User Reviews

There are no reviews for the Genesis release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.2
Graphics The quality of the art, or the quality/speed of the drawing routines 2.4
Personal Slant How much you personally like the game, regardless of other attributes 2.3
Sound / Music The quality of the sound effects and/or music composition 2.0
Overall User Score (9 votes) 2.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
EA hat sich bei der Umsetzung sichtlich viel Mühe gegeben: Alle Features der Original-PC-Fassung wurden übernommen. Verbessert wurde der Sound. Lediglich die Backgrounds sind etwas trister geworden. Die Animation der Kämpfer ist nach wie vor allererste Sahne. Eine gelungene Umsetzung, die ich jedem MD-User ans Herz legen möchte...
Mean Machines (Nov, 1990)
Budokan really adds a new twist to the beat 'em up genre - it's a thinking man's fighting game. You have to use both your brain and reflexes as you balance stamina, Ki and pure skill to outwit the opponents. The sheer variety of moves take time to master, but practice reaps its own rewards - you really feel a sense of satisfaction and achievement when you start to make headway in the Budokan. The graphics and sound are both top-notch, and with tough opponents to beat, Budokan is highly recommended to beat 'em up fans who are looking for a real challenge.
The graphics are just as brilliant as the 16-bit game, but the sound isn't quite so impressive - even though there's plenty of sampled speech (Japanese of course) and realistic yelps of pain. The two player option has been retained as well which makes for hours of one-on-one chopsocky fun. Bashers beware, though, because Budokan isn't a straightforward pummel-the-opponents beat 'em up. Balancing ki and stamina levels requires a good deal of thought, but it is essential to making blows count, I found this strategy element makes for an even better game, though, and when you add to that the huge variety of moves available on each of the four disciplines, I think you'll find that Budokan is a thumpin' good beat 'em up.
Raze (Dec, 1990)
Okay, so karate games aren't exactly a new idea. This one is a little different - and I'm not just taking about the snazzy new cartridge design. This game doesn't try to be a beat-'em-up in the conventional sense. Instead you are blitzed with loads of martial arts info. The action is not fast and furious like other games covering this subject. The graphics and animation are superb; as close as the real thing as possible. Martial arts practitioners and perfectionists will admire it; mortals might find the pace a tad slow.
Power Play (Nov, 1990)
In diesen Tagen brachte der amerikanische Software-Riese Electronic Arts die ersten Umsetzungen bekannter Computerspiele für die Wunderkonsole Mega Drive auf den Markt. "Budokan" ist einer der Electronic-Arts-Titel, dem die Ehre zuteil wurde, auf Modul verewigt zu werden. Zu Recht: Budokan gehört sicherlich zu den komplexeren Kampfsportspielen.
Retro Archives (Oct 09, 2017)
Graphiquement inférieure à la version Amiga – mais plus rapide -, la version Megadrive de Budokan déçoit un tantinet par sa maniabilité qu’on aurait espéré voir tirer partie des trois boutons de la manette, ne fut-ce que pour simplifier les déplacements. L’ajout d’un scénario est un effort louable, quoique définitivement à ranger dans la case « gadget ». Tout le contenu du jeu demeure pour sa part fidèle au poste.
60 (Feb 22, 2010)
I think that Budokan, while revolutionary for its time, has been somewhat relegated to the background of the fighting scene since things went all "hadoken" and "FINISH HIM!" People don't seem to have the patience to learn complex fighting techniques that don't pay off in a spectacular explosion of death or million-hit combos. Those looking to actually put more time into combat than modern fighters permit will enjoy Budokan, and its low price and availability make it easy to find and dive into.
Budokan is not worth spending time on. The controls will have you too frustrated and the game will probably bore you at the same time. There is a two-player option though; at least it will be an equal match as both of you will have the same sluggish controls.
I found this game boring and unexciting, as kung fu games go. It might be authentic, but the simulation of the many moves are animated slowly, and waiting for your character to regain enough strength to strike your opponent is annoying, tedious, and 'awfully not fun to play.'
Sega Does (Jan 13, 2017)
Like the martial artist you portray, Budokan has potential and that’s what makes the game so frustrating. The content is there – four separate skills to master, twelve opponents to eliminate – but the molasses movements and complex inputs just don’t work outside of a keyboard. That’s a shame. There’s a seed of a great technical fighter buried within the Genesis port’s limitations, but whose Martial Spirit is patient and willing enough to nurture it?
1UP! (Feb 12, 2016)
Si vous voulez de la vraie simulation de combat, jouez à Street Fighter II. C'est maniable, vif, intuitif et plein de sensations fortes, comme si vous étiez un champion d'arts martiaux. Dans Budokan, le mieux est encore de passer en touriste, comme une visite virtuelle du Japon: jeter un oeil aux différentes sections du dojo, admirer le mont Fuji depuis le Shinkansen, monter sur le tatami de l'arène pour se sentir brièvement dans la peau d'un karatéka et puis repartir avant que cela tourne au drame. Dix minutes, c'est tout ce dont vous avez besoin.