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Outside of some nice-looking environments and fantastic music, Sorcerian didn’t immerse me beyond the menu portions. The character customization options are fantastic, so it’s easy to lose lots of time building the Ultimate Party. Once you start up a quest and actually use the characters, however, the game loses its appeal. Combat is awkward. The environments, while pretty, are too large and empty. And outside of fighting enemies and trying not to get lost, there’s not a whole lot to do. Falcom’s attempt to blend the contradictory worlds of text-based RPG and side-scrolling action is admirable, but late 80s technology could only take their ambition so far. Sorcerian plays like two games in one, and only one of them is worth experiencing.
I'm not sorry I tried out Sorcerian, nor do I regret the mesh of action and RPG elements that Falcom was going for with it. If anything, I regret not being able to enjoy it more fully due to the language constraints. The game is still playable in patched form though, and I recommend anyone who's a fan of Falcom or just even curious to at least try it out. There are worse ways to spend an afternoon.