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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
70
BonusStage (Mar 07, 2005)
Some control issues cloud what could have been an even better game, and the story and overall theme won’t attract attention from older, close-minded gamers. Virtua Quest is however a solid rental choice for open-minded gamers and a good purchase for parents looking for a clean game for their children. And even though the game is rated “T” for Teen, there is nothing here that kids haven’t seen in something like the Power Rangers. Frankly, had the game been released today I believe it would have garnered the new “E10+” rating just put out by the ESRB. In the end, I’m still upset that they took such a great fighting franchise and turned it into an average spinoff, but take it from me (someone who tried his best to hate the game), Virtua Quest can be entertaining if you accept it for what it is.
66
IGN (Jan 05, 2005)
Virtua Quest offers an interesting blend of RPG elements and action. Plus, it makes decent use of the Virtua Figher name, including dozens of memorable characters and special moves. Unfortunately, the separate elements never quite come together, and each suffers from a lack of attention. The action is mediocre at best, and the platform elements feel sloppy and unrefined. The graphics and sound are equally forgetful. The only glaring problem comes by way of the silly camera. It really gets in your way and detracts from the overall experience. Still, there&#Array;s a lot to like for diehard fans and those looking for a simple romp in cyberspace. The depth of the character customization, coupled with the Virtua Fighter mythos and special moves, make it a definite rental for the curious.
61
RPGFan (Jul 26, 2009)
The whole idea of a Virtua Fighter RPG could have been fantastic, but a twerpy protagonist, lame plot, sluggish control, an uncooperative camera, boring music, and bland visuals are not ingredients that make for a good action game, especially one based on such an acclaimed fighting franchise. This game was largely ignored by gamers and for good reason. Virtua Quest is just plain awful and a disgrace to the Virtua Fighter moniker.
57
GameSpot (Jan 11, 2005)
Virtua Quest is hard to recommend anyone, given its poor controls, lackluster combat, and unenticing world. Fans of the Virtua Fighter series are likely fans because they enjoy tightly controlled, challenging battles, and those fans won't find any of that here. While the character cameos are a nice novelty, they alone are not enough to salvage this flawed game.
50
GameSpy (Jan 18, 2005)
To be perfectly fair, this game is baseline competent in just about every area. The story is dull, but told with cinemas that exude effort (they're fully motion captured and voice acted). The fighting mechanics may not be VF-caliber, but they're more complex than the single combo many games in the genre have tried to pass off as enthralling play mechanics. The platforming is solid from a design standpoint; it's the control that lets you down, but it's all doable. The problem is that the game is soaked in a pervasive dullness. My most looked-forward to moment was always finding the next save point, so I could switch it off for awhile. It's just not engaging. Take into account the fact that I love Virtua Fighter, anime, and action-adventure games, and you should be very worried about your own prospects indeed. Virtua Quest is just a sadly mediocre attempt to do something that really didn't need doing. Now, can we please have a real VF adventure, Sega?
49
Next Level Gaming (Feb 26, 2005)
Firstly, any game developed and published by Sega is usually a sure-fire hit. Secondly, I thought that the idea of using Virtua Fighter as a basis for an action/adventure game was a really good one. Sadly, this is another example of a good idea gone wrong. After all of this, I’m left with one burning question- who was this game for? The overall look of the game and the child-like feel of the cutscenes seem to suggest that Virtua Quest was meant to appeal to a younger audience. But this younger audience wouldn’t really know what Virtua Fighter was, or have been able to play it very well. Also, a look at the rating shows that it was rated “T” (which I personally don’t understand; I guess any game that involves that much fighting is automatically given at least a “T” rating, even if it’s not terribly violent). So, what we are left with is a game without a defined audience, and is really annoying.
33
1UP (Jan 13, 2005)
The tragedy of Virtua Quest is that it could have been a great game, and coming from Sega, should have been. But it's not, and it does nothing positive for the Virtua brand. Pass up this tepid offshoot and try the real thing instead. Even if Virtua Fighter 4 isn't your thing, you're still guaranteed to have a better time with it than Virtua Quest could ever hope to offer.