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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
3.3
Overall User Score (9 votes) 3.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
83
Video Games (Apr, 1995)
Absolutely frightening, my dear! Selten hat mich ein Spiel so in den Sessel gefesselt wie Warlock. Diese unvergleichlich gruselige Musik, die Euch einen Schauder nach dem anderen über den Rücken ja gen wird, in Kombination mit dem ebenso hinterhältigen wie schockermäßigen Leveldesign, läßt Euch nicht eher das Joypad ins Korn werfen, als bis der Sohn des Bösen zu Staub zerfallen ist. Doch sollten nur etwas erfahrenere Konsolen-Krieger die Herausforderung annehmen, denn bisweilen zermürben Euch wahrhaft ultraschwere (aber nicht unfaire!) Stellen.
82
Sega Force (Mar, 1995)
Jag hade mycket roligt under testandet av detta spel och kan rekommendera det till er som vill ha ett hyfsat plattformsspel med ingredienserna magi, fantasy, skräck och hjärnbryderi. Ett engagerande och bra spel nästan i klass med Castlevania.
72
Mean Machines (Apr, 1995)
A crap-looking veneer hides a very challenging platformer. If you fancy something a little different give it a whirl. But, be warned, it can get frustrating...
70
Overall, I thought the game needed a little more evil. And though the Genesis version didn't look quite as good as the Super NES version, it was still an all-right game.
70
GamePro (US) (Apr, 1995)
Fans of horror games might war to the final fight. But if you're looking for a chilling challenge, look elsewhere. Warlock the game is like Warlock the movie: a decent rental on a stormy night. But worth buying? Now that's scary.
69
GameFan Magazine (May, 1995)
Warlock is a game with good control, decent challenge, nice animation and little else. The levels are some of the most repetitive in recent memory, graphics are passable but unspectacular and the music is downright annoying at times. Too add insult to injury, the ending was basic, short and boring. Good movie though.
51
Play Time (Apr, 1995)
Das gesamte Gameplay wirkt antiquiert, ideenlos und in einigen Szenen unfair hart. Da auch Grafik und Sound alles andere als zeitgemäß ausfielen, bleibt unter dem Strich nur ein Platz im Mittelfeld übrig.
46
Mega Fun (Apr, 1995)
Obwohl auch Mega Warlock alles andere als Begeisterungsstürme hervorruft, entpuppt es sich dennoch als eine Spur besser als das SNES-Pendant. Dies liegt vor allem daran, daß deutlich weniger unfaire Stellen vorhanden sind und die technische Ausführung für MD-Verhältnisse minimal besser gelungen ist; alles in allem trotzdem fast genauso überflüssig.
30
Sega-16.com (Apr 14, 2008)
Honestly, just forget Warlock. With such frustrating controls, insane difficulty, and a forgettable story, its not even worth a dollar. Even though the graphics and sound are great, the gameplay destroys what could have been a great game. I guess its true, movie-based games sucked even in the 16-bit era.
16
The Video Game Critic (Aug 15, 2003)
The graphics are high caliber, and some of the monsters look truly frightening. A creepy organ plays a haunting refrain in the background. The unique health meter is in the form of a head that loses flesh with each hit. In terms of presentation, Warlock has a lot going for it, so it's a shame that the game plays so poorly. Although you can hurl "magic blasts" and an orb that acts like a boomerang, these can only be aimed at certain angles, and it's hard to hit advancing monsters. This problem is aggravated by numerous cheap hits and monsters that materialize from out of nowhere on both sides of you. Most players will give up in frustration and miss out on most of the great visuals Warlock has to offer.