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Risky Woods (Genesis)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.
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Unusually for Electronic Arts in the early 90s, this was a platform -shooter game with little or no adventuring or strategy elements. The game scrolls sideways, and has sections where precision jumps are required, either to clear rivers or collect bonuses. You carry a dagger to deal with the enemies, and must avoid contact with them. When killed, they leave coins to be collected - these are spent in the shop sections. Death loses you most of your coins, but they can usually be retrieved if they land on solid ground - making it better to be killed in combat than by drowning.


Risky Woods Genesis amidst the action!
Risky Woods Genesis time out..
Risky Woods Genesis the quest's map
Risky Woods Genesis collecting coins give you armour

Promo Images

There are no promo images for this game

Alternate Titles

  • "邪神ドラクソス" -- Japanese spelling
  • "לוחמי המערות" -- Hebrew spelling
  • "Jashin Draxos" -- Japanese title

User Reviews

There are no reviews for this game.

Critic Reviews

Sega Force Jul 08, 1993 81 out of 100 81
Play Time Apr, 1993 75 out of 100 75
Mean Machines Dec, 1992 74 out of 100 74
Video Games Jan, 1993 63 out of 100 63 Apr 28, 2011 6 out of 10 60
Electronic Gaming Monthly (EGM) Mar, 1993 16 out of 40 40


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  • Risky Woods was the last title developed by Dinamic Software before falling into bankruptcy.
  • The Genesis/Mega Drive version was the first Spanish game to be ported to a console system.

Amiga graphics

The Amiga version of the game featured parallax scrolling with 16-colors in the back layer, which is quite an technical effort. The background was not implemented with the Amigas build in parallax scrolling possibilities, as this would not have allowed so many colors for the background -- other games with parallax scrolling featured 2 or 4 colors in the background, but these colors are usually changed in certain lines of the screens, creating the impression of more colors. Risky Woods work with an extensive Copper list (one of the Amiga custom chips), to create the complete background with sprite multiplexing (the limited amount of hardware sprites is constantly reused and synchronized with the cathode ray beam). This technique was very rarely used in commercial games.
Sources: Interview with developer Ricardo Puerto, Codetapper article about the sprite technique of Risky Woods
Syed GJ (1579) added Risky Woods (Genesis) on Jul 27, 2002
Other platforms contributed by Luiz Pacheco (1305), Kohler 86 (7965) and Katakis | カタキス (40585)