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Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||3.3|
|Graphics||The visual quality of the game||3.7|
|Personal Slant||A personal rating of the game, regardless of other attributes||2.7|
|Sound / Music||The quality of the sound effects and/or music composition||3.2|
|Overall User Score (6 votes)||3.2|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Random Access (Oct 31, 2012)
Wolfchild is one of those games you don't hear much about, even though it was released on not one, not two, but SEVEN different systems. Created by the team that would eventually go on to develop the popular Tomb Raider series, Wolfchild has been left behind in the dust as one of the forgotten titles of developer Core Design, alongside such wonderful historical favourites as "Bubba 'N' Stix" and "Wonder Dog". But unlike those weird anomalies of fun, Wolfchild isn't half bad.
Sega-16.com (Feb 13, 2012)
So what can be said about Wolfchild? Well, it fails to elevate itself to the tier of action platformers like Mega Turrican, Alien 3 and Contra: Hardcorps. It’s not that any one area is game-ruiningly busted, as the control and hit detection are done well. It’s just that it all gets dragged down a bit when everything outside of those areas is added in. Yes, the visuals and music are nice, but the action never really gets intense, and the levels aren’t that interesting in layout and design. It took the potentially cool werewolf premise and did nothing with it, resulting in the game being only a little above a run of the mill action platformer, thanks in part to some extra visual/aural polish here and there. It’s worth playing if you can find it cheap… especially the Sega CD version, which I’d rank a point higher thanks to more being included in the game, and what I find to be the better soundtrack. Just don’t go in expecting a game that rivals the Genesis’ greats in this category.
Electronic Gaming Monthly (EGM) (Dec, 1993)
What do you get when you have a CD-Rom game and take away the CD-ROM? You get a game that's identical to it's predecessor without the CD tunes. Wolfchild isn't necessarily a bad game, but the game's linear 'walk n punch' theme has been seen many times over and the game gets repetitive quite quickly. The ability to mutate into the wolf is neat, but it doesn't help an average game get a higher score.