User Reviews

Playing this game 2 player will result in you yelling "COVER ME!!!" or "RETREAT!!!" DudeOfMonson (118) 4.17 Stars4.17 Stars4.17 Stars4.17 Stars4.17 Stars
You got ground? No? Let's gain some! Liam Dowds (51) 4 Stars4 Stars4 Stars4 Stars4 Stars
Gameplay is more important than graphics or story. Sean Booth (27) 3.17 Stars3.17 Stars3.17 Stars3.17 Stars3.17 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.9
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 4.4
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 3.9
Overall User Score (16 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100 (Dec 06, 2004)
I'm not a big strategy fan but if GG can sway me, it can convince you that it's a must-own title for the Genesis. Pick this gem up off ebay and bribe your buddy to take some hours out of his weekend. You won't regret it.
Raze (May, 1991)
Just looking over the shoulder of someone playing this game, you might not be too impressed: the graphics are very small, and the sound not too spectacular. But a closer inspection reveals some great animation on the characters and their weapons, and a splattering of colours and variety all through the game. Like the classic PC Engine game Bomber Man, this too has become an essential multi-player game to have experienced.
Raze (Jun, 1991)
The Mega Drive version has two plus points over the Master System version. Firstly, there's a wider range of characters, with more abilities and deeper gameplay. Secondly, the Mega Drive version is far more playable, with the Master System hampered by some very slow gameplay. But I dare say the two-player option on both versions will make both sell like hot Super Famicoms.
Tilt (Jan, 1991)
Ce jeu, qui se situe entre Gauntlet et Commando, ne figure pas parmi les grands succès de l'éditeur. Il est agréable, surtout si l'on joue à deux, mais on risque de s'en lasser assez rapidement en raison d'une action par trop répétitive.
In the not so distant future, "Gain Ground" is a popular training game designed to prepare players for battle. Participants must make their way through five rounds reflecting different time periods in history, with each round consisting of ten stages. Of course, players are required to wear authentic battle clothing as they engage the Gain Ground androids trying to defeat them.
Best described as Gauntlet without the scrolling (and the enjoyment), the objective of Gain Ground is to just reach the exit on the other side of the screen shooting soldiers on the way. It's very simple and very boring. You'd have to be stark raving mad to part with thirty odd quid for this - and you can't even use it to fertilise the garden.
Ziehen sich Sound und vor allem die Grafik auf beiden Systemen noch halbwegs aus der Affäre, wandern spätestens im fünften Level die Gedanken („Hast Du die Kaffeemaschine zu Hause abgestellt? Wann kommt endlich Captive-PC?“). Zu eintönig ist der Spielabschleich, zu simpel die Aufgaben. Wer vor dem Bildschirm einzuschlafen droht, kann mit Hilfe eines Freundes versuchen, den Spielspaß aus seinem Winkel zu locken: Zwei Spieler können sich gleichzeitig versuchen. Wahrscheinlicher ist aber ein Wutanfall über das verschenkte Geld. Wie heißt es in der Sega Master-Anleitung? „Schießen Sie das Ding zu hetzen!“...
The Video Game Critic (Oct 20, 2010)
The game is original, but its grind-it-out, tooth-and-nail brand of combat feels like a colossal chore.