User Reviews

There are no reviews for the Genesis release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.5
Overall User Score (10 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Electric Playground (Mar 30, 1996)
Surprise! It's pretty good. I was expecting to find Garfield: Caught In The Act about as original as a bad lounge singer, but due mostly to the strengths of one particular level and the game's infectious sense of humour, I actually found myself enjoying this little orange cat experience quite a bit. I guess the one thing I should know by now about Sega and their platform games is that they always bring something to the table that forces you to smile. Combine this expertise with a bonus level that allows you to pummel various members of the Garfield family in a perversely funny "Whack-A-Mole" type game and you've found the makings of a truly solid time waster, especially if you're like me and like to play all of your Genny games on the road with your Nomad.
GameFan Magazine (Jan, 1996)
I'm not the biggest fan of games that are based on American cartoons, but Garfield is genuinely better than the norm. The graphics range from "basic foreground, but beautiful fine scrolling backgrounds" to "wow, look at the Ranger-X type action going on in this bonus stage:. The fat cat himself is well animated and has the perfect comic book look. The control is solid, but the music is forgettable. So...I guess if cartoon games are your thing, knock yourself out. I prefer something more serious, but this game wasn't made for me.
Mean Machines (Jan, 1996)
Unless you're desperate to see Garfield on your Megadrive, you'd be best advised to look elsewhere for your platform fun.
Basically, Garfield runs and jumps around in late-night movie settings, attacking everyone who attacks him, either by scratching them or throwing an item at them. It's too bad he's not at home harassing Jon, pestering Odie, tearing up the couch, eating lasagna, and griping about having to get up at noon. It would have made for a funnier and possibly funner game.
The title of this game should be changed to "Garfield and The Tale of Automatic Damage". It has way too many cheap hits to make it enjoyable for the younger audiences it is aimed at. The character graphics and level originality are very good, but still don't make up for sloppy control. Cheap hits and a bad control interface really bother me and Garfield has both of them. If you don't mind these flaws, try it out, but Garfield has really rubbed my fur the wrong way.
60 (Mar 20, 2005)
Sega had the beginning of a great game, but unfortunately chose to release it without the sufficient amount of levels. EGM's contentions about the game's excessive difficulty make me question their skills; and Sega should have spent more testing time to hone the game's overall balance. Had I bought this cart in 1995 and paid the full price for it, I would certainly have been disappointed. But in this day and age, you can usually buy 16-bit games for eight to twenty times less than what they originally cost – Garfield: Caught in the Act thus becomes a worthy find.
Video Games (Dec, 1995)
Für Fans des faulen Katers noch eine Überlegung wert, sollten sich andere Jump'n'Run-Fans lieber bei der Konkurrenz umschauen. Offenbar werden bei Sega keine Spieletester mehr engagiert, denn in dieser Version hätte ich Garfield noch nicht aus dem Haus gelassen....
Mega Fun (Oct, 1995)
Es ist ja allgemein bekannt, daß Garfield eine eher beschauliche Lebensart bevorzugt. Bei dem Versuch, Garfield in das Mega Drive zu bannen, verwechselten die Programmierer jedoch Beschaulichkeit mit Langeweile. Trotz gefälliger Grafik und Cartoon-mäßiger Animation geht bei Garfield einfach zu wenig ab. Die Innovationsfreude der Macher hielt sich in engen Grenzen, sprich, Garfield ist ein durchschnittliches Jump‘n Run. Weiteres Manko: Verpatzt man einmal einen Sprung über einen Abgrund, kommt es nicht selten vor, daß man den halben Level nocheinmal durchwandern muß, um wieder an die gleiche Stelle zu kommen - ärgerlich! Überhaupt wurde die Gangart etwas überzogen, bedenkt man, daß man ohne ein Passwortsystem auskommen muß. Auch die Musik gehört zur Kategorie absolut trist und nach längerem Hinhören sogar zur Sorte ziemlich ohrenfeindlich. Fazit: fetter Kater, dünnes Gameplay.
GamePro (US) (Dec, 1995)
Novices are Garfield's target audience. The proof is in the repetitive gameplay and the two difficulty levels, one called Kitty and the other Normal. Whether beginners will be patient enough to overcome the controls is another question. Had Garfield been given better abilities, even veteran players might have enjoyed playing with him, but as it is they'll probably want to put this cat out.