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User Reviews

One of the greatest multiplayer games ever created Kirk Carson (2) 3.88 Stars3.88 Stars3.88 Stars3.88 Stars3.88 Stars
One of the best games from my childhood (even though it traumatized me) Asinine (1006) 4.43 Stars4.43 Stars4.43 Stars4.43 Stars4.43 Stars
Amazing first-person shooter game; love it! Austin Bruner (5) 4.43 Stars4.43 Stars4.43 Stars4.43 Stars4.43 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.5
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.9
Gameplay How well the game mechanics work and the game plays. 4.2
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (28 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos (Nov 06, 2002)
Mais uma vez, David Doak, criador de "Goldeneye" e "TimeSplitters", mostra como um jogo de tiro para console deve ser feito.
PCMag.com (Jan 09, 2003)
The most noticeable improvement in this sequel is a vastly better story mode. But story mode isn't really the point: death-match mode is where the action is. New guns, new characters, better animation, and network play make this the best arcade-style first-person-shooter game available on consoles. Environments are enormous, and enemies are plentiful. Adding to the fun, you can use the enhanced MapMaker to create new levels. One minor gripe: Player statistics are no longer tracked and presented.
N-Europe (Dec 20, 2002)
This game is great. It is the game all you FPS fans have been waiting for, it is a whole new level in FPS gaming and I think everyone should get it. It is better than both Goldeneye and Perfect Dark, and even better than Halo. With the astounding amount of things to unlock, the amazing multiplayer, and the Map Maker this game will keep you coming back. There is almost nothing bad to say about this game except for the fact that there really isn’t anything new and amazing in TS2, but if the formula works, why change it? Also, the story is pretty lame, but who cares when it is still fun.
NintendoWorldReport (Nov 05, 2002)
If I haven’t convinced you by now, Time Splitters 2 may very well be the greatest FPS to hit GameCube. Ever. Barring a third installment to the franchise, I don’t expect the crown to be removed any time in the near future. Unless you have an aversion to really great games or first-person shooters, you should do yourself a favor and pick this one up ASAP.
Netjak (Oct 25, 2002)
66 Says: It's funny when you think about it. Sure Time Splitters 2 has received some great media coverage, but the upcoming Metroid Prime has stolen the show. Just like the thousands of others in the country who have gotten their hands on Metroid play-testing, I personally have to admit that from what I've seen so far TS2 is probably the best FPS of the year. Even the bloated Unreal Tournament 2003 (which I loved) couldn't fully compare to TS2.
GamersMark (Oct 25, 2002)
The original game had several strengths including the novel map creator and refreshing character design and thankfully these both return in force in the sequel. Whereas the original could only create multiplayer maps now you can set up Story levels and even have the option to set up guards patrol routes. The AI is similarly improved, whereas before all enemies took a gung-ho approach this time they will be more varied. Some will attack without hesitation while others will use cover or stealth to gun you down. In a genre of bland and uninspiring characters, Timesplitters refreshingly introduced cheerleaders, doctors, aliens and Elvis into a stagnant world of mutants, cyborgs and military personnel. This time expect to control cowboys, sheriffs, monkeys, rock men and robots with the Japanese schoolgirl attracting the most attention. Timesplitters 2 will have that and more. This is definitely a must buy for shooter fans. I play it just to see a monkeys with a high powered Assault Rifle’s.
Game Chronicles (Jan 25, 2003)
Free Radical Design and Eidos have a bonafide hit on their hands. The future looks extremely bright for this talented group of game designers. The insight and design shown in TS2 is without an equal. As an added plus, this game is both an audio and visual experience that shouldn’t be missed.
NGC Magazine (Nov, 2002)
Timesplitters 2 has delivered, and in more ways than one. The team behind it have obviously thought long and hard about every facet of the game and haven't stopped for tea until they've tweaked it to near perfection. The single-player, the deathmatches, the extra modes, the challenges and the Mapmaker all combine to create a game so comprehensive that it grabs you by the lapels and screams "buy me!" in your face. It's rare that any one game can offer so many hours of entertainment on the one disc - and it's for this overarching reason that you can't afford to miss it. Outstanding.
Nintendojo (Sep 08, 2003)
In the beginning, there was Goldeneye and Perfect Dark on the Nintendo 64, which single-handedly proved that first person shooters could be enjoyable on a console system. Next came TimeSplitters, which was a rushed product, but it still managed to become one of the best PlayStation 2 multiplayer games ever created. Fast forward to 2002 where Free Radical Design (formed by several key members from Rare's Goldeneye and Perfect Dark teams) has kept the tradition alive with the release of TimeSplitters 2.
Gaming Target (Dec 11, 2002)
Overall, TimeSplitters 2 is all that and a bag of chips. The multiplayer modes are fast, frantic and sorely addictive. Free Radical has created a worthy successor to GoldenEye that is varied and ultimately, fun. However, what it comes down to is that the game doesn’t make enough leaps in bounds in single-player to really put it in stardom. Nevertheless, you owe it to yourself (as well as your mom) to pick this game up. There’s a reason why I’ve been playing this more than Metroid Prime. Wholeheartedly recommended.
Total Cube (Nov, 2002)
Rien à dire, il est vraiment aussi bon que ça. Faut vous le dire en quelle langue ?
IGN (Oct 11, 2002)
Point. Aim. Shoot. The concept behind 3D first-person shooters seems simple enough, but it's the execution (pardon the pun), that makes all the difference. UK-based development giant Rare got it right when it released GoldenEye 007 for Nintendo 64 in late 1997, a shooter that borrowed and polished elements from FPSs on PCs and added enough new ideas to the mix to make the experience a worthwhile one. Since that time, Rare's Bond shooter has remained something of a console FPS benchmark -- still one of the best available, and constantly challenged by newcomers to the market.
Gamesmania.de (Oct 21, 2002)
TimeSplitters 2 ist ein sehr umfangreicher First-Person-Shooter, der euch dank der verschiedenen Spielmodi und der packenden Atmosphäre für lange Zeit vor die Konsole fesselt. Präsentiert wird das Ganze mit einem schelmischen Augenzwinkern. Die coolen Spielmodi und Mehrspieler-Features sorgen dafür, dass TimeSplitters 2 sicher nicht zum Staubfänger im Regal verkommt.
Immersion isn't the focus here: it's the fast-paced, smooth gameplay that will keep you hooked and coming back for more. Frantic, but never completely overwhelming, you'll need to move fast and shoot even faster to stay alive - the twitch factor is high, don't expect to use too much strategy, just go in, guns a-blazin'. Free Radical really got the point of making TimeSplitters 2 first and foremost a console game in every aspect of it's design, keeping the adrenaline pumping at every turn - if anyone whines about not having a mouse and keyboard here, throw your Wavebird at them.
Nintendo Spin (Apr 25, 2004)
This is the one you've all been waiting for, the Goldeneye-Killer, the one to top Perfect Dark, the first one to beat the next gen Halo. Yes folks, we have ourselves a new king of the FPS genre. If you are even remotely wondering whether to get this game or not, heres the answer, "Yes, go get it now" Stop reading, just look at the score, and run to the store to buy the game as fast as possible!
Game Over Online (Nov 21, 2002)
Hell, even without the yearned for online feature (please include it for TimeSplitters 3! Oh please oh please oh please…), TimeSplitters 2 is still a phenomenal title that you will want. With an improved story mode, loads of additional features and easy to learn controls, TimeSplitters 2 moves you past the trouble of having to learn complex rules and gets you right to the heart of the matter: fragging your enemies. This has to be one of the best titles that’s come out for every console this year, and you won’t be disappointed by slipping this game into your system. You may even find that it takes up permanent residence there.
Cubed3 (Jan 05, 2003)
Oh what an amazing title for all FPS fans out there, it's almost balanced in terms of graphics/animation, sound, story, gameplay etc, but with familiar elements from other titles and extra little features that give the game it's originality. If you enjoyed Rare's Goldeneye and Perfect Dark, love a change in gameplay and storyline, and have $45 to spend, then this is an ideal purchase!
Nintendo fans trying to fill the void left after the release of Perfect Dark will find TimeSplitters 2 to be the perfect fit.
If that's your excuse though, you're only hurting yourself. This is a perfect example of how a game can fall into a crowded genre and stand out based on gameplay alone. It's going to fall under the category of "lost classic." Timesplitters 2 is just simple, light fun, and with multiple players, it's on a whole new level.
Eurogamer.net (UK) (Oct 19, 2002)
The bottom line, though, is whether you'll want to buy it. With so many top quality games coming out over the coming weeks, TimeSplitters 2 is certainly one of the best five new console releases out before Christmas - whether you commit yourself to this over the other great games coming out will depend on your love of first person shooters. The two single player modes combined will keep you going for ages (not to mention single player vs. bot possibilities), while the multiplayer charms (tons of maps, modes, level designer, link modes) put it easily on a par with anything else out there. And it's got monkeys in it, which instantly makes it an essential purchase.
GamePro (US) (Oct 11, 2002)
TimeSplitters 2 turns out a tight little first-person perspective action package that’s sure to have GameCube action fans signing on for duty. With Story, Arcade, and Challenge modes offering a ton of high-octane single-player and multiplayer contests, this game has something for everyone. You can even build your own game maps with a MapMaker that’s easier than ever to use.
GameSpy (Nov 07, 2002)
So many play styles can only translate into one thing -- boundless replay value. The most flattering endorsement I can give the game is that you'll be playing it long after the holidays, and perhaps even next year's festive occasions have come and gone. While beating single-player scenarios isn't such a chore, anyone who can take advantage of the multiplayer functions needn't fear a thing in the world. Finally, we have the game that Perfect Dark wasn't. TimeSplitters 2 is less a sleeper hit than a lesson to the industry at large: Gameplay is king, and right now, Eidos and Free Radical are sitting on a gilded throne, laughing their unoriginal asses off.
Game Freaks 365 (Jan 01, 2005)
On top of getting sucked into the fast and furious gameplay, everybody know that most of your time will be spent messing around with the map maker program. There are tons and tons of features and options. However, story mode is a little bit too short. Everything plays out though with the addition of the map maker which will keep you designing your own world for months to come.
Gamer Within (Jul 30, 2005)
Simply put, if you own a console, you need to own this game. Free Radical has produced an outstanding game here. I can’t wait to see the next instalment of the franchise.
GameSpot (Oct 08, 2002)
TimeSplitters 2 is all about options. While it isn't a huge, story-driven first-person shooter, it doesn't attempt to meet that goal. Instead it provides a top-notch collection of great modes, great maps, and solid weaponry. While it's in some ways disappointing that such an option-packed and fun multiplayer game doesn't have any online multiplayer capabilities, TimeSplitters 2 represents the ultimate evolution of the split-screen first-person shooter. At any rate, if you're someone who can't deal with split-screen multiplayer, then TimeSplitters 2 will probably feel like one gigantic missed opportunity to you. But anyone looking for a solid, console-style first-person shooter with enough options to keep you playing for a long, long time will find that TimeSplitters 2 definitely does the job with style.
Oldies Rising (Jan 31, 2015)
Avec ce second volet de la saga Time Splitters, les anciens de chez Rare nous montrent toute l’étendue de leur savoir faire. Offrant un gameplay qui n’a rien de révolutionnaire mais diablement efficace, le soft se démarque par l’atmosphère qui s’en dégage. Parodique à souhait, à la limite de la caricature, les clins d’œil sont nombreux et l'on ne se lasse pas de ce voyage à travers le temps et l’espace. De plus, le réel argument qui jouera en la faveur de ce soft se trouvera dans son mode multijoueur fun et prenant qui ne rencontrera, durant toutes ces années, pas de réelle concurrence dans la ludothèque du petit cube de Nintendo.
Jeuxvideo.com (Nov 07, 2002)
Après un premier volet très limité, Timesplitters 2 nous épate. Une ambiance qui nous accroche bien, un mode multi éclatant (livré avec éditeur de map) et une action prenante, il n'en faut pas plus pour convaincre même si dans le fond, TS 2 ne nous offre pas un gameplay révolutionnaire ni même très complexe. Maintenant, si vous attendiez un FPS classique dans le fond, mais diablement original (voire un peu barré) dans la forme, ne cherchez plus, d'autant plus que sur Gamecube, le choix n'est pas très vaste en la matière et avec Rare qui prend le large...
PGNx Media (Oct 30, 2002)
Well, I wish this game wouldn’t end, and I know the next chapter won’t be out for a couple of years (if there is another), but this really is one of the best games I’ve ever played. Forget Halo, this game is an infinite more amount of fun. Halo might have its vehicles, and Red Faction might have its Geo Mod, but this is an even more original experience. Timesplitters 2 is a must have for gamers; if you miss this one you’ve missed one of the recent best. I’m definitely adding this one to my Top 10.
Kombo.com (Dec 21, 2003)
TS2 is not going to hold the powerful memory of games like Zelda, Metroid or Half-Life because it never takes itself too seriously. I think it is best described as a brilliant advertisement for what these folks are capable of handling in the future. I feel that we’re going to see much more from this team and that hopefully someone will write them an amazing story that takes advantage of all the brilliant but scattered elements they were able to bring to this production. But by no means would I encourage you to hold back and wait for the next effort. In fact, the only criticism I will hold against Free Radical now, something that was a serious game-foul on their part, was the lack of a jump. Feel blessed, Free Radical. I enjoyed this game a lot but have high expectations for your next project.
FĂĽr Multiplayer ist Time Splitters 2 ganz klar die erste Wahl. Einzelspieler hingegen, die nicht viel Wert auf Highscores legen, sind mit Turok: Evolution besser beraten. Time Splitters 2 ist ein gutes Spiel, aber definitiv nicht die neue Shooter-Referenz.
4Players.de (Nov 16, 2002)
Die GameCube-Premiere der TimeSplitters-Serie kann genau so überzeugen wie seinerzeit das PS2-Debüt von Teil 1. Zwar werden Singleplayer mit den gerade mal zehn Levels im Grunde wenig bedient, doch die Variationen, die mit dem Schwierigkeitsgrad einhergehen können dieses Manko genau so auffangen wie die Challenges und der Arcade-Modus. Im Multiplayer-Modus rockt das Spiel dann richtig ab: Wer ein paar Gleichgesinnte vor dem Bildschirm versammeln kann, findet derzeit keinen besseren Shooter, um Spaß zu haben. Zwar muss man im Vergleich zu den anderen Fassungen nur mit maximal vier Spielern antreten, doch die Duelle sind deswegen nicht weniger intensiv. Durch den starken Level-Editor wird der Spielspaß für Multiplayer weiterhin bis ins nahezu Unendliche verlängert. Für Singleplayer mangels Auswahl sicher keine schlechte Wahl, für Multiplayer-Fans ein Muss.
Consoles Plus (Dec, 2002)
Oubliez le mode solo trop linéaire, pour vous précipiter sur le mode multijoueur bien sympa dans lequel quatre joueurs peuvent se fritter avec les armes d'époques.
Gamereactor (Sweden) (May 07, 2003)
Det blir än en gång uppenbart att dessa Rare-avhoppare onekligen besitter en ovanligt god känsla för hur en förstapersonsskjutare på konsol bör se ut. Med en snabbare och mer påverkningsbar spelkontroll hade detta varit en solklar nia.
Bordersdown (Oct 30, 2002)
This is one of the best console FPS titles available, it stands up to our friend Halo, but on its own terms, taking the best of Goldeneye's stealthy single player action and Quake 3's fast and furious style multiplayer gaming. And thanks to the arcade and challenge modes there is a huge replay value that will keep you returning to this title time and again.
The Video Game Critic (Jul 14, 2007)
TS2's music is exceptional and appropriate for each stage, including a jazzy score for 1932 Chicago, religious hymns in Notre Dame, and electronic music for Planet X. It took a while for me to fully appreciate this one, but Time Splitters 2 is a well-constructed shooter that's both goofy and fun. Some may find it shallow, but never underestimate the all-important monkey factor.
Nintendo Difference (Nov 27, 2002)
TS2 est vraiment un jeu plaisant et un FPS d’un niveau tout à fait correct. Dire qu’il ne répondra pas à nos attentes serait pur mensonge, mais, toutefois, il n’a pas la trame d’un Perfect Darl ou d’un Goldeneye ; les multiples approximation que ce soit dans le mode principal du jeu qu’en arcade nous font ressentir un léger effet de fouillis et de gentil bâclage.

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