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Whip Rush Reviews (Genesis)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.7
Overall User Score (6 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80 (Jun 04, 2009)
So where do we stand with Whip Rush? As I said, it doesn't have any glaring faults, but it does suffer from some of the "me too" syndrome that was building up around the time of its release. The graphics are a bit simple, and the levels aren't anything new, but the music is great, the gameplay is solid with some originality added to the weapon satellites, the stages themselves are designed well, and over all, it's a fun game. It even won an award back in its day. As such, I can't call the game average, nor can I call it the best thing on the Genesis. What I can say, is that if you enjoy shmups, give this underdog a try. Its few minor shortcomings don't overshadow what it ultimately is... a good game.
Being able to vary the ship's speed (any of eight settings) at any time is a nice idea, but in practice it should've been reserved for the title screen quite easy to accidentally change speed and find yourself moving faster or slower than expected - both can be fatal. Playability's high and the switching scrolling direction keeps the action fresh. Best, though, are opposing ships' names, including Sandwich Man, Master Braster (not a misprint!), Unsociable and Bitch!
Tilt (Sep, 1990)
Graphismes, animation et bruitages font vraiment honneur à la machine. Whip Rush est un bon programme que j'ai d'autant plus apprécié que la Megadrive n'est pas encore saturée de ce type de jeu.
Power Play (Jul, 1990)
Whip Rush ist ein fast tadelloses Ballervergnügen, an dem vor allem Joypad-Profis ihre Freude haben. Der Schwierigkeitsgrad Ist zwar einstellbar, aber selbst in der leichtesten Stute wird Euer Reaktionsvermögen aufs höchste beansprucht. Allerdings ist jede Stelle und jeder Obermotz mit der richtigen Extrawaffen-Kombination zu knacken.
Whip Rush bietet ‘ne ganze Menge interessante Features, viele verschiedene Waffen, einstellbare Geschwindigkeit, nette Backgrounds, kommt aber trotzalledem nicht an das Megagame Thunderforce III (siehe ASM Special Nr. 8) heran. Für Ballerfreaks aber durchaus zu empfehlen - mir hat‘s Spaß gemacht.
Whip Rush comes close, but in the end it simply misses the mark. The main ship controls in an awkward fashion that makes it difficult to fight in two directions. The game has all the expected Bosses and backgrounds, but they just don't have the crisp edge.
Vous l'aurez compris, Whip Rush n'est pas le jeu du siècle mais offre un challenge sympathique et un fun immédiat pour ceux bien sûr qui sont sensibles au style shoot them up. Bien meilleur que des concurrents comme Curse ou Truxton sur la même console, je suis tombé sous le charme de ce petit jeu. À essayer.
Sega Does (Sep 13, 2016)
Our time together is complete, Whip Rush. You have crappy power-ups, speed control, and a title that reminds me of a frosty Sonic beverage. Even with that information, I will likely forget I played you within a week or two. Man can not live by sugar alone.
50 (Sep, 2003)
Technisch gesehen beinhaltet Whip Rush nichts besonders Innovatives. Unser Raumschiff ist meiner Ansicht nach hässlich und wirkt ein wenig groß und plump. Mit Animationen sind die Programmierer eher sehr sparsam umgegangen, da alle Bewegungen irgendwie abgehackt wirken. Dies wird vor allem bei den Endgegnern deutlich, die zwar spielerisch interessant, grafisch jedoch katastrophal sind. Die ganze grafische Gestaltung wirkt irgendwie seltsam bunt und teilweise unpassend. Im Großen und Ganzen ist Whip Rush ein durchschnittliches Spiel, das absolut nichts Neues bietet.
So, if you're reading this from the year 2222, slap together a letter to the now fully robotic Digital Press writers and tell them how wrong the developers were back in 1990. Their memory banks probably won't be programmed enough to allow information on "Whip Rush," so you may have some explaining to do. If they were, they'd likely revolt and go on some murderous rampage, killing everything in their path. If that happens, we here at DP sincerely hope you've concocted a ship that can fire out of its butt. Otherwise, you're as screwed as the people playing this game.
The Video Game Critic (Apr 20, 2006)
Frequent power-ups allow you to switch weapons, and you'll learn that certain weapons are far better suited to particular stages. One weapon I hated was the irritating "fire" weapon, which shoots in the opposite direction of where you press the directional pad. By far your best option is the side-cannon attachment that can be repositioned on the fly via the C button. I do like how taking a hit reduces your weapon power instead of destroying your ship outright, and the high score is displayed on the top of the screen, giving you something to shoot for. Some of the music has that vintage 16-bit quality, but much of its sounds like bubblegum pop from the 1980s. In the final analysis, Whip Rush is playable but certainly not one of the better Genesis shooters.