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User Reviews

Finally a game worthy of Superman! Great forerunner for the up and coming Superman Returns game coming out this fall !!! Roger Butler (4) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.3
Overall User Score (7 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Die Grafik ist definitiv nicht jedermanns Sache. Einerseits passt der Stil wie die Faust aufs Auge zur Zeichentrickvorlage, andererseits kann man froh sein, dass die Entwickler überhaupt farbige Texturen verwendet haben. Das ist zwar schade, stört aber auf keinen Fall. Der Sound ist gut gelungen, mit exzellenten orchestralen Stücken und der bekannten, äußerst heldenhaft anmutenden Hintergrundmusik. Löblich ist auch die gute Synchronisation. Die Sprecher sind durchaus professionell und Superman hat sogar seinen Originalsprecher spendiert bekommen. Probleme gab es anfangs mit der Steuerung, die aber zum Glück nicht total verkorkst, sondern lediglich gewöhnungsbedürftig ist. Superman: Shadow of Apokolips beweist im Gegensatz zu erschreckend vielen anderen Titeln, dass sich die Begriffe “Spaß“ und “Superhelden-Spiel“ nicht unbedingt widersprechen müssen.
Overall, Superman: Shadow of Apokolips is a great game that should be experienced by all fans of Superman, and even by all fans of objective-based action games in general. By now, it should be inexpensive enough to more than make up for the fact that it is fairly short, although multiple skill levels help in that matter also. I would wholeheartedly recommend this game to anybody with a GCN or PS2.
Overall, Shadow of Apokolips was very pleasant surprise. It really picks up the slack the crap N64 version left behind. Fans of the series should feel right at home here and there's certainly a lot to love, if you're a Superman fan. Even in that case however, rental may the wiser route to take. The game length is on the short side and action gamers should be able tear through it in a matter of a rental span. Once that's done the only thing that gives this game the slightest ounce of replay value is the option to view cut scenes a few times over. The Explore Metropolis feature is a nice touch, which only the most die-hard Superman fans will be able to appreciate. Other hidden features can be found through finding the Superman icons located in each level, but don't count on going on a pilgrimage to find them. Still, these light issues are nothing that should steer away anyone from experiencing the best Superman game to date.
The PS2 version of this game seemed solidly mediocre, especially in comparison to the dreadful Superman: The Man of Steel for Xbox. Now, after experiencing it all over again on GameCube, I'm beginning to think Superman's tights are filled with more Kryptonite than I originally thought.
IGN (Apr 02, 2003)
Superman: Shadow of Apokolips doesn't flex its guns and impress as the Man of Steel truly should on a system as powerful as the GameCube. It's a bit rough to look at visually, and the gameplay is borderline boring throughout most of the levels packed onto the disc. Thankfully, the game is still very playable thanks to a functional and fluid control system that actually keeps this game in the "worth occasionally playing" pile instead of the steaming, stinking pile where it's N64 forefather lay dead and decomposed.
GameSpot (Mar 28, 2003)
In the end, Superman: Shadow of Apokolips is just an average action game. Even if some of the technical problems had been resolved before the game was finished, that wouldn't have made the majority of the missions in the game less boring. The game is also quite short--it will only take you a little under four hours, if that, to complete the game, and most of that time will be spent retrying levels because of the somewhat high difficulty level. Still, fans of the cartoon will probably get a kick out of being able to play as the highly stylized version of Superman seen in the cartoons, soaring through the air as only Superman can.
50 (Apr 30, 2003)
Ce n'est pas avec ce titre que Superman parviendra enfin à s'imposer sur consoles. Le manque de rythme des situations associé aux soucis de caméra ont raison de notre patience et c'est sans regret qu'on laisse le super-héros à ses occupations pour nous tourner vers d'autres titres plus passionnants.
For those looking for a Superman game worth playing, give this one a rent or buy when it's cheap. This game is vastly better than Superman 64, but it's still only mediocre in a genre of games that still struggle to be good games while recapturing their subject matter well.
GameSpy (Apr 12, 2003)
At the end of the day Superman: Shadow of Apokolips is just another in the long line of average 3D action games out there on today's video game consoles. The fighting in the game is basic, a little humdrum, and hardly inspired. Graphically, it's nothing special. Aside from the novelty value of actually putting on Superman's tight tights and colorful garbs, there's little to draw in anyone but diehard fans of the Superman universe. It's been done better plenty of times before by other games. I suggest renting Superman: Shadow of Apokolips before parting with your dosh -- otherwise you might just end up going a little weak at the knees when the game is all over in just a few short hours.
The Game Hoard (Apr 30, 2019)
While not his worst video game outing, the Man of Steel still hasn’t been captured in a satisfying way with Superman: Shadow of Apokolips. The game puts a lot of emphasis on a battle system that is too easily broken by Superman’s special abilities and when it isn’t, the foes you’re facing are so strong you need to constantly retreat to recover health at a very slow rate. While many of the missions do try and focus on tasks like protecting or rescuing citizens or stopping dangerous devices, these can be just as slow and uninspired, and the game’s propensity for glitchy character behavior can lead to failures outside your control. The game’s repetitive design makes it mostly about timed conflicts with robots, making it hard to enjoy the few moments where the powers and mission design do click.
neXGam (2003)
Gäääääääääääähhhhhhhhhhnnnnnnnnnnnnnn..... selten wirkte ein Spiel so einschläfernd und seine technsichen Macken so nervig auf mich. Wenn so Spiele von Superhelden aussehen, dann hätte ich gerne bitte lieber wieder den unscheinbaren pumpeligen Klemper. Im Gegensatz zu diesem unseligen Machwerk stimmt da nämlich das Gameplay!