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Tous les possesseurs de Megadrive doivent acheter cette cartouche, sous peine de passer à côté d'un chef d'œuvre !!!!
Faery Tale Adventure in my opinion was a very good game; not as good as the Phantasy Star series or a lot of other Genesis RPG's, but still capable of providing hours of challenge and exploration. You get to do some pretty cool things in this game like ride a turtle and a golden goose (which can fly). Once you get that golden goose this game gets mega fun, and traveling from place to place is a snap. This is a game that I still play even to this day just for the adventure and nostalgia. Though some mazes may be very long and hard to figure out its worth it to reach the other side or to finally get the item you need. Even after you beat it there are a quite a few small tasks which, while not mandatory, are worth checking out. If you like a good long and involved game, dust off your Genesis and take a trip to the land of Holm.
This is a very good conversion of the hot Amiga computer adventure. The Genesis system requires little time to load game sections. The graphics and sound are excellent. The only problem we had with this adventure is that saving the game requires you to write down a 36-character alphanumeric password. Other Genesis games utilize battery back-up features, and this game should have been included.
Although The Faery Tale Adventure is certainly not everyone's cup of tea, it is the usual sort of RPG fare you would expect from its authors New World Computing. One good point is that the controls are very easy to use, with no menus to get completely lost in. However, its main problem is that you spend ages slowly walking around doing bugger all, which can get very tedious.
Das ungewöhnliche (verhältnismäßig einfach gehaltene) Rollenspiel ist grafisch nett aufbereitet, besitzt jedoch spielerisch einige Längen.
As I recall, the Amiga version of this created quite a stir a few years back, but how standards have changed since then! If you're played Sword of Vermillion you'll know how good a Megadrive role-playing game can be, and Faery Tale Adventure isn't half as much fun to play. The scenery graphics aren't bad, although they're a bit too jolly to create any atmosphere of imminent danger, but the tiny character sprites mince around looking appalingly weedy. Graphical discrepancies wouldn't be so bad if there was enough gameplay to keep you distracted, but there isn't, and you're never given a firm idea about what you should do next. Talking to the characters is pretty pointless because they rarely have anything informative to say and the combat section is, frankly, feeble. If you want a really good RPG spend the £40 on Sword of Vermillion, which is a much better game all round.
Moreover, New World has not simply
left well enough alone, but has sought to
correct problems in the original game in
the conversion. The teleportation system
in the original was complicated enough
to be of questionable use. It relied upon
the direction the character was facing
within a circle of stones and, since
nowhere in the game was the process
described, success relied on blind luck
and experimentation. Here, it's been
reduced to a menu, with all destinations
clearly stated, and the mammoth distances
in the game have become far more