Dragon Ball Z: L'Appel Du Destin is a fighting game that maintains the dual screen mode previously seen in Dragon Ball Z: Super Butōden series on SNES, which allowed you to be far from the opponent yet still be able to see him by having the screen split between the two characters. This is important to note, as the most damaging attack of the game could be just executed from far away of your opponent, the energy fireball projectiles. These special attacks also need that you have your KI bar (which unlike energy one, is rechargeable) to a considerable level and the only way to block them is by means of a long button combination.
The constitution of the characters is based strictly on the Freezer and Cell sagas (Son Goku SSJ, Son Gohan SSJ2, Piccolo, Vegeta SSJ, Future Trunks SSJ, Krilin, Recoome, Ginyū, Freezer, A-18 and Perfect Cell), with special mention to Krilin, Ginyū and Recoome, who made here their first appearance in a fighting game. There are also 9 scenarios available, all of them corresponding to recognizable areas of the anime itself, some also appearing for 2 times but in different status (i.e., "normal" Namek and Namek "in flames").
To capitalize on the huge popularity of the show during the mid 90s, the game had two separate releases in Portugal by Ecofilmes. While the second release was the regular French release, the first was the game directly imported from Japan, with an in-house cover in the style of other PAL releases at the time (the 'blue boxes') and their usual translated manual. However, as the game was not compatible with European consoles, it was bundled with a region adapter. The price, however, was still similar to other A-list titles for the system.