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Lockdown is the third Rainbow Six game to appear on the consoles, this time with Red Storm Entertainment fully behind the wheel. Once again, you play as Domingo 'Ding' Chavez, leading a small commando team on black-ops missions. This time, however, the developer strays from the realistic squad-based action in favor of more arcadish gameplay. The main single player campaign is based around a dangerous virus and hostages. In certain missions, you play as sniper Dieter Weber, picking off terrorists from higher ground and providing cover while the team infiltrates the building.

The differences between the console versions are the number of missions and the availability of certain gadgets. There is an offline two-player, split-screen cooperative mode available (up to 4 over Xbox live) and full online multiplayer up to 16 players featuring traditional deathmatch, objective-based games and CTF modes, on Xbox and PS2. While the PS2 version includes a Rivalry mode, Xbox online multiplayer has an RPG element: the P.E.C. mode (Persistent Elite Creation). Before playing, you choose an avatar and a class with specific abilities (commando, engineer, spec op and medic). While playing, you earn credits and experience, which can be traded in for new weapons, items or armour. Gear regularly needs to be repaired, shown by the durability level, and experience can be used to assign skills points to abilities, individualizing your character.


There are no GameCube user screenshots for this game.

There are 20 other screenshots from other versions of this game or official promotional screenshots.

Promo Images

Tom Clancy's Rainbow Six: Lockdown Render
Tom Clancy's Rainbow Six: Lockdown Screenshot
Tom Clancy's Rainbow Six: Lockdown Screenshot
Tom Clancy's Rainbow Six: Lockdown Concept Art

Alternate Titles

  • "彩虹六号:禁锢法则" -- Simplified Chinese spelling
  • "Rainbow 6: Lockdown" -- Informal name

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User Reviews

There are no reviews for this game.

Critic Reviews

Gamesmania.de Oct 05, 2005 89 out of 100 89
GameZone Oct 21, 2005 7.8 out of 10 78
GameSpot Oct 10, 2005 7.6 out of 10 76
Game Informer Magazine Nov, 2005 7.5 out of 10 75
IGN Dec 19, 2005 7.4 out of 10 74
4Players.de Sep 28, 2005 65 out of 100 65
N-Zone Oct 14, 2005 63 out of 100 63
Jeuxvideo.com Oct 14, 2005 10 out of 20 50
NGC Magazine Oct, 2005 44 out of 100 44


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An overview of the different multiplayer modes per platform:

  • Cooperative missions (PS2, Xbox, GC): cooperative skirmish single-player missions.

  • Cooperative terrorist hunt (PS2, Xbox, GC): play cooperatively through the entire campaign.

  • Team Adversarial (PS2) / Team Survival (Xbox): Deathmatch between Team Rainbow versus the Mercenaries. The team with the most kills when time is up wins.

  • Team Retrieval (PS2) / Retrieval (Xbox): Play as either Team Rainbow or the Mercenaries. The team to retrieve the most canister objects within the time limit wins.

  • Total Conquest (Xbox): The team to capture and hold all three satellite transmitters for a short duration wins the round.

  • Team Sharpshooter (Xbox): Team deathmatch with respawn. The team with the most kills when the time expires wins.

  • Team Rivalry (PS2): Objective-based games between Team Rainbow and the Mercenaries, focusing on team play.

  • Persistent Elite Creation (Xbox): RPG-like gameplay with classes, items, levels and skills.

Dima (328) added Tom Clancy's Rainbow Six: Lockdown (GameCube) on Oct 07, 2005
Other platforms contributed by Dima (328)
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