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DescriptionBubba is a happy-go-lucky animal delivery guy for the local Zoo here on Earth. One day, while going about his daily routine, Bubba is abducted by an alien that plans on delivering him along with several other aliens into his zoo. On the way back to his home planet, the alien spacecraft loses control and crashes and it gives the opportunity for Bubba, the other aliens, and Stix (a sentient twig-like alien) to escape. Bubba and Stix become friends and start on their journey home, They're now on an alien planet where things are a little bit different than they are on Earth. Take control of Bubba and Stix, who has various puzzle-solving tools (including a weapon), as they try to find a way back home. You'll have to solve mind-boggling puzzles and fight all kinds of wacky aliens. If you're planning to return to Earth, you'll have to have fast reflexes and be able to think fast and sometimes sideways.
The game consists of five levels that vary in terms of graphics, music, and type of puzzles that need to be solved. On his way, Bubba will find little blobs and other aliens that after each level are summed up and according to how many of them have been collected, the player is awarded additional seconds in the bonus level.
There are no reviews for the Genesis release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Supersonic||Apr, 1994||90 out of 100||90|
|Sega-16.com||Aug 02, 2007||9 out of 10||90|
|Sega Force||Jun 01, 1994||90 out of 100||90|
|Computer and Video Games (CVG)||Apr, 1994||85 out of 100||85|
|Video Games||May, 1994||80 out of 100||80|
|Interface||1994||70 out of 100||70|
|FLUX||Apr, 1994||7 out of 10||70|
|Electronic Gaming Monthly (EGM)||Jun, 1994||27 out of 40||68|
|Play Time||May, 1994||62 out of 100||62|
|Video Games & Computer Entertainment||Nov, 1994||6 out of 10||60|
There are currently no topics for this game.
DevelopmentAccording to Simon Phipps, Jeremy Heath-Smith liked the stick in Rick Dangerous so much, he asked the Core Design team to devise a new game featuring a stick. The end result was Bubba 'n' Stix.
Amiga versionAmiga version of the game was released in two formats: on floppy disks and CD (for Amiga CD32). There are some differences between them:
- The CD version contains an animated, full talking introduction that tells the story of the game. Floppy version does not have any introduction making the player a bit unaware of the events in the world the game takes place
- The CD version contains audio tracks that are played during each level of the game. These tracks are completely different tunes from those that are in the floppy version of the game. The style of the CD music creates a very cosmic and space-like atmosphere while floppy version rather loose and joyful.
- The CD version of the game gives the possibility to have music and sound effects in the same time during the gameplay while floppy version leaves the player with a choice of having either one of them at the same time.
- Unsurprisingly, like most of Core Design games, "Bubba 'N' Stix" also supports the second button that makes the control of the character more convenient and this feature is not only specific for CD32 version.
- 1994 (Vol. 3, Iss. 1) - Best Overall Puzzle Game of the Year
- 1994 (Vol. 3, Iss. 1) - Best Genesis Puzzle Game of the Year
Billy Allison (28) added Bubba 'N' Stix (Genesis) on Dec 17, 2005
Other platforms contributed by Billy Allison (28)
Credits (27 people)
10 developers, 17 thanks
The Bubba 'n' Stix Team Are:
Credits (US Manual)
Mark Watson, Mac, Chris, Jim, and everyone else at Core who has helped!Special Thanks to:
Sarah, Nic and Nat
Linda Blanchard, Steve Calfee, Bill Hindorff, Ted Hoff, Michael Klug, Susan Lusty, Mike Kruse, Mitzi S. McGilvray