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User Reviews

There are no reviews for the Genesis release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.5
Graphics The visual quality of the game 3.4
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.5
Overall User Score (11 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The in-game graphics are nothing to shout about, but the sound is excellent. Indeed, a lot of the games turned into a bizarre version of "Name That Tune", or rather "Name That Sample"! Star Wars and Star Trek have both been sampled here, and the end result is excellent. One-player mode isn't really that bad either. The full strategy game is quite compelling, and the option to play either side is rather original. Not a lot of Megadrive games have really impressed me lately, but Star Control is a game that's well worth a look.
Mean Machines (Jul, 1991)
In the two-player head-to-head stakes, this takes first prize. It's brilliant fun taking on another human player and using cunning, skill and tactics to take out his fleet. Many of my lunchtimes (and beyond) have been taken up with very noisy mega-battles with Gary Harrod! Playing it on you just isn't anywhere near as much fun - even the excellent presentation, brilliant sampled sound effects (see how many old b-movie sounds you can identify!) and a weirdo strategy game don't help. I think it's simply because you can't turn to the Megadrive and shout gleefully at it when you've just wiped out its best ship! So think long and hard before you buy this game - if you've always got a second player to kick ass with, it's highly recommended. Solo players just won't get value for money out of the product.
80 (Aug 14, 2006)
Despite the complaints, Star Control remains a fantastic game and a blueprint for what many would call one of if not the best game ever, Star Control II. The gameplay is superb in its simplicity, and the wide variety of ships allow for numerous strategic possibilities. Though you won't find twelve megabits of graphics or music on the cartridge, mastering each ship and taking on others in the melee mode is terrific fun, making for a Space War-style “fighter�? with arguably more depth with just three buttons than Street Fighter II did with six. The strategy portion is just the icing on the cake.
Truth be told, this game is really a 16-bit, 12 meg, 1990's version of the Atari classic, Space War! Overall, this is a very enjoyable game. It was the two-player action that hooked me. I also admired the way the programmers incorporated a "personality" into each craft. Furthermore, the packaging is exceptional. The box contains well written documentation, a separate booklet describing the alien races and their ships (which is HIGHLY enjoyable and perhaps necessary to figure out what some of the ships are doing when they are attacking you) and an innovative advertising gimmick for Ballistic's games in the form of collectible cards. Check out Star Control - it's worth a good long look.
Play Time (Oct, 1991)
STAR CONTROL mag auf den ersten Blick als ein furchtbar primitives Spiel erscheinen. Die Actionsequenzen sind nicht gerade das, was man von 16Bit erwarten kann. Vertieft man sich aber etwas in die geschaffene, umfassende Welt zeigt sich, daß das Spiel von seiner guten Durchdachtheit lebt. Dazu tragen auch das Handbuch mit seinen ausführlichen Erklärungen über die verschiedenen Rassen, deren Schiffe und Eigenarten, sowie die einfache Benutzerführung in den strategischen Szenen bei. STAR CONTROL mag seinen Besitzer ziemlich lange am Bildschirm fesseln.
Raze (Oct, 1991)
Star Control is not the same game you may have seen on the PC. This version has certainly been, er, simplified. Admittedly, it now has far greater appeal, but those expecting a deep, complex game will either disappointed (if they're a strategy fan) or happy (if they're not) that they can now get their hands on a playable version of Star Control. There is certainly no other game like this on the Mega Drive, and that alone should warrant at least a look.
Power Play (Oct, 1991)
Das Strategiespiel mit Actioneinlage wäre ja nicht schlecht, wenn man nicht die Amiga-Version ohne Änderungen aufs Mega Drive übertragen hätte. So bleiben Ruckel-Scrolling, winzige Sprites und digitalisierte Soundeffekte, wo es "normale" Mega-Drive-Effekte auch getan hätten - klar, daß die Cartridge dann 12 Mbit verschwendet.
Video Games (Mar, 1991)
Abseits aller technische Kritik ist Star Control ein interessantes Modul für Strategiefreunde. Das Spiel ist komplex und ausgefeilt, trotzdem leicht zu lernen und macht auch nach Wochen noch Spaß. Wenn Sie die lahme Technik nicht stört, sollten Sie mal reinschauen.

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Zusammenfassend kann man nur feststellen, daß diese schlaffe Mischung aus Action und Strategie ihr Geld nicht wert ist.
The Video Game Critic (Oct 27, 2007)
Unfortunately, most of your ships have all the maneuverability of a bathtub, with super wide turn radiuses that will make you absolutely miserable. I like how the screen zooms in when the ships are close together, but it's cheesy how ships bounce off stars and planets like pinballs! I may not fully grasp the strategic aspects of Star Control, but I know the shooting action sucks, and that's half the game right there. I suspect this was originally a PC title due to sparse sound and graphics that appear to have been designed for a higher resolution display. For brainiacs who overcome Star Control's ample learning curve, the game offers plenty of options, including the ability to let the CPU control the strategy or melee portions for you. Personally, I'd just as well have it do both, and then turn itself off when it's done.