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User Reviews

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Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.6
Graphics The quality of the art, or the quality/speed of the drawing routines 4.5
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they're executed
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Overall User Score (10 votes) 4.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Going into this review, I was looking forward to a bit more than the typical Joe formula. While I didn’t necessarily embrace the biggest addition that Clover made, I did walk away completely satisfied and ready to work my way through it again and again.
N-Zone (Apr 05, 2005)
Viewtiful Joe 2 macht genauso viel Spaß wie der Vorgänger. Capcom hat es verstanden, den zweiten Teil in Details zu verbessern. Allerdings hätte ich mir ein paar weitergehende Neuerungen und den im Vorfeld versprochenen Zweispieler-Modus gewünscht.
GameZone (Dec 20, 2004)
Let’s face it, last year’s release of the original VJ (Viewtiful Joe) caught many of us off guard. To think that a simple cell shaded side-scroller could pack such a punch as to not only survive in today’s 3D market, but be considered an ‘A’ ranked game! Simply put, VJ is an outstanding game. Fortunately enough, Capcom has delivered to us nothing less with their recent release of VJ2.
GamePro (US) (Dec 08, 2004)
The game is just as much a visual treat as the first, even surpassing it in terms of animation and particle effects, and everything is executed in the spirit of fun, something Viewtiful Joe 2 has by the baleful. Don't expect a re-invention of the wheel and you'll be provided for; otherwise here's hoping that the hinted-at third installment will be a bit more inventive.
IGN (Nov 11, 2004)
Early screen shots of Viewtiful Joe revealed next to nothing about the enigmatic superhero. Apart from his penchant for skintight clothes and a curiously flamboyant demeanor, that is. But it was enough to pique the curiosity of all who saw them.
Der Rätsel-Anteil ist etwas höher als beim Erstling, teilweise muss man schon mehr als zweimal überlegen, um auf die Lösung zu kommen. Überhaupt ist inhaltlich und spielerisch mehr Variation drin. Insgesamt ist Viewtiful Joe 2 seinem Vorgänger aber zum Verwechseln ähnlich. Wer mit dem ersten Teil nichts anfangen konnte, kann den Nachfolger gleich vergessen, aber Fans von Joe können blind zugreifen!
GameSpot (Nov 19, 2004)
Cheesy dialogue and happy endings are in trouble once again, and who better to come to the rescue than that high-flying cinematic hero, Viewtiful Joe? Last year, Capcom brought wildly original side-scrolling action to the GameCube with its innovative platformer of the same name. This year, the aptly titled Viewtiful Joe 2 delivers more, more, more of what made the first game superb--but it's so similar to its predecessor, it's inherently less inventive. That only slightly diminishes its entertainment value, though, since it's still a far sight more unique than most of the games available on the GameCube (or any platform, really). Overall, a few additions to an already proven formula make Viewtiful Joe 2 another great and quirky action game.
85 (Mar 25, 2005)
Compte tenu de la claque monumentale que représentait Viewtiful Joe lors de sa sortie, Capcom ne pouvait pas nous décevoir avec cette suite. Soyez rassurés, le résultat est largement à la hauteur de l'efficacité du premier volet, et nous conforte dans l'idée que la série a d'ores et déjà atteint sa maturité. Gageons que Capcom ne s'arrêtera pas en si bon chemin.
1UP (Nov 29, 2004)
Some guy named Keats once opined that a thing of beauty is a joy forever. We can probably assume the same is true for a thing of "viewty" as well, but Capcom isn't taking any chances: it's been just a year since their stylish, cinema-themed superhero brawler Viewtiful Joe turned heads with its GameCube debut, and already we have a sequel.
84 (2005)
Viewtiful Joe 2 est une suite tout à fait convaincante, bien que moins surprenante que le premier épisode. Si le jeu n'apporte pas beaucoup d'innovations, il reste un produit conseillé pour les amateurs d'action, surtout qu'il n'est vendu que 45€. Il serait dommage de s'en priver si vous avez aimé le premier.
Game Revolution (Dec, 2004)
Which is really what Viewtiful Joe 2 is all about – tons of fun, difficult fighting set in a delightfully obtuse world. Of course, the same could be said of the first game, and the inclusion of Sylvia doesn’t really add much to the sequel. But this kind of thing doesn’t come along very often, so embrace Japan’s love of nonsense and make this Joe a real American superhero.
80 (UK) (Mar 29, 2005)
Well, you needn't let Viewtiful Joe 2 trick you too much. It's a straightforward sequel with a few more bells and whistles than before, and it lowers the bar of entry somewhat compared to the GameCube original. Inevitably there'll be some for whom that isn't enough, but on the whole buying it or not buying it is a very easy call to make. If you enjoyed Viewtiful Joe, you'll enjoy the sequel. If you didn't, you won't. And if you were put off by the difficulty level and can handle the indignity of playing a "Kids" mode then you ought to rent it out and see what you make of it. To our eyes it's still Viewtiful.
80 (Dec 27, 2004)
Viewtiful Joe 2 represents a genre of home console gaming that desperately needs a shot in the arm. It’s refreshing to see a major third-party providing just such a shot, bringing a new generation of gamers fresh side-scrolling challenges with a difficulty level that makes one want to throw controllers at the wall in frustration. While fans of the original game may complain there’s just more of the same here, that formula certainly worked for Mega Man for the first eight years of his life or so, so knowing Capcom this is just the beginning of the Viewtiful Joe saga. From the white-knuckled action to the tongue-in-cheek humor to the stylish visuals, Viewtiful Joe 2 is well worth your time. Just don’t expect to blast through the game in under a few days. Challenge is viewtiful.
GameSpy (Nov 17, 2004)
Which leads to the only real problem with VJ2 -- it's too darn similar to the previous one. Looking at screenshots, you'd be hard pressed to tell the two games apart. Given how great the first game is, getting an extra dose of it now isn't really a bad thing, but with Capcom's tendency to dilute franchises with minimally improved yearly sequels (*cough* Mega Man Battle Network *cough*), I fear we'll be reviewing a nearly identical Viewtiful Joe 3 next year. For the time being, though, this is still a terrific game. It's challenging, but never to the point of frustration; Sylvia makes for a great new character; and the implementation of the VFX Powers adds an extra dimension to what could have been nothing more than a simple punch-fest. So enjoy it, but please Capcom, don't make Joe a yearly event. I'd hate to see it become a fading viewty.
Nintendo Difference (Jul 11, 2005)
La fainéantise de Capcom a encore une fois fait son oeuvre : la suite de Viewtiful Joe peine à sortir de l'ombre de son prédecesseur par un manque de nouveautés plus que flagrant. Bien sûr, cela reste un bon jeu, mais difficile de le recommander quand le premier est tellement meilleur et moins cher. A prendre en occasion.