There are no reviews for this game.
Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
|Overall User Score (14 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Overall, 3 Ninjas Kick Back is a mediocre game. In its defense, it at least isn't entirely bad, but there's no appeal to continue or finish whatsoever. If you look into an image search engine, whether it's Google or Yahoo or whatever, and you type in its name, you will only get upwards of about two to seven results. Just another one of those late 16-bit era games that have faded from memory and were overshadowed by the Saturn, Playstation, N64, and all the secondary minor consoles like the 3DO, CD-i, Apple Pippen, Sega 32X, and etc. If you find this in a pawn shop bargain bin for $3 or less, pick it up. It's fun for a weekend, but then it'll gather dust and be pushed to the back of your game collection, next to your copy of Shaq-Fu and Bubsy 3D.
"Médiocre" et "générique" sont certainement les deux termes qui définissent le mieux ce 3 Ninjas Kick Back - un peu, d'ailleurs, comme le film dont il est tiré. Adaptation assez poussive d'un nanar où il n'y a pas grand chose à sauver, le titre de Malibu Interactive n'évite les pires écueils du jeu de plateforme que pour tomber dans pratiquement tous les autres. Action confuse, jouabilité pas très intuitive, niveaux mal pensés, défi frustrant, histoire sans intérêt, réalisation banale: même si on a déjà vu bien pire, difficile de trouver un argument de vente au milieu de tout cela. Les joueurs les plus patients et les plus motivés pourront tenter leur chance, particulièrement à deux, mais à moins d'avoir épuisé tous les logiciels du même genre sur tous les systèmes, on aura bien du mal à leur donner raison.
This is exactly the same game as the SNES counterpart and that means that it's still fairly weak. You play as one of three ninja brats from that awful movie who run around, jump around and fool around. It's a fairly standard platform game: fight the enemies, break their backs, collect power-ups and so on and so forth. Go save yourself some time and move on to better things unless your absolutely loved the film. Homework can be more exciting: Have you ever studied the Civil War? Or better yet, try watching gladiator movies.
What it all cumulates to is a game that managed to outbid my expectations, but not by much. Twenty-six people are still smug that I was stuck reviewing this game, but I can happily increase that number. Should you be reading this review should be glad that I suffered 3 Ninjas and you didn't. Not because it was awful, not because the thin veneer of promise was marred by flaws that a little bit of thought could have demolished, and not because of the strange and disturbing cry of "YEAH!" that each mini-ninja yells every damn time he is injured. Good reasons all, perhaps, but none of them are as relevant as the moralistic taboo I had to put aside. I had to place innocent minors in direct danger in as unamusing and flaccid way as can be imagined.