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A very good driver from Taito, with a nice twist that will appeal to non-racing fans too.
Chase HQ 2 isn't as polished as the Turbografx game, but it still delivers its share of high-speed fun.
I applaud Taito for at least trying to make Chase HQ II a worthwhile proposition but the execution of their ideas comes up short. This seems less like a sequel and more like a half assed mission pack.
Chase H.Q. II is a sub-par copy of the arcade classic that feels like the watered down experience that it is, but it's still better than many of the older console ports of the original. It's a unique and fun arcade-style driving game despite its flaws. Unfortunately, once you do manage to get used to the driving the game becomes too short and easy. There's nothing to bring you back except for attempting to beat it on hard mode or without using any continues. I still recommend this title to fans of 16-bit racers if you can find it cheap, especially if you've never had the luxury of playing a Chase H.Q. arcade cabinet. Its cops and robbers premise still carries it despite its weaknesses, and it's an entry in the Chase H.Q. franchise exclusive to the Genesis.