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Critic Reviews

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It doesn’t take long to get the feel for TMNT: Mutant Melee, and it takes even less time to really get wrapped up in its quick adventure storylines to start unlocking various goodies. Any fan of the Ninja Turtles (young or old) should definitely look for this title. Even though you can run through the stories fairly quickly, the overall re-playability of this game is still pretty high – as long as you have another turtle-lover to go up against, that is.
Game Critics (Oct 26, 2005)
TMNT: Mutant Melee is a four-person brawler in the Power Stone mold, and in addition to being a solid game, it provides an exhaustive look at the history and current state of the Turtles, which made it especially satisfying for this one-time fan.
GameZone (Mar 28, 2005)
TMNT Mutant Melee is linear, repetitious and sports a lack of originality in an arcade-style combat setting
IGN (Mar 18, 2005)
Is it the turtle game you’ve been waiting for? That depends on your taste. But there’s a good chance the mentally healthy guys and gals of the gaming public won’t find what they’re looking for in Teenage Mutant Ninja Turtles: Mutant Melee. It lacks the humor and charm of the original show, and even the new one for that matter. It gives you plenty of characters, but no real reason to prefer one to the other. The two different game modes cough up a little amusement, but it gets old fast. Most players, should they spend 20 bucks to pick it up, will spend most of their time playing with friends in Melee Mode. But even this gets stale amazingly fast, since the characters aren’t that fun to play and stages lack engaging layout and overall variety.
Game Chronicles (Mar 31, 2005)
TMNT: Mutant Melee is simply a game to avoid for the gamer who is skilled in the fighting genre. The uninspired music, the trite voice acting, the horrible gameplay, and the lack of challenge makes this one of the worst titles in the Ninja Turtle series. There is only one thing that Konami can do to redeem themselves in the next game--hidden character: Vanilla Ice. Go ninja!
NintendoWorldReport (Mar 21, 2005)
At full price, it would be hard to recommend Mutant Melee to anyone. There just isn’t enough to see or do that is worth that much money. But as a budget title, there may be enough multiplayer shenanigans to warrant the purchase. Check it out as a rental and see if you and your friends can get into it; the “Adventure” mode and collection items are certainly not enough to round out the game’s value.
Diehard GameFan (Apr 12, 2005)
For fans of TMNT, there is some enjoyment to be had with Mutant Melee. It’s not the disaster that Battle Nexus was because it keeps the gameplay simple and doesn’t promise too much. By coming out at the $19.99 value price, it lowers expectations, so the somewhat shallow gameplay is excused. There are enough unloackables to make the single player adventures worthwhile, although the gameplay can get repetitive at times.
GameSpot (Mar 23, 2005)
Mutant Melee is an incredibly slapdash and barren game that has absolutely nothing to offer you.
Gaming Age (Mar 28, 2005)
This beat’em up tries to breathe more life into this fading franchise, and fails to really succeed, even at twenty dollars. What you get is a wannabe Power Stone, yet it is still better than Stake. Only the true die-hard turtle fans will want to wrap their shells around this one.
GameSpy (Mar 28, 2005)
Teenage Mutant Ninja Turtles fused with PowerStone-style gameplay should have been wonderful, but Mutant Melee is anything but.
One solitary keen little extra aside, the game is lousy. The whole thing feels like an extra mode that was tacked-on last minute to add the illusion of substance to a normal, second-rate Turtles game. I know I must have played a lot of bad Ninja Turtles games as a kid, but I’m certain they were all more entertaining than Mutant Melee.