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Beau, drôle, original, superbement réalisé... Comix Zone est le coup de cœur de la rédac. Enfin un nouveau concept détonant !
Comix Zone is an extremely original and visually impressive game which immerses you in a comic book world. It's probably one of the coolest games I've ever seen on the Genesis. The idea behind it is that the comic's author has magically switched places with the book's villain. Your hero moves from frame to frame and page to page as a large hand draws new villains for you to fight. The remarkable graphics are nearly comic book quality, with bubbles of dialog that appear every so often. Gameplay involves fighting monsters, picking up objects, and opening new areas. The game also features some kick-ass music and multiple pathways. The biggest problem with Comix Zone is its lack of continues. One misstep off a ledge and it's game over, no matter how well you've done up to that point. Still, I think this is a highly underrated game.
Ressorti sur supports virtuels récemment, Comix Zone a connu une seconde vie méritée, le jeu étant finalement l’un des plus complets et jolis que la génération 16 bits a pu offrir. Une bonne dose d’action, un peu de plate-forme, une progression originale et un univers approfondi font de Comix Zone un excellent jeu, qui bien que très dur, mérite d’être découvert et plus connu. Dire que le jeu ne devait que boucher le trou causé par le retard de Sonic 3…
Everything about Comix Zone is amazing; from it's great music to the eyeball-popping graphics and smooth-as-butter playability, it's the best game to be released for the Genesis so far this year. Get it, you fools!
The way that you actually feel that you are playing a game that is within a comic book makes this game truly innovative. And, because it is a comic book, there is an actual story that develops, even as you fight. It's up to you whether or not there's a happy ending.
Una curiosa y, sobre todo, original combinación de beat'em up con dosis de aventura, que resulta de lo más explosiva.
This novel spin on three old themes is well worth a look.
Comix Zone is one incredibly slick videogame. I had a pretty good idea that I was going to dig this diversion immensely and I do. I wish there was a little more variety to the gameplay and I'd like to have more control with the fighting. Perhaps there should be a chance to play the game from the enemy's perspective. And it should definitely be longer. But all quibbling aside, this is one to grab.
Bravissimo! Die Programmierer, Zeichner und Musiker des "Sega Technical Institute" haben ein Dickes Lob verdient. Eure Hauptfigur steuert sich einfach toll, sämtliche Gegnersprites sind durchweg schön animiert, Sound und Musik gehören zum Besten, was der MD-Soundchip je ausgespuckt hat und die abwechslungsreiche Story, entlang welcher dieses ungewöhnliche Beat'em Up-Adventure aufgebaut wurde, kommt großartig.
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I guess my love for comics plays a huge role in why I actually really like this game, but i can understand why there is such a cult following for it too. Too bad they released it so late, because if it wasn't for other game systems being out, this could have been a big one in terms of popularity.
Comix Zone is a solid brawler that also benefits from a phenomenal sense of style. While it wouldn't quite stand on its mechanics alone, the game has more than enough style going for it to be something truly special. It was clearly produced by people who have a lot of love and respect for comic books as a medium. If you feel the same way, you owe it to yourself to give Comix Zone a try. Even if that’s not a selling point for you, the title remains a fun and challenging brawler with a unique setting and plenty of personality.
Même si le côté arcade rend sa durée de vie assez éphémère, Comix Zone est un titre fun que les amateurs de beat'em all devraient apprécier. Malgré son concept original et sa technique frôlant la perfection, le jeu ne donnera pourtant jamais lieu à une suite. Dommage.
Comix Zone est un jeu Ovni comme on en croise peu. En plus de proposer un habillage et une ambiance uniques, on se retrouve devant un beat em all fun, au gameplay profond et à la progression variée et qui demande un minimum de réflexion. Un incontournable sur MegaDrive, d'autant qu'on le trouve à un prix relativement peu élevé. Le jeu est depuis peu disponible aussi sur XLA et propose 3 slots de sauvegarde bien utiles pour les vieux gamers que nous sommes devenus et les nouveaux joueurs peu habitués à une telle difficulté !
Comix Zone rimane un gioco piuttosto originale e tecnicamente molto ben realizzato (arrivò sul mercato quando ormai la vita del Megadrive era giunta al termine), con un certo valore aggiunto dato dalla presenza di piccoli rompicapi che spezzano la monotonia da picchia-picchia e ovviamente l'idea semplicemente geniale del "fumetto interattivo". È un vero peccato che nessuno abbia più pensato di riproporre questo concetto con la tecnologia odierna, sicuramente si sarebbero potuti ottenere risultati interessanti.
The visuals and sound are some of the best seen in the history of the Genesis. It may not have the gameplay variety of a Streets of Rage or Golden Axe, but its unique gimmick gives it more than enough to make Comix Zone a classic.
Overall, Comix Zone is one of the most amazing games on the Genesis. Every aspect of the game: the gameplay, the control, the graphics, and the sound, smack of first-rate effort. You can tell a lot of effort went into the game, and it paid off in spades. The game has a certain charm to it that no game since has been able to match.
In an age with so many "me-too" games. Comix Zone demands to be noticed with it's totally unique look, feel and style. Although I think I've seen this idea in a few cartoons, this is the first time in a video game and I'm quite impressed. The control is pretty good, the sounds aren't the typical Sega rehash and the on-going dialogue thrusts you into the dark and seedy world of a comic book...or something like that. You should check this out, if only for it's originality.
Dieses Spiel löste bei mir regelrecht einen inneren Reichsparteitag aus. Da wäre zunächst einmal auf der Haben-Seite die absolut
coole Spielidee, welche die Designer grafisch äußerst ansprechend und mit viel Humor umgesetzt haben. Auf der anderen Seite weist das Gameplay allerdings ein paar. teilweise unverständliche Mängel auf. So empfinde ich es als ziemlich unfair, daß man Lebensenergie abgezogen bekommt, wenn man auf Barrikaden einschlägt, da so ein Energieverlust in manchen Bildern nicht zu vermeiden ist. Auch das Abblocken der Schläge ist relativ witzlos, da die gegnerischen Attacken oftmals ansatzlos erfolgen. Da zudem Continues Mangelware sind, kam ich selbst bei der X-ten Spielsession bis in die frühen Morgenstunden nicht über den zweiten Level hinaus. Daß mich das “verfluchte“ Modul dennoch immer wieder auf‘s neue motiviert, liegt letztendlich an der genialen Synthese aus Prügel- und Denkspielelementen.
Comix Zone joined several of its 16-bit brethren in the release of SEGA Genesis Collection for the PS2 a few months ago. Other than that, opportunities to experience this game have been few and far between. There's a genuine appeal to the premise of Comix Zone -- it's simply understood that the concept of having your own drawings come to life is totally awesome. But as you'll probably never get to do battle with your own notebook-scribbled sketches for new Mario baddies and Mega Man Robot Masters, you may want to give Comix Zone a look. It may be frustratingly difficult, but even frustratingly difficult is more fun than some of those old 5th grade math classes.
Still, Comix Zone doesn't possess quite enough of anything to turn many heads. Comix Zone is a very cool idea for a game that wasn't executed properly, but it's still slicker that most and one of the few decent 16-bit games coming out.
You really want to love Comix Zone for it's original elements, but after a few panels, the honeymoon's over. Although the game gets a thumbs-up for it's clever format, the developers need to go back to the drawing board to work out better controls and add variety to the gameplay.
Comix Zone is an awesome beat-em-up but some questionable design decisions hold it back from true greatness. While the combat is spot-on the game is simply too difficult and the lack and lives and continues really hurts its playability and frustration quickly sets in.
And that’s just it - playing as a hero in a comic book should be fun. Comix Zone is not. Perhaps if Sega would have shelled out the money required to nab a Marvel or DC Comics license (any character would do - Sketch’s story is not terribly interesting) and squelched the bad design choices early on - perhaps then Comix Zone would have earned a spot in history as one of the late, great, games of the 16-bit era. In the end, though, the game’s eventual commercial failure would foreshadow the near complete abandonment of sprite-based console gaming over the next decade, as well as Sega’s fall from its lofty position as one of the top two game development companies in the world. For collectors, Comix Zone is worth picking up for its unique graphical style, but those looking for an enjoyable experience on the Sega Genesis should cast their eyes towards one of the many other, better action games on the system.
Comix Zone is not without its good points. It's innovative, and I wouldn't mind seeing these innovations implemented on more titles. Also, the graphics are better than on most Genesis brawlers, and the very design of the levels makes for a unique visual experience. If you like your games pretty and you don't mind flawed gameplay, then you might enjoy Comix Zone. Or if you're some sort of masochist like Allec and find pleasure in games that aren't fun, then too you might enjoy Comix Zone. As for me, I'll stick with my Ninja Turtle games. Hyperstone Heist rocks my socks.
Comix Zone is a textbook case of style over substance. When it is toying with the concept of being sucked into a comic book world, Comix Zone is interesting and unique, but what you do in the comic book certainly doesn’t match up to the quality of either comic books or video games. Battles grow stale as the game uses only a few generic enemies throughout and the platforming and puzzle solving is basically a game of trying to prevent the game from robbing you of health, a game you’ll never truly win due to some unavoidable obstacles. These issues are only compounded with how unforgiving health and death are, meaning you’ll be seeing a lot of the same things again and again if you want to see an ending that might not even be good. No art style can sustain unaltered repetition.