Predator 2 Reviews (Genesis)

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69
Critic Score
100 point score based on reviews from various critics.
3.0
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.1
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (9 votes) 3.0


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
86
Sega Force (Mar 18, 1993)
Det som i början verkade vara ett halvtråkigt spel blir senare riktigt trevligt. Predatorn börjar dyka upp mer och mer ju längre man kommer, och det är en välsignelse när man har tröttnat på att skjuta av de vanliga, tråkiga gubbarna som står i ens väg och bara tigger om att få ett blåbär i pannan. En sak som verkligen får mig att mysa, är att varje level har en viss kod, d.v.s. du behöver inte spela igenom hela jämra spelet så fort du har oturen att dö, du knappar bara in just din favvobana eller den level som du sist höll på med.
80
Mean Machines (Oct, 1992)
A fine blasting game which should appeal to all mass carnage and destruction fans.
80
Game Zero (Jan, 1993)
I like a game with a good body count. Definitely a member of the Smash TV/Total Carnage genre of games, Predator 2 sported more than its fair share of blood and guts. While not entirely unique in concept, extra challenge was added to the game by the limited number of hostages the Predators were allowed to blast into bite-sized morsels. The digitized movie frames at the beginning of each level were a nice touch.
80
Though you may not have heard of it in discussions about classic Genesis games, rest assured you'll get a quality experience from Predator 2. If you've ever felt the pressure in Smash TV or the classic Robotron, you'll feel even more at home here. Action games rarely reach this pinnacle and the only thing that may distract players is the awkward control scheme.
77
Play Time (Dec, 1992)
Grafisch ist einiges los, denn es wird fleißig mit digitalisierten Bildern gearbeitet und über Spritemangel kann auch keiner klagen. Beim Sound gibt’s mittelmäßige Rockstücke mit jaulenden Synthie-Einlagen, mit denen der SF-Bezug wohl hergestellt werden soll. Die FX schneiden da etwas besser ab. Bemerkenswert ist noch der weise Entschluß ein Passwortsystem zur Levelanwahl beizusteuern sowie die Option, daß der Rechner für Euch jeweils die optimale Waffe aussucht. Also, es gibt doch noch akzeptable Filmumsetzungen mit Spielspaß für mehr als fünf Minuten.
72
GameFan Magazine (Oct, 1992)
Take Smash TV and give yourself the freedom to move around and you've got Predator 2. While not a bad game, I found it to be a little too average from beginning to end. The best part was watching the hostages get toasted!
50
Just Games Retro (Mar 18, 2007)
The original Predator is memorable in creating an enduring sci-fi villain with a rather fresh twist. He's not a mindless drone or persistent robot, no, he's a fairly clever intergalactic hunter with humans as his prey. Predator 2 hasn't handled the test of time quite as well, and is remembered mostly for its odd casting of Danny Glover in the hero role, and the scene where Gary Busey gets sliced in twain. Predator 2 the game is the expected cash-in of equivalent quality.
40
Sega-16.com (Nov 24, 2008)
While many times the little details can turn a good game into a great game, a noticeable lack of them are often enough to turn a mediocre game into a bad one. Definitely part of this latter group, Predator 2 suffers from the same affliction that plagues most modern licensed games: laziness. Although Perfect 10 Productions took a step in the right direction by creating the game as a top-down shooter when side-scrolling platformers were en vogue, their entire project was scuttled by primitive graphics, terrible music, and tedious, frustrating gameplay. A bit more effort could have produced a game nearly on par with the film that inspired it, but instead it plays almost as a sneering taunt towards the series before it was absorbed completely into the Alien franchise.