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User Reviews

There are no reviews for the Genesis release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.2
Gameplay How well the game mechanics work and the game plays. 3.5
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.0
Overall User Score (8 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Electric Playground (Jan 10, 1996)
It doesn't get much better than this. 29 NBA teams, including the Grizz and the Toronto Raptors; the ability to create players (and put in real NBA players that couldn't be in this game because of licensing agreements); on-the-fly play calling, including animated diagrams of the plays and a whole new appreciation for the smallest details of the best sport on the planet, like charted shot summaries, rebound tip-ins, cross over dribbles and power slams. I've said it before and I'll say it again (even though I'm not getting a penny from the NBA), "I Love This Game!"
GamePro (US) (Dec, 1995)
For the true NBA fans who can't get enough of a good thing or the first time b-ball sim buyer, this game's a must. Those who already have Live '95 should rent this cart first to make sure the added options are worth the '96 season-ticket price.
Between the Super NES and Genesis versions, it's business as usual. The Genesis suffers from fewer bouts of slowdown and the lower color palette actually gives the game a more realistic look. With its bright, almost pastel, colors, the SNES iteration looks more like a cartoon. Both have the same AI issues, but that doesn't mean this isn't the best 16-bit basketball game ever made.
Mega Fun (Dec, 1995)
Es ist erfreulich, daß EA endlich das sechsknöpfige Joypad mit ins Gameplay einbezogen hat, wobei die Tastenausnutzung nicht nach meinen Geschmack ausfiel. Statt strategische Maßnahmen, die eh' nur für absolute Basketball-Puristen geeignet sind, wären neuartige Aktionen, wie beispielweise die übliche Steal-Ballabnahme - siehe Super Nintendo-Version - meines Erachtens wichtiger gewesen. In punkto Technik hat sich wenig verändert: Während die Nintendo-Variante sanftere Farbübergänge und etwas größere Sprites bietet, kontert das Sega- Pendant mit kräftigeren Farben und etwas mehr Spieldynamik. Die Dig-Soundkulisse überrascht zudem durch seine Live-Atmosphäre; Fehler werden gnadenlos ausgebuht, bei spektakulären Dunks gibt's Szenenapplaus sowie eine kleine Hip Hop-Einlage über die Stadium-Anlage. Ansonsten spielt sich die ganze Dribbelei nach wie vor wie aus einem Guß, diesmal jedoch mit einem taktischen Anspruch und technisch gesehen eine Idee besser.
Video Games (Dec, 1995)
Wer eine möglichst realistische Basketballsimulation sucht, wird mit NBA Live‘96 erstklassig bedient. Die neuen Animationen sorgen für noch mehr Abwechslung auf dem Court, erstmals könnt Ihr Spieler ein- und verkaufen und in Euer Dream-Team einbauen. Mit dem unglaublich detaillierten Statistikteil läßt sich jedes Match genauestens analysieren und eventuelle Schwächen in Eurem Spiel erkennen. Die Steuerung reagiert exakt auf jeden Befehl, die vom Computer kontrollierten Teamkollegen bewegen sich intelligent und ermöglichen so realistische Spielzüge. Auch die exzellenten Soundeffekte und die Musik lassen keine Wünsche offen. Bleibt zu hoffen, daß uns Electronic Ade demnächst mit ähnlich geglückten 32-Bit-Umsetzungen erfreut.
Overall NBA Live 96 is a great basketball title for the Sega Genesis. The inclusion of so many players is really an incredible feature. A few improvements in sound, graphics, and computer defense would be useful but they don't hurt too much.
70 (Jul 02, 2018)
The difficulty is a little harder depending on the difficulty chosen, but there’s a good balance here between being fun and challenging. There is just enough to make you think about getting Live ‘96, but the lack of additional features does hurt it a little bit. You’re still getting a solid game overall, though. I’m not fully recommending NBA Live ‘96 but do check it out. Like the rest of the series, it’s pretty common and inexpensive. While I would put Live ‘97 over this iteration, since it does play things a little safe, that’s not always a bad thing. Live ’96 is still a clutch game you can get plenty of enjoyment out of.
The Video Game Critic (Jun 17, 2006)
The new "digitized" crowd noise that's so loaded with pops and static that it's practically unbearable! Even the soundtrack sounds coarse and unpleasant. Otherwise NBA Live 96 offers the same fast, frenetic action as its predecessor, although the framerate seems a bit less smooth. The players look slightly more refined, and new moves include a spin move for more agile players. Other minor additions include more play strategies, trivia questions between periods, and the ability to create your own player. One reader informed me that the create-a-player feature has an "easter egg" of sorts. Should you try to create an unlicensed player like Jordon or Barkley, their statistics will "magically" appear. Other than that there are the usual quirks, like the CPU's uncanny ability to toss up full-court three-pointers as the clock winds down. NBA Live 96 provides the same up-tempo style of basketball fun the series is known for, but I prefer the 95 version.