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User Reviews

Fatal Labyrinth kicked my @$$ as a ten year old. Seventeen years later I kicked back. Kyle Levesque (935) 1.67 Stars1.67 Stars1.67 Stars1.67 Stars1.67 Stars
Good, intelligent, 1990 update of Rogue. Andrew Fisher (707) 3.6 Stars3.6 Stars3.6 Stars3.6 Stars3.6 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 2.8
Graphics The visual quality of the game 2.5
Personal Slant A personal rating of the game, regardless of other attributes 2.9
Sound / Music The quality of the sound effects and/or music composition 2.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.5
Overall User Score (19 votes) 2.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Random Access (May 18, 2017)
Overall, this game was surprisingly fun to play. The RPG and rogue-like elements were well-balanced. It did take me a few levels to get into the groove of things, but once I did, the game seems to come together very well. With the mess of different game types, I feel that a wide range of players would enjoy Fatal Labyrinth.
Player One (Sep, 1991)
Un héros, des monstres en tout genre et de la magie admirablement gérée. Tels sont les ingrédients qui font de Fatal Labyrinth un véritable challenge.
Video Games (Jun, 1991)
Diejenigen unter Euch, die ihre Spielerkarriere schon mit einem Computer begonnen haben, erinnern sich sicher noch an das Minimalrollenspiel “Temple of Apshai“. “Fatal Labyrinth“ erinnert in vielerlei Hinsicht an den Computerklassiker: Durch dürftigste Simpelgrafiken und aufs Minimum reduzierte Rollenspielelemente (Monster killen, Gegenstände sammeln) fühlt man sich in die Videospielsteinzeit zurückversetzt. Allerdings hat Fatal Labyrinth einen eigenwilligen Charme, dem sich der Spieler kaum entziehen kann. “Ich schau mir nur noch diese Etage an!“ sagt man sich, und Schwupp - sitzt man schon wieder drei Stunden vor dem Bildschirm. Das einfache Spielprinzip ist auch für Anfänger durchschaubar.
Games-X (May 31, 1991)
Fatal Labyrinth is a good game, but not a great one. It lacks the excitement of an action game and the challenge of an RPG/adventure game. The best feature in Fatal Labyrinth is that the item functions and maze layouts change each time you play. Unfortunately, the music is rather too repetitious so you'll probably be reaching for the volume control rather too quickly.
Kein neues oder geniales Spielprinzip also, doch kehrt man gerne auf ein Stündchen in den Irrgarten zurück. Fatal Labyrinth erkennt, ob es in einer japanischen oder einer „offiziellen“ Konsole steckt und schaltet automatisch auf „Landessprache“ um. Besitzer eines japanischen Mega Drives müssen also ohne die Spielkommentare auskommen. Für den Preis, zu dem Phantasy Star II mittlerweile erhältlich ist, etwas wenig Spiel. Vor dem Kauf ansehen!
Even though the mazes change constantly, the gameplay itself never changes, let alone the music! How irritating! The price is right, however, for the Gauntlet fan who hates playing the same levels over and over. Since no passwords exist, you can only finish in one sitting. Yikes!
Thunderbolt Games (Apr 09, 2009)
This is my last journal entry. Nothing’s going as planned, as I’ve been unable to locate a pre-prepared pot-roast or an exit for the last 5 minutes. I feel myself dying now and have started throwing my weapons at the wall, in frustration. I hope this finds you well, but if you find this journal separate from me, don’t come looking for me. I don’t think it’s worth the trek through this, Fatal Labyrinth.
Sega Does (Jun 16, 2017)
Fatal Labyrinth initially comes across as a rudimentary roguelike. It’s basic, simple, and enjoyable… until it screws you several times over. In three different playthroughs, the game didn’t provide me with the weapons/armor I needed when I needed them. When you die, you can respawn at every fifth level, but if you’re not given the items you need, so what? I understand that roguelikes aren’t meant to be easy, but are they supposed to be fair? Is part of their appeal the luck involved? I don’t know the answer to those questions, but even if I did, it doesn’t change the fact that the game treated me poorly.
Legendra (Aug 24, 2002)
Finalement, Fatal Labyrinth n'est qu'un RPG de plus dans le catalogue de la Mega Drive malgré de bonnes idées tirées des jeux de rôles américains. Pas révolutionnaire, le jeu peut au moins se targuer d'être captivant. Mais je pense que peu de personnes s'y intéresseront car les graphismes sont vraiment obsolètes.
40 (Mar 02, 2005)
Overall, it was a good effort, but it seems to have lost something in development, like focus being brought to another project (*cough, Sonic, cough*). I try to like this game, and I kind of do, but in the end, it's still a stinker.