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Published by Developed by Released Platform |
ESRB Rating Genre Perspective Pacing Setting |
Description
The World at War system is a unique hybrid of a game that brings in classic area movement wargaming and couples it with production, repair, and research. Conquest and liberation is about the tools of production - population, resources, and factories - taken and held by military units that can be upgraded through a detailed yet simple research process.
World at War brings to the player's PC a wide array of abilities and options when fighting for world domination or liberation during the titanic years of 1940-1945 and beyond. Taking the part of one or more of the world's foremost powers (Germany, Japan, China, Russia or the Western Allies), the player vies for strategic control over a wide variety of terrain,resources, and economic capacities. By manipulating the game's options, the player may select as simple or challenging a game as they wish.
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User Reviews
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Critic Reviews
IGN |
Mar 10, 2005 |
8.5 out of 10 |
85 |
GameWatcher / Strategy Informer |
May 16, 2005 |
8.5 out of 10 |
85 |
GameSpot |
May 02, 2005 |
8.4 out of 10 |
84 |
Worth Playing |
Oct 19, 2005 |
8.2 out of 10 |
82 |
Game Chronicles |
Apr 22, 2005 |
8 out of 10 |
80 |
Gamers' Temple, The |
2005 |
78 out of 100 |
78 |
Gameplay (Benelux) |
Oct 29, 2005 |
78 out of 100 |
78 |
Computer Gaming World (CGW) |
Jun, 2005 |
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70 |
Eurogamer.net (UK) |
Sep 22, 2005 |
7 out of 10 |
70 |
PC Games (Germany) |
Jan 23, 2006 |
66 out of 100 |
66 |
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Related Web Sites
Picard (45706) added
Gary Grigsby's World at War (Windows) on Mar 09, 2008