Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

atari saboteur


Gauntlet is back for yet another iteration. The Emperor has crucified his four loyal heroes to a magic tree, driven by a maniac thirst for their immortality. Hundreds of years later, as only a ghost, he came to regret all the wrong deeds he has done and frees them, asking them to defeat his six former advisors in an attempt to undo what he has done.

This version of Gauntlet goes back to the roots: The warrior, valkyrie, elf, and wizard fight their way through hordes of enemies to make their way to the six bosses. The game is mostly a hack'n'slash affair, puzzles are limited to finding keys and pressing buttons that open doors and portals. Every character has a unique set of moves and attacks: The warrior has rather powerful attacks, the valkyrie has quick moves, the elf can shoot powerful arrows, and the wizard has several magical range attacks.

Defeating enemies gives you experience points that may be used to increase your three stats; some chests in the levels contain better armor or weapons. Also, new moves can be purchased with gold.

The game can be played both in single-player as well as cooperative multi-player, where up to four players fight together.

The newest feature of this game (other than the much better graphics) is the online gaming feature. Played online, the game is identical to a regular multiplayer game, with each player on a different box.


There are no user screenshots for this game

Promo Images

Gauntlet: Seven Sorrows Screenshot
Gauntlet: Seven Sorrows Screenshot
Gauntlet: Seven Sorrows Screenshot
Gauntlet: Seven Sorrows Screenshot

Alternate Titles

  • "圣铠传说:七悲" -- Simplified Chinese spelling

Part of the Following Groups

User Reviews

There's a reason why veteran RPG gamers hate Hack-and-Slash RPGs PlayStation 2 Indra was here (20862)

Critic Reviews

UGO (UnderGroundOnline) Xbox Dec, 2005 B+ 83
GamePro (US) Xbox Dec 14, 2005 3.5 out of 5 70
GamePro (US) PlayStation 2 Dec 14, 2005 3.5 out of 5 70
GameSpy PlayStation 2 Dec 19, 2005 3.5 out of 5 70
1UP Xbox Dec 14, 2005 6.5 out of 10 65
Game Informer Magazine Xbox Feb, 2006 6.25 out of 10 62
Extreme Gamer Xbox Jan 09, 2006 6 out of 10 60
PSX Extreme PlayStation 2 Feb 21, 2006 6 out of 10 60 Xbox Apr 04, 2006 11 out of 20 55
Game Revolution Xbox Dec 23, 2005 D+ 33


There are currently no topics for this game.


Cancelled Windows version

A PC version was also announced but it was cancelled.


Gauntlet: Seven Sorrows underwent a major re-design in summer 2005. Watching Gamespot E3 videos (which present game before the re-design) offers a glimpse of the big changes that were done: For one thing, the game was originally planned to be very M-rated: The warrior could hack people in two, the valkyrie could decapitate people, enemies could be picked up and thrown into spikes, all with very bloody results. Also, the traps in the dungeon passage were all very lethal indeed (the saw blades for example would chop a careless creature into chunky little pieces of meat).

Another change is evident when looking at the credits and promotional footage for the game: Lead designer J. E. Sawyer (as well as early print ads) mentioned the epic storyline. In the credits, many names of the ACT3 studio can be seen - which usually provides Midway with pre-rendered FMV scenes. Also, in the E3 build, the game started with a two-minute cut-scene that used the ingame render engine.

The final game has none of this. This is because the actual number of levels is less than half of what was initially announced in previews, and since the missing levels created huge gaps in the storyline, the story was discarded altogether and replaced with a more generic plot. As evident from the credits, Josh Sawyer ended up asking to have his name removed. John Romero also was associated with the project, but left around the same time as Sawyer.


The game was originally developed with the RenderWare graphics engine. However, unhappy with its capabilities, the developers replaced it with their own engine they wrote from scratch. Even though the RenderWare logo is shown, there are almost no traces of the RenderWare engine left in the game (except for a few framework functions).

Information also contributed by Karthik KANE
Contributed to by EboMike (3120) and Parf (7782)
atari gravitar