30, 2003)
So, after wasting many a brain cell listening to the monkeys sing and having to knock monkeys off of a giant "magical" flower with boxing gloves I still just don't like it. And, no, I don't think that being drunk would have helped. This game is a lot like Fusion Frenzy (which I don't mind) but a lot, well, cheesier. It is like a little Japanese girl pitched the idea to her dad and he made it into a game and then made a sequel to that game (I still can't believe that there is a first one). If you like party games like Fusion Frenzy and can get past the fuzzy, happy magical nonsense then you might enjoy this game. My suggestion is rent it before you go out and buy it because I'd hate to say I told you so.

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