Yu-Gi-Oh!: The Falsebound Kingdom Reviews (GameCube)
There are no reviews for this game.
Our Users Say
|Acting||The quality of the voice or video acting.||3.5|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.8|
|Graphics||The visual quality of the game||3.5|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.7|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.5|
|Text / Vocal Parser||How sophisticated the text/vocal parser is for games that use text or voice as input.||4.2|
|Overall User Score (6 votes)||3.7|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
64 Power / big.N / N Games (Apr, 2003)
Ein etwas anderes, wenn auch sehr kampflastiges RPG nach dem gleichnamigen Kartenspiel.
GameCola.net (Sep, 2004)
Overall, the game is definitely worth buying if you are fan of its genre and you have some extra money lying around. However, if you aren't a fan of Yu-Gi-Oh, and you have other games in mind you'd like to buy, this probably isn't the game for you.
Yu-Gi-Oh! The Falsebound Kingdom, has been handed a beating from most publications. Even though its true that TFK won't bring relief from the GameCube RPG drought, that doesn't mean it has nothing to offer. Its technical shortcomings are easy to ignore and once you grasp the unique gameplay, it turns out to be quite a lot of fun. Definitely recommended for fans, they're sure to have a ball. As for everyone else should at least have a rent.
RPGFan (Mar 03, 2004)
I'm not an expert on the Yu-Gi-Oh universe by any stretch of the imagination, but I've played enough games to know when a title was thrown together just to capitalize on the appeal of its name (yes, I'm looking at you, Dragonball Z: Legacy of Goku). While I can certainly admire the attempt by Konami to do something new and different with this series, I have to wonder why they'd even bother if they were just going turn out a mediocre game. I'm all for taking established franchises in new directions, but if the developer's heart isn't in it, then what's the point? That's the question that still lingers with me after playing through Yu-Gi-Oh: Falsebound Kingdom.
Game Informer Magazine (Jan, 2004)
For its GameCube debut, the Yu-Gi-Oh series is taking on a more traditional RPG format, and the results are mixed. Card-based grid battles are gone in favor of a real-time map and three-on-three combat. Although healing and unit movement with the clock ticking is kind of cool, I don’t like how the title breaks battles into multiple rounds when they could be taken care of in a single skirmish. Even with relatively few RPGs on the GameCube, Falsebound Kingdom’s relatively simple approach isn’t that captivating – unless you’re a Yi-Gi-Oh fan who is a newbie to the RPG genre.
GameZone (Nov 24, 2003)
I consider myself to be pretty knowledgeable when it comes to card games. I played Magic for a long time; I’ve played Pokemon, and even still have about 1000 cards from back in the day when I played Spellfire and Vampire: The Eternal Struggle. Well, I will admit that I did not understand Yu-Gi-Oh when I first tried to play it with my 9 year old, and it took him tutoring me for a couple of hours to try and figure out the first couple of video games that came out based on it. Well, I do have a much better understanding of it, so I was ready for Konami when they released their newest Yu-Gi-Oh title named The Falsebound Kingdom (TFK from now on for laziness reasons) for GameCube … only to have them completely change it up on me.
GamePro (US) (Dec 03, 2003)
Yu-Gi-Oh! The Falsebound Kingdom presents players with a departure from the card-based battles that popularized the franchise. While there are still plenty of monsters to collect, a real-time strategy game has been grafted onto a shaky combat system in this experiment gone awry.
64 Power / big.N / N Games (Dec, 2003)
Yugi wird in eine Scheinwelt gebeamt, in der auf einmal alle Karten lebendig sind. Diese großartige Hintergrundstory darf sich der todessehnsüchtige Spieler nun in Form einer zehnminütigen Abfolge von verwaschen aussehenden Bildern und Text antun, wie man es auf einem N64 nicht schlechter hingekriegt hätte. Eure Monster hauen sich gegenseitig eins auf die Ohrwascheln, im Normalfall mit einer einzigen Standardattacke. Auch die ellenlangen Laufwege machen das Spiel nicht besser, ganz zu schweigen von einer Grafikpracht, die einem vorgaukelt, eine mit Vaseline verschmierte Brille auf der Nase zu haben. Der Sound rangiert erstaunlicherweise im Mittelmaß. Prädikat: Um jeden Preis vermeiden!
Worth Playing (Jan 25, 2004)
The Yu-Gi-Oh! franchise has been an unmitigated success in so many forms of media that videogames based on it are nothing less than inevitable. The manga, anime, and collectable card game based on the property have been selling consistently at an alarming rate and is showing no signs of slowing down. But when it comes to videogames, Konami just can't seem to get it right.
Game Vortex (2003)
Yu Gi Oh: Falsebound Kingdom's problems are numerous and really not worth going into. Overall, the game is just really bad and lacking in nearly every aspect. Maybe if the game had stuck to the Duel Monsters card game format, or at least borrowed some elements from successful card-based RPG's like Lost Kingdom or the upcoming Magic the Gathering: Battlegrounds, it could have gone somewhere. The more I think about it, the rules introduced in the shows the plot is ripped from would have worked. In the end, even the power of the Egyptian God cards can't save this one.
GameSpy (Dec 06, 2003)
Yu-Gi-Oh!: The Falsebound Kingdom could have been a heck of a lot better. All of the elements were there to make this an addictive and challenging title. Instead, it's a slow-paced and confusing jumble. It was a bold idea to move Yugi out of the familiar dueling setting, but the little guy deserved a better destination.
Game Critics (Jan 28, 2004)
I'm all for taking established franchises in new directions, but if the developer's heart isn't in it, then what's the point? That's the question that still lingers with me after playing through Yu-Gi-Oh!: The Falsebound Kingdom.
IGN (Nov 14, 2003)
Yu-Gi-Oh!: The Falsebound Kingdom is a departure from the card based nature of the Yu-Gi-Oh series. Unlike prior videogames based on this popular franchise, Falsebound isn't a straight conversion of the card game and cartoon show. Instead, Yu-Gi-Oh has been adapted into a RPG -- you guide your team of monsters in a traditional turn-based arena.
GameSpot (Jan 13, 2004)
Yu-Gi-Oh! The Falsebound Kingdom is Konami's latest use of Kazuki Takahashi's inexplicably popular manga, anime, and collectible-card game. Though the current standards set by previous Yu-Gi-Oh! games aren't particularly high, The Falsebound Kingdom is one of the most poorly realized Yu-Gi-Oh! games yet, and it almost seems to be testing the limits of what sort of monotonous, dreary games the fans are willing to tolerate.
Jeuxvideo.com (Nov 23, 2004)
Premier épisode de Yu-Gi-Oh! sur GameCube, ce titre a non seulement l'indécence de bannir les règles des duels de cartes, mais il s'attaque en plus au RPG stratégique sans parvenir à proposer quelque chose qui tienne la route. Honnêtement, rien dans le jeu ne donne envie de s'y investir. La réalisation est monstrueusement laide, les combats sont sans intérêt et la stratégie est absente. Monsieur Konami, on attend maintenant un vrai Yu-Gi-Oh! sur GameCube.
Gaming Age (Nov 25, 2003)
I cannot for any reason recommend this title to any fan of the series. Collectors may want this for the special 3 pack of cards inside, which is more valuable than the disc that you pay the 40 bucks for. There just didn't seem to be much care put into this title, and if I were a fan of the series, I'd consider this title a slap in the face. You are capable of much more Konami.