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ESRB Rating

User Reviews

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Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.0
Gameplay How well the game mechanics work and the game plays. 3.1
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.4
Overall User Score (13 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80 (Oct 03, 2011)
While The Ooze isn’t quite a classic of the Genesis/Mega Drive library, it is one of those not-so-well-known little gems that can be found if you look hard enough. The game is easily found enough on eBay and other places online to warrant checking it out for yourself, which you should wholeheartedly do. Keep in mind, however, that this is one challenging, and occasionally frustrating game that really does deliver the goods in terms of what we all look for in classic 16-bit Genesis gaming. It’s a shame that Sega Technical Institute as we all knew it didn’t stick together for too long as the years after the release of The Ooze crept along (I for one would have loved a sequel), but this game alone is just a sample of the impact that they had not only on the Genesis, but on Sega’s legacy as a whole.
The Ooze is not the kind of game you'll run around your neighborhood screaming about; it's not nearly gross enough to stoke controversy, and it's not pretty, groundbreaking, or violent enough to warrant rioting in the streets. It's just a quietly original, unassuming little game that you'll find yourself playing more often than you may have originally intended.
Mean Machines (Jan, 1996)
Had the possibility of being an inventive game, but has fallen flat on a few important areas. Still good for the price.
Game Players (Oct, 1995)
The Ooze may not be the best game around, but at least it's something different and that should be applauded.
The Video Game Critic (Jun 05, 2008)
The stages also tend to be very maze-like and unimaginative, with generic switches used to open new areas. The first stage is a toxic dump that's crawling with snail-like creatures, burrowing claws, and scientists armed with flamethrowers. Pressing the A button initiates a punch, but it's hard to control, especially when your ooze becomes large. Pressing B lets you "spit" a distance, but that causes you to lose mass. The ooze effects are nice, but it gets tiresome to sit through time-consuming screens which slowly form the words "1 life left". A quirky soundtrack plays throughout the game, and nice audio effects clearly convey splattering fluids and bloodcurdling screams. There's no password feature, so you'll always need to restart from the beginning. There are some good ideas here, but the Ooze never quite gels into a fun game.
GamePro (US) (Nov, 1995)
Oozing with mediocrity, this game never delivers anything worthwhile or worth buying. The Ooze should crawl back into the sewer.
What the heck is this? Okay, I like the concept. It's new, but the game just doesn't do it for me. The graphics and sounds are first generation and the story doesn't work. The enemies are pixelated with no features. The blob effect is done fairly well, but it is very choppy and controlling your mass gets very tough. Things move slowly, too. Most importantly, The Ooze is not even fun to play. It seems more like work than a game. If this is the last frontier of 16-Bit, I bid thee farewell.
The Game Hoard (Sep 15, 2017)
The Ooze does not stand amongst the worst of the worst, but it is still needlessly difficult, poorly structured and designed, and does not make good use of its admittedly intriguing concept while also squandering a pretty decent tone and visual theme.