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User Reviews

The predecessor of the winning game series Heroes of Might and Magic BeaconBlue (17) 2.67 Stars2.67 Stars2.67 Stars2.67 Stars2.67 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed 3.6
Overall User Score (9 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100 (Sep 10, 2009)
That last point - the password system - is an appropriate metaphor for King's Bounty's flaws (sticky note version: "everything but gameplay & control"), since I not only still completed what a broken password system ought to prevent, which is the game, but also enjoyed it more than, say, Chrono Trigger or Ogre Battle in the process. And while some may decry a comparison to those venerated titles, may I suggest that you know you've got a solid product on your hands when it can't even fail convincingly? I keep remembering the words of Prince Barrowpine, in the plot summary that comes packaged with the game: "Really Magus, you shouldn't go around destroying my illusions like that." Wise words for a critic, Prince, though I am unable to take them to heart.
The game's four continents had randomly generated treasure locations and recruit placements, so it offered near limitless replay value, but also a long freakin' password system. King's Bounty sits atop the 16-bit strategy throne, and is just as addictive as ever.
Raze (Oct, 1991)
King's Bounty is a surprisingly addictive game. There is so much to do and so much to explore that one game is never enough. Luckily for us, New World Computing, the game's designers, have included a passcode option to restart the game exactly where you left off. This is no five minute wonder and will take many long sessions before your finish it - if you finish it. People say that the Mega Drive is just full of shoot-'em-ups, but Electronic Arts are actively trying to change all that - and what a great job they're doing.
Consoles Plus (Sep, 1991)
Complet et facile à manier, ce jeu offre en revanche des graphismes et un son assez limités. Pour les amateurs de jeux de rôle.
King's Bounty is a decidedly different sort of role-playing game. Its unusual money system based on a weekly salary, its self-mapping features, the contract-based bounty system and the large armies yield a game with a lot of depth. However, unlike many role-playing games, this one is more a treasure hunt than an unfolding story.
Un jeu qui m'a vraiment marqué, ce n’est pas hyper beau, mais sur le plan stratégique c'est varié, au niveau du challenge c'est sympa et puis les jeux de ce genre ne sont pas vraiment légion sur console. Je le recommande très chaleureusement si vous appréciez la stratégie au tour par tour ou si vous êtes fan de la série Heroes of might and magic. Sus au sceptre et mort au Vilains !!!!
A few minor complaints: the most significant was the terrible music that plays over and over. Fortunately, that can be shut off. I found that King's Bounty was best played with the TV turned down and the stereo turned up. The graphics won't blow you away either, but overall, they work well with the theme. Also be aware that this is a "password save" game, and the password is 56 characters long. Unless you plan to play in long sessions, this becomes quite a nuisance. Overall, though, this is a complex (but not complicated) adventure that will keep you thinking for a long, long time.
Mean Machines (Jun, 1991)
I thought this was going to be an average RPG, but in fact it's not at all bad. I especially like the straightforward combat system, and though the graphics are hardly likely to win any awards, they do convey all the information. I'm not sure that this will sell too well (considering the hefty price tag), but I like it anyway. The only thing you should watch out for is the compatibility problem with Japanese Megadrives, so think twice before buying if you don't own an official machine.
Trotz farbloser Figuren und nöliger Quäktöne machen die anfängerfreundliche Reise durch das Burgenland ordentlich Spaß. Vier Schwierigkeitsstufen und ebensoviele Charaktere stehen zur Auswahl zu einer öden Vorstellung über Führungs-, Kampf- oder Zauberkraft Eurer Figur entscheidet. Zudem werden manche Landschaftsdetails bei jedem Neuanfang anders aufgebaut: Spielstoff also für zahllose Stunden, nur etwas teuer.
Video Games (Jun, 1991)
King‘s Bounty ist ein ungewöhnliches Spiel, das - obwohl einfach in der Bedienung - einiges an taktischem und strategischem Geschick verlangt. Einsteiger sollten auf jeden Fall über gute Englischkenntnisse verfügen, um sich mit “Villains“, “Spells“ und “Siege Weapons“ anzufreunden. Technisch ist das Spiel bestenfalls Mittelmaß: Die Soundeffekte sind spärlich, die Grafik über weite Strecken unspektakulär. Zum Glück ist das ansprechende Spielprinzip mit allerlei originellen Ideen angereichert. Truppen kann man so z.B.. offiziell im Königsschloß kaufen, in versteckten Monsterhöhlen aufspüren und anheuern oder sogar mit Zauberkraft in die eigenen Reihen zwingen. Die Menüs und Statusleisten sind übersichtlich, was man vom nervigen (da mehrzeiligen) Paßwort leider nicht behaupten kann.
Power Play (Sep, 1991)
Das etwas ungewöhnliche Strategie- und Rollenspielgemisch beim Fantasy-Modul "King's Bounty" hinterläßt auch auf dem Mega Drive einen angenehmen Eindruck. Ihr steuert einen Helden auf der Suche nach einem magischen Zepter durch Fantasy-Ländereien, rekrutiert Monster, sammelt Schätze und löst kleinere Aufträge.
Dragon (Nov, 1991)
This conversion is actually better than the computer version, with crisper graphics fully utilizing the Genesis' capabilities. One problem we had with this version involved a password save that was 56 characters long. Additionally, not only does it take a few minutes to reload your game, it doesn't always save everything you want saved. When you return to a game, you start at a predetermined spot, but we found that our leadership rating was not at the same level it was when we saved the game. You could enter combat and without warning find out that all of your troops are out of control because of your lowered leadership rating. This adventure would definitely have a five-star rating if Electronic Arts had used a battery back up instead of the password save.
Legendra (Dec 18, 2002)
Au final, King's Bounty est loin d'être une daube. Certes, le jeu possède plus de défauts que de qualités mais il sera un bon divertissement pour ceux qui voudront s'y essayer... principalement les fans des Heroes qui voudront découvrir le précurseur de leur série fétiche.
Play Time (Oct, 1991)
KING‘S BOUNTY ist ganz nett,...moment..., eigentlich ist es ziemlich langweilig. Für ein gutes Adventure scheint zwar alles vorhanden zu sein, trotzdem wollen Spannung und Abenteuerlust nicht so recht aufkommen. Die Kampfszenen dauern unendlich lange und gehen mit der Zeit ziemlich auf den Wecker. Spielabläufe wiederholen sich ständig, sind vorraussehbar, planbar. Die Grafik, na- ja. Der Sound: dudeldu! Wahrlich keine besonders dolle Werbung für Electronic Arts.
Retroguiden (Oct 22, 2011)
Idag framstår King’s bounty som ett ganska mediokert strategispel. Det största problemet är spelbalansen som gör spelet onödigt svårt, speciellt i början. Lägg därtill att striderna, som ju får anses vara ett strategispels mittpunkt, är långt ifrån den rika upplevelse det blev i den efterföljande HoMaM-serien.