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Between the overly simplistic combat and sometimes-obnoxious platforming sequences, TMNT is like a man without a country. Younger audiences are likely to balk at some of the more frustrating elements of the platforming, and older players are going to be bored to tears by the effortless fighting mechanics. The moments when you actually do find yourself having fun with TMNT are just frequent enough to prevent the game from being wholly unadvisable to fans of the film desperate to take part in some interactive Turtle adventures, but for everyone else, TMNT is one you can safely pass on.
TMNT can be described as a light version of Prince of Persia, but don't let that fool you into thinking you'll get a similar experience. The gameplay here is designed with a small child in mind and even then it may be too easy. Videogames are fun because they challenge us or stimulate our minds in some way. TMNT doesn't. With no co-operative mode available, single-button combat, and straightforward level design, all you're left with are some nice animations and decent platforming that just don't carry the weight.
This could have been the greatest four-player brawler in history. Seriously, it could have - with deep, coordinated multi-player combat and vast, multi-tiered levels full of environmental puzzles and surprises. But, like the film itself, the game aims low and ends up typical and forgettable. It's even short, at maybe six hours if you stretch it. If this was a real turtle, it would be the one sitting on the side of the road watching cars whiz by, not the one lacing 'em up to take on the rabbit and the road and dare its way to immortality in the history books.
One problem with this game is the enemy artificial intelligence (A.I.) — or rather, lack thereof — that makes the game too easy and monotonous, even when 10 enemies appear on-screen at the same time. The somewhat tougher boss characters you'll face from time to time can also be beaten with little effort. Granted, TMNT is more for kids than adults, but a game that costs up to $50 should offer some degree of challenge and replayability.
Because of its unoriginal game play and boring fighting sequences, TMNT is at best a weekend rental for young fans of the movie. Let's hope Ubisoft Montreal's next video game — ]Assassin's Creed— is deserving of the respect earned by this world-class studio with its unique properties such as Splinter Cell, Prince of Persia and Rainbow Six.
TMNT n’échappera pas à son funeste destin et ce malgré la présence du studio montréalais d’Ubisoft aux commandes. Le titre multiplie les mauvais points, aussi bien dans sa réalisation technique que dans son gameplay répétitif et donc ennuyant. C'est d'autant plus regrettable car il y avait quelques bonnes idées sur le papier. En somme, ce n’est pas demain la veille qu’on aura le droit à un jeu digne de Teenage Mutant Hero Turtles IV : Turtles in Time.