🎼 Check out The Top 10 Consoles owned by MobyGames community!

Atari 50

User Reviews

Mad Japanese crazy superhero action! Garland (14) 3.83 Stars3.83 Stars3.83 Stars3.83 Stars3.83 Stars
Viewtiful Joe is an impressive form of art that also happens to be a great yet challenging game. diglot.net (28) unrated
Side Scrollers Return Game22 (42) 4.83 Stars4.83 Stars4.83 Stars4.83 Stars4.83 Stars
Classic platforming action returns. New console, new look, same great fun Shadowcaster (261) unrated
Lives up to the name: Viewtiful reyo (20) 4.33 Stars4.33 Stars4.33 Stars4.33 Stars4.33 Stars
Wow! Martin Greenberg (3) 3.83 Stars3.83 Stars3.83 Stars3.83 Stars3.83 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.7
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 4.5
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.1
Overall User Score (52 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos (Oct 17, 2003)
Quando a Capcom anunciou seus cinco jogos exclusivos para GameCube, a idéia era criar uma espécie de manifesto contra a repetição e continuação dos jogos eletrÎnicos e um clamor por mais criatividade. "P.N. 03" falhou em entregar isso, mas "Viewtiful Joe" é provavelmente argumento suficiente para convencer o consumidor a tentar coisas novas
Thunderbolt Games (Mar 01, 2004)
Viewtiful Joe is one for the ages. It is a completely original game that features a brilliant merger of unique gameplay elements, a memorable cast of characters and some very spiffy visual polish. Enough can’t be said about Atsushi Inaba and the team behind the game; they truly achieved their goal of creating a title that is an out and out joy to play. Granted, it is extremely demanding and you may find yourself wanting to stick the game disc in the microwave on more than occasion, but like a best friend, you just can’t find it in your heart to stay mad at Viewtiful Joe. So strap on your V-Watch and get ready to partake in one of the most challenging, fulfilling and just plain entertaining games to be released in a long, long time. All together now... Henshin a go go baby!
Gaming Age (Oct 07, 2003)
Viewtiful Joe is a stunning example of how creativity can blend seamlessly with gameplay without sacrificing one or the other. The top-notch gameplay coupled with out of this world superhero stunts is the freshest take on a classic side-scrolling action seen in years.
GamesFirst! (Nov 05, 2003)
If you are looking for a new GameCube game to check out, Viewtiful Joe is a solid title that offers a lot of variety in its gameplay and will entertain you for hours and hours. The art style of the game is amazing and the cel-shading compliments the gameplay rather than being the only attraction as is the case with so many cel-shaded games lately. The controls are tight, the gameplay is deep, the graphics are gorgeous, and there is enough gameplay here that Viewtiful Joe is worth more than just a weekend rental. Make it a Blockbuster night if you must, but Viewtiful Joe is one game that you can buy blind and not be disappointed.
GamesAreFun.com (GAF) (Oct 19, 2003)
Viewtiful Joe is a wonderful game. Seven episodes don't seem like much at first, but the addictive scoring system, ferocious challenge, and wealth of extras will have average players wrapped up for a while. The game really never gets dull, which is a testament to its flexible design. No doubt, I'll be pulling VJ out years down the line to relive its epic boss battles and funny one-liners. By that time, I hope, plenty of little Joes will have entered the world. Do your part. Henshin a buy-buy.
Deeko (Oct 10, 2003)
The game mechanics are solid and innovative, leaving you with many inventive ways in which to scrap with your foe. The graphics are simply phenomenal, creating a look and feel that teeters more towards art than simply backgrounds and characters. The weakest link, the sound, while lacking a bit in the music department, provides an ample background with some of the most incredible sound effects to be created for a game. It's this union that makes Viewtiful Joe near perfect in its creation and I honestly couldn't find any real faults within it. If you're in the market for an action platformer, Viewtiful Joe is easily the game for you and easily redeems Capcom's good name. All things said and done, life is, indeed, viewtiful!
Viewtiful has been let out of its GameCube-only prison for the first time with its PS2 debut. (Don't worry, Megaman was totally his bitch on the inside.) Not just a console-to-console port, Viewtiful has a new unlockable character, Dante from Capcom's Devil May Cry franchise. Other than that, the PS2 version features the same gorgeous cel-shaded graphics, elegantly simple system of game play and hilarious story line. OK, besides the inclusion of Dante, it's pretty much a port. What can we say? Lying comes easily to us.
GameDaily (Dec 31, 2003)
Viewtiful Joe manages to bring back that feeling of sheer fun, from a time when gamers didn't mind playing the same levels over and over again, just to be entertained and have a good time. It also manages to live up to and exceed the standards of today, all while maintaining its completely original style. Capcom has a new franchise on its hands.
G4 TV: X-Play (Mar 27, 2006)
It might seem like a no-brainer to praise "Viewtiful Joe" simply because it looks so damn cool, and for the fact that it's not another cookie-cutter sequel or retread of a tired franchise. But here at "X-Play," we like to tell it to ya straight: "Viewtiful Joe" lives up to the hype. At a time when most publishers, Capcom included, seem content to churn out the same old stuff, the developers at Team Viewtiful have succeeded in blending the classic with new to create a unique game thats one of the best of the year.
Viewtiful Joe is just what the doctor ordered. It’s on mass production and patients are eating it up. Part of the Capcom 5 (which is actually 4, because one game got cancelled) made exclusively for the GameCube (P.N.03, Viewtiful Joe, Killer 7, Resident Evil 4), Viewtiful Joe is a statement by Capcom, a very bold statement. The side-scrolling action may not be for everybody, but I’m sure those that don’t take to the side-scrolling action very well would be entertained by VJ for a little while. The game is pretty short, but there are different difficulty levels that you can run through, and are FUN to play back through as well. Viewtiful Joe is awesome, a AAA title to add to the GameCube line-up.
GamePro (US) (Oct 06, 2003)
A powerful effort, Viewtiful Joe's only flaws are its typically threadbare adolescent fantasy plot and short duration. These minor gripes are ground to dust by its strengths, and Viewtiful Joe's visionary extrapolation of old-school gameplay proves that it's not about what you do, but how you do it.
GameSpy (Oct 08, 2003)
Viewtiful Joe is just plain cool. The game's look and action totally blew me away. I was really surprised at how much depth there was in the fighting system. Though it looks like the focus of the game is beating the snot out of everything in sight, learning how and when to optimally use Joe's powers and moves was a deep experience that I was not expecting. The game is up there with The Legend of Zelda: The Wind Waker as one of the best GCN games of year. Now there's a surprise I wasn't expecting at all.
Joe—the man, the legend, the hero? Joe—just your average young man who loves the fictional Captain Blue and his girlfriend Silvia—almost equally! One day, while on a most unusual date for a Captain Blue movie, Joe witnesses not only the apparent death of his hero, but also the kidnapping of his girlfriend. Unbelievably, the onscreen villain reaches out and nabs Silvia! And, just as incredibly, Joe is able to follow her into movieland in order rescue the damsel. Captain Blue even returns from the afterlife to help Joe learn how to be a hero.
Nintendojo (Jul 15, 2003)
Viewtiful Joe is not a perfect game. There are some issues with a lack of save points, an uninspired soundtrack, and collision detection on later difficulty levels. These are all very minor issues, by far overshadowed by the pure brilliance that is Viewtiful Joe. This game’s combination of excellent presentation, innovative design, brilliant pacing, spot on play mechanics, longevity, and flat out badass style make this a must own for gamers, if not the best overall title to hit shelves this holiday season. I congratulate Capcom for showing the world that you don’t need fancy 3D environments and gratuitous gore to show gamers a great time. In the words of Joe himself, “Henshin-a-go-go-baby”!
Nintendojo (Oct 11, 2003)
Announced only a year prior to its release, the second title in the Capcom 5, Viewtiful Joe, is upon us. From the director of Resident Evil 2 and Devil May Cry, Hideki Kamiya, Viewtiful Joe is quite possibly the most fun I’ve had playing an action title in a long, long time. The visual style of the game is like nothing we’ve seen before and every bit of the game’s presentation makes the tongue moist with saliva. The gameplay is something we’re all used to in side-scrolling beat-em-ups, except it's not. The new VFX system is something every gamer has been dreaming of and Capcom delivers with amazing detail and astoundingly smooth control. After only a year of waiting, Viewtiful Joe is not only everything you’ve been hoping for, it’s everything you didn't even know you should.
Game Freaks 365 (Jan 01, 2005)
Capcom has also integrated a purchasing system, which you can use to purchase new moves, more lives, weapons, etc. Of course, you need a certain number of tokens, earned throughout each level in ordered to purchase items. Despite the fact that many enemies are recycled throughout the game, new puzzles and obstacles help keep the game fresh. VJ offers plenty of replay value in the form of two additional characters, Silvia and Captain Blue, each with their own unique moves, powers, and altered story lines. On top of the two bonus characters, you can either play the game in Kid or Adult mode. Now, Joe must go.
Kombo.com (Nov 19, 2003)
Viewtiful Joe is like a mix of Spider-Man, a Power Ranger, Sponge Bob, Dawson Leery, and Bruce Lee all in one guy. And he’s now one of my favorite hero’s. From visuals to sound right down to it’s dull but enjoyable storyline VJ delivers an experience I would suggest everyone try once. As you should know by now, BUY THIS GAME! If you don’t like it GCA will give you back your $50 dollar ourselves
ok maybe not. But try it anyway. There is not one other game where you can punch a bullet in slow-mo, right back at the numbskull who tried to put that bullet in your rear end. It’s simple but cool style provides the perfect hook for action gamers, and 10 minuets of gameplay indicate that the game has truck loads of substance to backup the style. All I can ask for now is a sequel with more stages.
NintendoWorldReport (Jul 22, 2003)
Unlike many games that get put in the hype spotlight, Viewtiful Joe has proven itself worthy. With its unique style and old-school gameplay, Joe rises above the piles of clichĂ© games that line the shelves of game stores. The game’s hardcore, retro style gameplay will appeal to anybody in need of a real challenge. The quirky story will draw in those who want to laugh out loud at their game. The classic beat-em-up action will captivate players who want to take a trip to yesteryear as well as those who have never tried the genre before. Viewtiful Joe is truly a great game and deserves all the hype and praise it gets.
NintendoWorldReport (Oct 07, 2003)
On Nintendo systems, there are very few third-party titles that will drive hardware sales, or become "killer apps" for a platform. Capcom should be given credit for bringing Nintendo a potentially huge title (and possible even a future franchise) to their console, as Joe looks to be the hit that Nintendo needs to show that third-party exclusives can be just as compelling as Nintendo's original titles. Joe is getting a lot of hype, and every bit of it is well-deserved. There's little more one can say that hasn't been covered in the vast coverage and praise already given the game except a simple "Buy It".
A rare gem that seamlessly blends new-age technologies with gameplay of yesteryear, Viewtiful Joe is a stylish brawler that innovates in every field and emerges as one of the most captivating and addictive GameCube titles to date.
Lawrence (Oct 08, 2003)
Gamecubes are now $99.99 and Viewtiful Joe is only $39.99 new. I will say that it is totally worth the cash to pick up the underrated system to play this great achievement alone. And then of course you can pick up cheap copies of Zelda, Metroid and Eternal Darkness while you're at it.
IGN (Oct 03, 2003)
At its heart, Viewtiful Joe is about as old school as a game could possibly get in today's world of free-roaming, 3D titles. Aside from sticking to a beautifully flat, cel-shaded rendering style, VJ's gameplay is also a throwback to the days of side-scrolling, beat-'em-up, action platformers. Comic-styled backgrounds scroll in 3D as your path turns and bends around corners, but gamers will never get sidetracked with excessive exploration -- just keep pressing to the left or right and fighting your way through hordes of zany foes (such as tutu-wearing robots with gasmasks), and you'll advance through city streets, lavish palaces, sludgy sewers, underwater submarines, and other awesome environments that we'd rather not spoil.
GameZone (Oct 22, 2003)
From the moment Capcom announced Viewtiful Joe just one year ago, old-school gaming fans the world over knew they were in for quite a treat. The occasional screenshots and video clips released over the months only served to confirm that fact. Now the time is finally upon us and that wacky side-scroller with crazy, off-the-hook visuals that we’ve all been anxiously anticipating for the last 12 months is here at last.
Consoles Plus (Aug, 2003)
Viewtiful Joe est un beat'em all somptueux et drÎle. Un mode deux joueurs l'aurait rendu encore plus appréciable.
Von dumpfer Klopperei ist das Spiel weit entfernt. Einfallsreiche RĂ€tsel und ebenso farbenfrohe wie abwechslungsreiche Umgebungen machen „Viewtiful Joe“ zu einem Prachtspiel fĂŒr Actionfans. Nur der teils selbst fĂŒr Profis unfaire Schwierigkeitsgrad trĂŒbt das „sehr gute“ Ergebnis ein wenig.
DarkZero (Dec 31, 2003)
A fun, fast paced side scrolling beat ‘em up that is quite genius. Even if you only rent it, I’m sure you will end up buying it later. It’s originality in both gameplay and graphics really is a breath of fresh air. It may have no multiplayer, and can get frustrating at times, but I feel this is a game everybody should play at least once.
GameSpot (Oct 06, 2003)
Viewtiful Joe deftly delivers a fantastic look while also adding a really great series of unique gameplay twists that make it much, much better than the average side-scrolling action game.
Gaming Target (Nov 07, 2003)
From the very start of this review you can tell that Viewtiful Joe tries to mix old-school gaming with the standards and technology of today. From it's difficulty and 2D side-scrolling nature to the cel-shading and crisp visuals, Viewtiful Joe succeeds in combining the past with the present, and gives a small taste of what the future of video games holds. Depending on your video game tastes you may find Viewtiful Joe to be one of the best GameCube games to date, or you might possibly find it on the boring side. Regardless, the only way to know for sure is to try it, and GameCube owner out there should do just that, even if it only means a rental.
Game Revolution (Oct, 2003)
However, games as stylistically compelling as Viewtiful Joe don?t come around often. Thankfully, it has the gameplay to back it up, so Gamecube owners with a taste for action should definitely pick it up. It might require superhuman gaming skills, but who said life as a hero was easy?
Gamer 2.0 (May 02, 2004)
But in the end, does it really matter' Capcom got this game right, and should be praised as one of the elite. Viewtiful Joe is sure to be true fun for both the new age of gamers and the old-school coin-op gamers who've been playing Streets of Rage all their lives. If there's only one game you can get this fall, it's gotta be Viewtiful Joe. It's one of the games that prove Nintendo wants quality from their Third Parties, not quantity. And with a $40 launch price tag, why not'
Joypad (Nov, 2003)
À lui, donc, de juger si un deuxiĂšme, puis un troisiĂšme voyage dans cette entraĂźnante sĂ©rie B en valent la chandelle. Mais dans l'absolu, pour ces premiĂšres heures d'Ă©merveillement et de luttes acharnĂ©es, pour son inventivitĂ© constante et son cĂŽtĂ© dĂ©complexĂ©, Viewtiful Joe vaut largement la peine qu'on s'y investisse.
4Players.de (Oct 25, 2003)
Viewtiful Joe ist schlichtweg das beste Action-Spiel auf dem GameCube und bringt sogar einige Genre-Vertreter auf anderen Konsolen in starke Verlegenheit. Das Spielprinzip ist so einfach wie motivierend und ĂŒberzeugt nicht nur dank der fordernden BosskĂ€mpfe und der immer wieder eingestreuten RĂ€tselelemente. Grafisch mag das Cel-Shading nicht jedermanns Geschmack sein, doch nur selten hat der Stil so optimal zum Spielinhalt gepasst wie bei Joes PrĂŒgel-Abenteuer. Akustisch ebenfalls ĂŒberdurchschnittlich stimmt nur traurig, dass es keine deutsche Synchronisation, sondern nur Untertitel gibt. Auch die Story ist eher belanglos und wird auch kaum richtig voran getrieben, weswegen man die fehlende deutsche Sprachausgabe durchaus verschmerzen kann. Wer einen GameCube sein Eigen nennt und Joe einfach links liegen lĂ€sst, dem ist nicht mehr zu helfen.
GamesCollection (Sep 05, 2008)
Riportare al suo antico splendore un genere ormai scomparso non Ăš stato facile, ma la Capcom c'Ăš riuscita, Joe c'Ăš riuscito. Ottimo per i novellini (se affrontato a una difficoltĂ  ragionevole) ed eccezzionale per quelli della vecchia guardia (che si sfizieranno con combo e difficoltĂ  al limite dell'umano). Viewtiful Joe Ăš un gran bel gioco che saprĂ  farvi divertire e ridere come si deve. Giocateci e poi anche voi potrete urlare: "Henshin a Go Go, Baby!"
ZTGameDomain (Aug 25, 2005)
VJ is something that I have been waiting a long time for and now that it has finally happened, I can only hope that people with support it so that we can get more of them! In fact, the second I saw the first screenshot of VJ the hype meter in my brain hit full and I have never stopped thinking about it ever since. Some say 2D is dying, but when you play something like this, it makes you wonder what the hell those people are smoking. 2D is not only alive and well, but rightfully beating the shit out of you as we speak—IN SLOW MOTION!!! The future of 2D is here, and all I can say is GIVE ME MORE!
Viewtiful Joe is an almost flawless package - a combination of a great visual style, impressive action and enjoyable gameplay. It's the sort of game that reminds us what we like about videogames. The overall difficulty and the lack of save points are more likely to be seen as paying homage to the games of yesteryear, rather than being something that was overlooked. It's undoubtedly one of the best action games this year, if not this generation - buy it today.
Bordersdown (Jul 09, 2003)
So, step into your skin-tight Lycra and prepare for a thrilling, action-packed spin through movie fantasyland. Henshin a go-go, baby!
N-Europe (Nov 03, 2003)
Ten years from now when people think of classic retro games of the past chances are Viewtiful Joe will come up. In an age where many companies seem afraid to stray from the “mainstream” and take a risk on something new, original and different to breath some life into the industry Capcom stood up and delivered all that with a hell of a lot of fun and enjoyable gameplay thrown in. Unfortunately because it is different it might not sell as well as some (awful) movie licensed game but I believe if you are a bit apprehensive about how it looks once you play it and to grips with it you will enjoy it. Everyone should play this game!
Mygamer.com (Aug 29, 2004)
All in all, Viewtiful Joe is beautifully put together, well constructed, innovative, and extremely fun to play. The two-dimensional levels have no lack of depth and three-dimensional appearance and do not disappoint the eyes. It can be ridiculously difficult, but it's better that way. Even so, it may be too much for some gamers on any difficulty setting. However, I think that the fresh gameplay elements, stylistic design, and wonderful characters will make it one game almost everyone will love.
Video Games Daily (Jul 23, 2003)
Whether it remains a GameCube exclusive title or not, there is no doubt that, in its current form, Viewtiful Joe is one of the most enthralling titles to have been produced in a very long time. It's a title destined to be elevated to the sort of cult status enjoyed by Capcom's other big-name franchises.
GameCell UK (Jan 20, 2004)
Well, I've never said this before, but this game is PERFECT, totally and utterly perfect I tell thee, Capcom have done it again with this classy side-scrolling beat-em-up platform game.
Cubed3 (Sep 18, 2003)
Of course this should in all honesty be a masterpiece, but the problem is as always with expansion of ideas it doesn't fall into the categories recognised by the masses. Many will pick it up for the sheer nostalgia, many for the amazing looks, and the rest because they have heard such great things. But 'Joe Public' in stupidity and amusing coincidence of name will cast it aside not noticing what it has to offer.
Armchair Empire, The (Oct 26, 2003)
Viewtiful Joe is a great game, filled with the sorts of hybrid action and challenge that has been in short supply these days. It manages to be fun, too, which is always a plus.
AceGamez (Nov 09, 2003)
In fact, Viewtiful Joe's sheer inventiveness and originality is its greatest pull - I've never played a game like it! I've never heard anything like it, never seen anything like it and certainly not gotten involved in gameplay like it before. The whole title just drips with bizarre style and flair and should give other developers the impetus to experiment outside of the usual shooter/sports sim/strategy titles dominating the market at the moment. Capcom have done us proud, injecting fun and sparky humour into gaming again. There is only one word that can adequately describe this game - Viewtiful!
Game Critics (Oct 08, 2003)
Viewtiful Joe is a wonderful action game lovingly crafted with the weathered but timeless elements of rusty genres along with the new, postmodern concepts of parody and time manipulation. The new concepts were in danger of being trite and meaningless, but Capcom's latest breaths new life into them. The appeal of Viewtiful Joe relies solely on its gameplay, and not from its genre-bending, medium-hopping aesthetics, self-awareness and loopy sense of humor. The game is far from a one-trick pony. Rather, it's an amalgamation of one-trick ponies (cel-shading, time bending, old school nostalgia tickling) to make a fulfilling, satisfying and jaw-dropping experience. Meet the new action game, better than the old action game. Or more appropriately, something old becomes new again.
Gamezine (Jul 22, 2003)
Pas besoin de vous faire un dessin, Viewtiful Joe est un jeu agréable à jouer, et me fait beaucoup penser à un film de Tim Burton, ce qui est un gage de qualité. J'ai juste un reproche, je trouve certains décors de fond pas assez vivants et donc trop statiques, et les couleurs ne ressortent pas toujours trÚs bien, oups cela fait deux reproches, ce n'est pas si grave, pour deux reproches il y a au moins cinquante qualités. Le gameplay est basique (on avance et on frappe) mais il a en lui un esprit unique qui fait de lui un titre attachant.
N-Zone (Sep 01, 2003)
Anfangs war ich dem Titel gegenĂŒber etwas skeptisch eingestellt. Doch Capcom hat mich eines Besseren belehrt. Die Grafik ist absolut einzigartig. Gepaart mit der massiven Bildschirm-Action, ĂŒberkommt euch hĂ€ufig das GefĂŒhl, so etwas noch nie gesehen zu haben! Und das will in der heutigen Zeit und bei der Masse an Computer- und Videospielen schon viel heißen. Zudem ist die Steuerung simpel, Capcom hat unglaublich viele Ideen in das Spiel einfließen lassen. Und auch die Spieldauer ist akzeptabel. Es ist nicht so, dass man - wie bei Wario World oder LuigiÂŽs Mansion - schon nach sieben bis zehn Stunden den Abspann sieht. Hinzu kommt, dass man Viewtiful Joe auch gerne immer mal wieder einfach so in den GameCube schmeißt, einfach nur, um ein paar Aggressionen abzubauen.
Eurogamer.net (UK) (Oct 13, 2003)
Although it won't be to everybody's tastes, Viewtiful Joe is imaginative, beautiful, engaging and above all else entertaining. It's a timeless piece of quality gaming that, with the exception of its visual element, would probably work on any format, past or present. We could level a couple of criticisms at it, maybe arguing that it's overcompensating for its relative brevity with a rock hard difficulty level, or that the camera doesn't always capture enough of the action, but those are points we've had to sit here and dream up, because unless you really try not to like it, very little is likely to dent your appreciation of Viewtiful Joe.
Gamesmania.de (Nov 05, 2003)
Diese knallbunte Comic-Klopperei rund um den Superhelden wider Willen ist fĂŒr mich der Überraschungshit des Jahres. Habt ihr nicht auch genug von superkomplexen Rollenspielen, super realistischen Rennsimulationen oder ultrabrutalen Ego-Shootern? Sonnt euch einfach in der "Viewtiful Joe"-Oase. So ein geniales PrĂŒgelfeeling habe ich seit 16bit Zeiten nicht mehr genossen. Der Funke ist sofort ĂŒbergesprungen und hat ein richtiges Feuer entfacht. Im Moment kann ich vom innovativen Gekloppe gar nicht genug bekommen. Zeitlupenfunktion, der affengeile Turbomodus und Bullett-time-Aktionen, die selbst Neo und Max Payne alt aussehen lassen, verbunden mit einer super stylischen Cel-Shading Optik machen diesen Zockl zum GameCube-exklusiven Top-Titel.
(PAL version)
Viewtiful Joe it eines dieser Spiele, die zu Beginn nur schwer einzuschĂ€tzen sind. Ein spitzbĂ€rtiger Teenager muss seine Freundin retten, die gerade in ein B-Movie entfĂŒhrt wurde. Dazu zwĂ€ngt er sich in ein rotes Power Rangers-KostĂŒm und lĂ€sst sich von einem bierbĂ€uchigen Kerl mit Oliba und blauem Fummel alle Kniffe eines Superhelden beibringen. Das Ganze kommt dann auch noch im viel diskutierten Cel Shading daher. Mit einem Kopfkratzen nimmt man diese Tatsachen als gegeben und hofft auf ein erfĂŒllendes Gameplay. Viewtiful Joe spielt sich tatsĂ€chlich erfrischend neu. Obwohl im Spiel nichts wirklich neu ist.
CUBE (UK Magazine) (Aug, 2003)
Now it’s not that we don’t like a fair challenge, but by level six - a repeat of previous boss encounters followed by an irritatingly long and laboured extra encounter with a flaming lion - it simply stops being fun and becomes more like a chore. Unless you’re prepared to spend literally hours playing the same boss encounters again and again to get to the final level, Viewtiful Joe’s replayability is considerably damaged. Because of this you’re likely to miss out on the unlockable extras of two extra difficulty levels and two extra characters. It’s a shame that such a brilliantly unreal, playable and fantastically well crafted game has been sullied by something as easily fixable as an irritatingly difficult level, but all the same, while it lasts, and if you’ve got the patience, playing Viewtiful Joe more than exceeds the visual pun of its title. In fact, it’s stunning.
Optisch ist Viewtiful Joe sicher nicht jedermanns Geschmack Allerdings kann die Cel Shading-Grafik in Bewegung doch beeindrucken. Viele witzige Details und ein stets ruckelfreier Spielablauf bescheinigen Capcom insgesamt grafisch einen guten Job. Akustisch werdet ihr hingegen einem harten Belastungstest unterzogen. Joes flippige Kommentare (englisch, Bildschirmtexte japanisch) können nach einiger Spielzeit an den Nerven zehren. Der grĂ¶ĂŸte Kritikpunkt des Spiels ist sicherlich dessen LĂ€nge: Viewtiful Joe beschĂ€ftigt geĂŒbte Spieler kaum lĂ€nger als zwei Tage.
Nintendo Difference (Aug 07, 2003)
Viewtiful Joe est sans nul doute l'un des meilleurs Beat them all de tous les temps, avec des graphismes somptueux et un amusement incroyable. Difficile de décrocher tant qu'on ne l'a pas terminé, tellement on apprécie de foutre des enchaßnements combos aux ennemis. Une grande réussite signée Shinji Mikami et de son studio de développement (qui appartient à Capcom). Il prouve que son studio a un énorme potentiel et je ne peux que vous conseiller d'acheter les yeux fermés ce soft dÚs sa sortie.
Jeuxvideo.com (Nov 07, 2003)
Il nous tardait de tester ce fameux Viewtiful Joe que l'on sentait clairement rĂ©volutionnaire. Impossible d'ĂȘtre déçu quand on voit Ă  quel point le jeu parvient Ă  allier gĂ©nie graphique et concept ludique original, tout en offrant un plaisir de jeu phĂ©nomĂ©nal.
1UP (May 09, 2004)
On the surface, Viewtiful Joe has a lot in common with Sega's critically lauded Saturn game Nights. Both have levels that give you grades you as you play, both have main characters that transform into superheroes, and both have 2D gameplay within 3D worlds.`
Game Shark (Oct 23, 2003)
In a market dominated with dark and gritty World War 2 shooters, Viewtiful Joe is more than just a breath of fresh air. He's a successful return to old school sensibilities, with a ton of new technological tricks up his sleeve. While the difficulty of some battles may have you ready to smash your controller at times, the rewards for getting past the hard battles are more than worth the frustration. Viewtiful Joe is one of those rare must-play games that people will still be talking about 10 years down the road.
Total Cube (Nov, 2003)
Beau, amusant et unique. Un poil trop difficile peut-ĂȘtre.
Total Cube (Aug, 2003)
Fun, difficile et bien foutu. La GameCube a enfin trouvé son super héros !
Games TM (Aug 14, 2003)
Unfortunately, we're all too aware that after being returned to the start of a level for the umpteenth time, the urge for even the most patient player to make a stylish lunge for the power button is an overwhelming one. Between bouts of sheer frustration, Viewtiful Joe is a deeply playable and highly enjoyable title that is verging on masterpiece status - it's just a real shame that the game's biggest )or arguably only) flaw is one that will prevent the majority of those that buy it from seeing much of what it has to offer.
Nintendo Life (Apr 14, 2013)
Bursting with vibrancy and ham-fisted movie gags, Viewtiful Joe can’t be mistaken for any other game. For those willing to learn, it serves up a complex system of intricate combat mechanics that constantly dance between risk and reward; those short on time or patience might be left in the dust. Somewhere between a fighting game and a fever dream, this brawler will engage and enrage in equal parts with a fiery vigor, and the effect is Viewtiful.
Edge (Aug 06, 2003)
Sure, Viewtiful Joe will undoubtedly test your patience, and not always in a good way. But the moments that stay with you after you switch off the GameCube are characterised by inventiveness, wit, verve, charm, style, vigour and, above all, fun. And that’s not something that can be said of that many other games these days.
Factornews (Nov 25, 2003)
Viewtiful Joe ne manque pas d’atout pour s’imposer dans le cƓur des fans d’action de la vieille Ă©cole ! Un visuel super original , des pouvoirs dĂ©ments et mĂȘme des passages qui demandent un peu de rĂ©flexion ! Pour les autres, la difficultĂ© Ă©levĂ©e est dĂ©jĂ  un bon prĂ©texte pour n’apprĂ©cier le jeu qu’en tant que spectateur.
Boomtown (Jan 22, 2004)
In the end there is no counter to the argument that Viewtiful Joe is simply a very difficult scrolling fighting game. But if that concept at all intrigues you, you will find it executed in some of the most rewarding and entertaining ways possible. It made me smile within minutes of playing it. If that isn’t a happy ending, I don’t know what is

Viewtiful Joe is as original as any title that we have seen for some time now. Even though it's a beat 'em up it has the charm to attract gamers who don't really appreciate the genre. The gameplay, like the graphics, is bold and exciting. It's definitely a title that most GameCube owners would want in their collection. However it's not's very deaf gamer friendly and our rating has to reflect this. If you are a hearing gamer reading this review then I would definitely recommend the game and class this as definite 9/10 material. However for deaf gamers it's a different story. Having said that though, it's still well worth it if you're a fan of the 2D beat 'em up genre.
The Video Game Critic (Dec 16, 2003)
Viewtiful Joe is a refreshing change from all the cookie-cutter 3D platform games out there, but I didn't find it especially addictive once the novelty wore off. Also, the name "Viewtiful Joe" really sucks in my opinion. Still, I'll give Joe credit for its good looks and innovation.
The enemies in Viewtiful Joe are distinctly not human, and blood is not a factor. Most enemies appear as half-built robotic creatures; as they are attacked they begin to disintegrate. Parents may want to watch out for the almost subconscious suggestive themes: In the background of the second level are advertisements for strippers and XXX clubs with nearly topless women on billboards. On a technical level Viewtiful Joe is inventive and classy -- with a unique style of animation and a great soundtrack, Joe looks good and plays well. However, at times the strobe-like flashing effects and the style of the animation may be difficult to watch. The game controls are well thought out and easy to learn, and in-game tutorials help players learn the controls as they play.
Viewtiful Joe Àr en bedÄrande vacker dagslÀnda som trollbinder en ett litet tag. Inte mer, inte mindre.
Insert Credit (Nov 05, 2003)
If you ignore the gradings and play through the game from beginning to end, Viewtiful Joe is a short, fast paced, no brain summer blockbuster type of game. Maybe that’s all Atsushi Inaba wanted to create. I, sadly, wanted more.
Netjak (Nov 17, 2003)
The concept of Viewtiful Joe is excellent, and the graphics do their best to pull you in. But the weak control scheme, combined with parts of the game that are completely counter-intuitive, hamper the game tremendously to the point where a serious gamer will, at best, pick this up for a rental. I think Capcom became so blinded by the concept that they forgot that the execution is just as important, if not moreso, than the design. While I wouldn't mind seeing a sequel, let's hope that production is sharply improved, lest Joe age worse than all the old movies he loves.

atari breakout