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While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik.

Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn, and one of his rare appearances in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right.

Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five in each section. As usual, when Sonic destroys one badnik, an animal leaps free from its insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens. Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings.


Sonic 3D Blast Genesis thats Knuckles, find him or Tails, and if you have enough rings, you get to try out the bonus stage..
Sonic 3D Blast Genesis PAL title screen
Sonic 3D Blast Genesis bonus stage: collect rings, avoid spikes
Sonic 3D Blast Genesis A monitor?

Promo Images

Sonic 3D Blast Screenshot
Sonic 3D Blast Screenshot
Sonic 3D Blast Screenshot
Sonic 3D Blast Screenshot

Alternate Titles

  • "Sonic 3D: Flickies' Island" -- European title
  • "ソニック 3D フリッキーアイランド" -- Japanese spelling

Part of the Following Groups

User Reviews

Craptacular MegaMegaMan (2285) unrated
Action attilathehun (4) 5 Stars5 Stars5 Stars5 Stars5 Stars
Not a fantastic game. Weston Sharpensteen (32) 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars

Critic Reviews

Hobby Consolas Nov, 1996 99 out of 100 99
Mega Force Nov, 1996 91 out of 100 91
Power Sonic 2014 9.1 out of 10 91
Mega Fun Feb, 1997 82 out of 100 82
Computer and Video Games (CVG) Nov, 1996 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Entertainment Weekly Dec 13, 1996 B 75
Electronic Gaming Monthly (EGM) Nov, 1996 29 out of 40 72
Sega-16.com Dec 18, 2004 6 out of 10 60
Retro Game Reviews Feb 26, 2016 6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars 60
The Video Game Critic Sep 09, 2001 C- 42


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The Flicky characters are based on an arcade game of the same name.

Sonic X-Treme

The game was set to be a "safety net" for the Saturn in case of Sonic X-Treme failing to pass the production stages. It did, and so Sonic 3D became the only platformer appearance of the blue hedgehog in Sega's 32-bit console.

Version differences

The bonus stages are different between the three versions. In the Mega Drive version, you travel across a bridge collecting Rings while avoiding spike balls. In the PC version, you move along a halfpipe, again collecting rings and avoiding spikes. In the Saturn version, you travel across a polygonal tube, which has spike balls, speed boosters, a whirling tube, springs, bottomless pits, and (of course) rings.


  • Electronic Gaming Monthly
    • March 1997 (Issue 92) - Genesis Game of the Year runner-up + Genesis Game of the Year (Readers' Choice)
Information also contributed by AxelStone and Luis Silva
Syed GJ (1577) added Sonic 3D Blast (Genesis) on Jun 07, 2002
Other platforms contributed by Archagon (113), Kartanym (12705), Sciere (814188) and Foxhack (31833)
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