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User Reviews

There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.2
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.2
Gameplay How well the game mechanics work and the game plays. 3.5
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.2
Overall User Score (26 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Freaks 365 (Nov, 2002)
Splinter Cell is a long game spanning over 20 hours, but the game doesn't have many extras to keep people playing it. Most people though will keep playing the games levels until they get bored of it or something better and more challenging comes along. But all the power in the world, Except Halo and Doom, cannot match the power of Splinter Cell.
Gamers' Temple, The (Jul 20, 2005)
This game sets the standard that all future stealth action games on the GameCube will be measured against.
95 (Jun 04, 2003)
Non on ne notera pas moins bien ce Splinter Cell sur GameCube par rapport aux autres supports sur lesquels il est déjà sorti. Et pourquoi donc ? Parce que les guerres de consoleux ne riment à rien et que l'on est bien obligé d'admettre que les développeurs nous honorent d'un bel effort pour adapter le jeu original sur une autre machine plutôt que de nous faire cracher du fric pour un portage bidon. Alors certes, la qualité technique n'est pas exactement celle de la version Xbox mais le titre ne perd rien de l'intense plaisir de jeu qu'il est susceptible d'offrir à son acquéreur ! C'est bien ça le principal !
GameZone (Apr 23, 2003)
To those unfamiliar with Splinter Cell, it puts you in the shoes of Sam Fisher, an experienced NSA super-spy who gets the orders to investigate the disappearance of two field agents in the former Soviet Republic of Georgia. Much like the Metal Gear Solid series, you must use your intuition and cunning to remain as stealthy as possible as you complete your various missions using the tools with which you are provided. As Sam unravels the mystery, he uncovers a huge plot that could lead to World War III.
Seit Splinter Cell hat Metal Gear Solid (besonders Teil 2) für mich keine Bedeutung mehr. Okay, ein paar unlogische Kleinigkeiten gibt es zwar noch (Sam wird nicht gesehen, obwohl er drei fette Leuchten am Kopf trägtJ´). aber hey, es ist schließlich ein Videospiel! Positiv überrascht hat mich die GameCube-Umsetzung, welche sich keineswegs hinter dem Xbox-Original zu verstecken braucht.
Game Over Online (Jan 08, 2003)
Despite these minor flaws, Splinter Cell is still an amazing title. In many ways, Tom Clancy’s magic with storytelling has provided gamers with a title that could be translated into a summer blockbuster. Fortunately, we have access to the game before Hollywood can get its hands on the story, and can savor a unique story that’s just as compelling as one of the author’s books. Plus, considering the number of military conflicts arising in the world, it’s not unreasonable to believe that this scenario could arise later this year or even next. On top of that, the exclusive features for the GameCube makes this a title no Nintendo owner should be without in their library.
IGN (Apr 04, 2003)
That's not to say that this GameCube version is superior -- in many ways, it's not. Ubi Soft's Shanghai team definitely cut some technical corners in porting the title to Nintendo's console, and the results are visible, but not necessarily obvious. Splinter Cell on GameCube is still a very pretty game and every bit as fun as it ever was. In fact, thanks to the new gameplay polishing and Game Boy Advance connectivity enhancements, it might even be just a tiny bit more fun for some Nintendo gamers, myself included. Is it less pretty? Sure. But for those who have no other gaming alternatives, you could certainly do a lot worse. The porting business is a tricky one, and we're glad to see that Ubi Soft pulled this project off with enough grace to put us in awe of Mr. Fisher all over again.
90 (Jun 02, 2003)
Auch auf dem GameCube startet Sam Fisher voll durch und sollte nicht nur Genre-Fans eine Menge Freude und Spielspaß bereiten. Mit den bereits aus der PS2-Version bekannten Features und im Vergleich zur Xbox neuen Steuerungsoptionen sind die Unterschiede zwischen den Sony- und Nintendo-Fassungen zwar nur marginal, doch das GameCube-exklusive GBA-Feature ist eine mehr als nette Ergänzung, die gewaltig an der Atmosphäre-Schraube dreht - insofern man gewillt ist, sie sinnvoll einzusetzen. Grafisch insgesamt auf einem hohen Niveau und mit Ausnahme der hin und wieder auftauchenden Ruckler gut an den GameCube angepasst und im Soundbereich schon seit der Xbox-Fassung unverändert gut, werden Spannung und Atmosphäre auf einem beständig hohen Niveau gehalten.
GameSpy (Apr 07, 2003)
Good lord! What am I doing, tearing at tiny details from one of the best games in recent memory? Enough already! Be proud that you stuck to your guns, GameCube loyalists, because not only can you compare notes with all the Bill Gates cronies out there -- you can generate envy with some inventive details that no other platform will ever boast. Take that, Xbox exclusive!
N-Zone (Jul 08, 2003)
Eines ist sicher: Ob Xbox, PS2 oder GC, den Entwicklern sind alle drei Versionen geglückt. Zwar mögen einige unter euch, die Sams Missionen bereits auf der Xbox angespielt haben, einige Unterschiede feststellen, allerdings ist das nicht immer nur von Nachteil. Der Frust ständig scheiternder Mission hält sich bei PS2 und Würfel in erträglichen Grenzen, wohingegen die Xbox-Fassung sicherlich schon so manchen Zocker fast in den Wahnsinn getrieben hat. Dieser Aspekt tröstet einen über fehlende Details, wie z. B. weniger aufwendiges Leveldesign und sparsamer verwendete Texturen ein klein wenig hinweg. Alles in allem ist Tom Clancy's Splinter Cell (egal auf welcher Konsole) ein geniales Spiel, das ihr euch keinesfalls entgehen lassen solltet!
If you want to play the game that set the Xbox world afire last year, you finally can and until Metal Gear Solid: The Twin Snakes come along, there isn't anything else like it on the GameCube.
After many months of listening to your friends brag about how cool Splinter Cell is on the Xbox, PlayStation 2, and PC, the minority in gaming will finally have the chance to return the favor and trumpet the exclusive content built into the GameCube version. Unfortunately, to access the new material that has been added, you’ll have to rely on connectivity ­– which means you’ll need a Game Boy Advance. And if you truly want to see everything, you’ll also need the handheld version of Splinter Cell.
GameSpot (Apr 04, 2003)
Tom Clancy's Splinter Cell is undoubtedly one the best examples of a stealth game to date, and it will surely appeal to those who've enjoyed similar games in the past. Or, if you like the idea or even just the look of Splinter Cell but haven't played a stealth game before, then this is a perfectly good place to start. Either way, chances are you'll really enjoy the experience for as long as it lasts. You'll have a great time experimenting with and effectively using Sam Fisher's variety of moves and gadgets, and the game's big missions should provide a significant challenge.
Game Shark (Jan 26, 2003)
This is a very fun way to spend 20 hours. With all the ways to complete a level you'll find yourself doing tasks more then once just to get it right. And by encouraging you to take your time and move slowly through each section you take notice to the planning that goes into every move you make. This game is a definite buy for all those espionage-focused gamers with a good eye for quality
80 (UK) (Jun 16, 2003)
Despite the Cube version being about as exciting to owners of the original as the resignation of a government cabinet minister to a blind, deaf mosquito from North Africa, it stands as one of the essential games to own on the platform, providing it's your one and only games system. If you're lucky enough to own other systems too, we'd suggest you check out those versions for the simple reason that you get more value for money. Which one's the best out of the lot? We'd have to still stick with the Xbox, despite its tendency to result in the destruction of joypads and passing enquiring faces. Whatever. If you still don't own Splinter Cell, we suggest you do the decent thing and march yourself off to the shops forthwith!