P.T.O.: Pacific Theater of Operations Reviews (Genesis)
There are no reviews for this game.
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.6|
|Effectiveness||How effective a game is to teaching. This genre is only used for games with the genre Educational.||3.6|
|Gameplay||How well the game mechanics work and the game plays.||3.4|
|Graphics||The visual quality of the game||3.2|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.8|
|Sound / Music||The quality of the sound effects and/or music composition||3.4|
|Overall User Score (5 votes)||3.5|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Game Players (Oct, 1993)
Not quite up to the standards of Koei's other historic simulations, but armchair admirals will get a kick out of this warfare game involving the Pacific Campaign in WWII.
Electronic Gaming Monthly (EGM) (Aug, 1993)
It's decent but not my bag.
Computer Gaming World (CGW) (Dec, 1993)
On the positive side, P.T.O. is an ambitious design for a 16-bit machine. Players who elect the campaign option are in for a solid 200-300 hours of play time - more than can be had from any other comparatively priced cartridge. Further, no two campaigns play the same; so the actual play value extends beyond these figures to the limit of the player's interest. As stated earlier, this product blurs the traditional distinction between video game and computer programs. It is a welcome loss of vision however, and one will willingly go blind to the stereotypes if P.T.O. establishes a new trend in video gaming.