Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (12 votes)
MobyRanks are listed below. You can read here
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Awesome Possum may not be awesome, but it'd be close if it weren't for the repetitive, lackluster graphics. If the other critter games are making you feel like hibernating for the winter, you might want to curl up with Awesome.
Es muß nicht immer Blut spritzen oder reihenweise Köpfe rollen, um einen halbwegs überzeugenden Background für Ballerspaß zu finden. Daß man einem Videospiel auch gesellschaftskritische Gedanken mitgeben kann - ohne erhobenen Zeigefinger - ist eine durchaus erfreuliche Entwicklung. Die Grafik ist angenehm luftig. Mit gezielt feinen Strichen zaubern die Designer raffiniert Geschwindigkeiten, die einem förmlich die Mütze vom Kopf blasen.
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The scrolling is a bit too choppy to make this a game with long-term appeal!
This ecologically correct crusader wants to rid the world of polluters. You'll just want to shut him up - he talks constantly through four worlds of three levels each.
A horrible little platform game. So drab, dull and lacking in inspiration - it must cry itself to sleep at night.
Awesome Possum isn't awesome at all. In fact, he should change his name to the more apt "Flawsome Possum". That would best describe both his character and this embarrassing stink of a game. Don't ever look for it on purpose. Use it as a disposable coaster or for batting practice. By the way, Awesome Possum was released on Christmas Day in Japan. Merry Christmas, Nippon. You'll be clamoring for coal soon enough.
If the subject content were not all that interesting to begin with, the game play, controls, and music helped bury this game deeply into the ground. Awesome Possum should have just been boycotted to prevent Tengen from making the game. It would have saved a lot of plastic.
The framerate is so choppy you'll want to divert your eyes, and the level design is infuriating. For example, in one stage you'll whiz through a series of tunnels only to be tossed into a set of elevated buzz saws! Your adversaries include chainsaw-toting gray robots which can be defeated by Awesome's patented spin attack. And when I say patented, I mean patented by Sonic of course. Awesome Possum is woefully unoriginal, which is also evident in the derivative rainforest, underwater, and ice stages. The background music is a few notches below Casio keyboard quality, and the muffled sound effects are grating. Between stages you're presented with trivia questions, but most make little or no sense. Awesome Possum is one platformer that should only be played out of morbid curiosity - don't expect to derive any degree of enjoyment. Heck, Awesome even makes at lame-ass Bubsy look cool by comparison!