Published by Developed by Released Also For |
Genre Perspective Visual Gameplay Setting Misc |
Description
The game from Virgin based on the 1992 animated Disney film is a side-scrolling platformer.The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can defend himself with his sword or by throwing apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with a traveling trader. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.
The game's humorous animations were created by Walt Disney Feature Animation.
Screenshots
Promo Images
Alternate Titles
- "Disneys Aladdin" -- German Game Boy title
- "アラジン" -- Japanese spelling
Part of the Following Groups
- Console Generation Exclusive: Sega Genesis
- Disney's Aladdin games
- Inspiration: Movies
- Setting: Middle East
- Walt Disney games
User Reviews
Fun game with some hard levels | John McClane (7) | ![]() ![]() ![]() ![]() ![]() |
Critic Reviews
OJGames | May 24, 2007 | 99 out of 100 | 99 |
Game Players | Nov, 1993 | 95 out of 100 | 95 |
MegaZone | Dec, 1993 | 95 out of 100 | 95 |
Play Time | Nov, 1993 | 92 out of 100 | 92 |
Mega Fun | Oct, 1993 | 88 out of 100 | 88 |
Game Freaks 365 | 2004 | 8.5 out of 10 | 85 |
Electronic Gaming Monthly (EGM) | Nov, 1993 | 34 out of 40 | 85 |
GameCola.net | Aug, 2005 | 8.2 out of 10 | 82 |
Retro Archives | Feb 01, 2019 | 16.5 out of 20 | 82 |
Mean Machines | Dec, 1993 | 82 out of 100 | 82 |
Forums
There are currently no topics for this game.
Trivia
Graphics
The 2D animation for Aladdin and the other characters of the game were done by actual Disney animators and artists who worked on the film.Music
The PC version Disney's Aladdin has digital music throughout the game, using .AMF files, a digital module format similar to .MODs. (AMF is the format used by Otto Chrons' Digital Sound and Music Interface, or DSMI. Another game that uses DSMI for sound,is Archon UltraNES Music
The game's music was composed in Notator for the Atari ST as a MIDI file, then converted to the NES.References
- In the level where Aladdin has to escape from the Palace Dungeon, eagle-eyed viewers may spot a familiar set of mouse ears located on one of the skulls in the background.
- In the Desert level for the Genesis (probably other versions as well), there's a clothes line with just some clothes and a Mickey Mouse hat!
- In the background in the "Inside the Lamp" level, a Sega Genesis can be seen in the background.
- On the Genesis, in the level "Escape from the Sultan's Palace", Sebastian from Disney's Ariel the Little Mermaid is hanging in chains.
- In the second level of the Mega Drive/Genesis version, the snakes closely resemble Sir Hiss (Prince John's henchman) from Disney's 1973 feature film, Robin Hood.
Awards
- Amiga Joker
- Issue 02/1996 – Best Dexterity Game in 1995 (Readers' Vote)
- FLUX
- Issue #4 - #13 in the "Top 100 Video Games of All-Time" list
- GamePro
- 1993 (Vol. #6, Issue #2) - Genesis Game of the Year
- Power Play
- Issue 02/1994 – Best Genesis Game in 1993
- Issue 02/1994 – Most Cuddly Sprite in 1993 (for Aladdin)
Satoshi Kunsai (2074) added Disney's Aladdin (Genesis) on Jun 07, 2002
Other platforms contributed by POMAH (65677), Corn Popper (68945), Luiz Pacheco (1303), chirinea (47006), Rebound Boy (19579) and Freeman (65717)
Credits (159 people)
142 developers, 17 thanks
Programming:
Project Management:
Animation Engine by:
Development Tools by:
Andy Astor Services, Rob Northern Computing, Cross Products Ltd., Todd Robertson, Echidna
Animation Directed by:Assistant Animators:
Shawn McLean, Clark Sorenson, Roger Hardy Jr., Edward Schofield, Jeff Etter, Allyn Welty, Tom Tanaka
Background Art by:Presentation Art by:
Sound, Music & FX:
Digital Sampling:
Director of Design: