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In a dangerous world, individual superheroes are not enough. Even the best of them - a humanoid made of flame, an elf princess with a mean bow, and a musclebound waterbeast - can't do it all themselves. When they come together, they are the Gamma Force. Can anybody stop them?

A part of InfoComics, Gamma Force in Pit of a Thousand Screams follows the same gameplay template as the other members of this series. The gameplay basically consists of occasional decision-making, which interrupts viewing the comic book-like scenes of the game, advancing the story in different ways, depending on the player's choices. The player can also switch the points of view of the various characters, gaining more insight into the narrative.


Gamma Force in Pit of a Thousand Screams Apple II Eskobar the Waterbeast
Gamma Force in Pit of a Thousand Screams Apple II Elena's Story
Gamma Force in Pit of a Thousand Screams PC Booter The Nast's palace (CGA w/Composite Monitor)
Gamma Force in Pit of a Thousand Screams Commodore 64 Elena comes of age.

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Alternate Titles

  • "Gamma Force in The Pit of a Thousand Screams" -- In-game title

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Critic Reviews

The Good Old Days (Staff Reviews only) PC Booter May 29, 2021 2 out of 6 33


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Infocomics were a huge commercial failure for a number of reasons:
  1. it wasn't really a game
  2. low CGA graphics appeal in a time when EGA was king
  3. the low pricing did not inspire quality confidence in the consumer's mind

Related Web Sites

  • The Commodore Zone (All about Gamma Force - introduction, images, related links and comments area.)
Contributed to by Trypticon (11037), Quapil (5475) and Tony Van (2855)
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