DescriptionStar Control is a science-fiction wargame which pits the forces of the Alliance of Free Stars against those of the predatory Ur-Quan Hierarchy. The games are designed so that you can ease into play, familiarizing yourself with menus, options and player controls. The Alliance and Hierarchy each possess different types of warships. Each vessel has its own maneuvering and firing characteristics, plus a unique special power that you can employ when circumstances dictate.
The game has two modules: the Melee, in which you can simply blast the computer or another player to smithereens using one of 16 different ships, in either Hierarchy or Alliance fleets; or, should you wish for a more challenging game, lets you play one of 9 preset scenarios.
- "starcon" -- Common abbreviation derived from DOS executable
Part of the Following Groups
There are no reviews for the Genesis release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Computer and Video Games (CVG)||Jul, 1991||90 out of 100||90|
|Mean Machines||Jul, 1991||86 out of 100||86|
|Sega-16.com||Aug 14, 2006||8 out of 10||80|
|Digital Press - Classic Video Games||Sep 26, 2005||8 out of 10||80|
|Play Time||Oct, 1991||75 out of 100||75|
|Raze||Oct, 1991||70 out of 100||70|
|Power Play||Oct, 1991||68 out of 100||68|
|Video Games||Mar, 1991||67 out of 100||67|
|ASM (Aktueller Software Markt)||Sep, 1991||6 out of 12||50|
|The Video Game Critic||Oct 27, 2007||F||0|
There are currently no topics for this game.
InspirationThe "special thanks" in the manual list off an equally large number of sci-fi authors whose work in some way influenced the game. It's fairly rare for game designers to be so rigorous in documenting their inspirations.
ReferencesThe vast majority of captain names in the game were taken from various famous and semi-famous sci-fi sources. (far too many to list here. For example, there's a Syreen Captain Alia (from Dune) and an Earth Captain Pike (from Star Trek))
TitleFrom almost the very beginning of his video game design career, Paul Reiche III has revisited the theme of pitting varied teams of carefully balanced but widely varied opponents against each other, first in 1983's Archon and most recently in 1998's The Unholy War (and its Japanese analogue, Little Witching Mischiefs).
Star Control also falls in the middle of this chain, and its heritage is plainly spelled out phonetically in its abbreviation:
- Computer Gaming World
- November 1996 (15th anniversary issue) – #127 in the “150 Best Games of All Time” list
Related Web Sites
- ComSim Central (Info on getting the game, and lots of scenarios for the full game.)
- The Dot Eaters (The Dot Eaters: Videogame History 101 An extensive history of videogames, including computer games and the work of Paul Reiche and Freefall Associates.)
- The Pages of Now and Forever (This site could perhaps be called the heart of the Star Control fan movement on the 'net.)