X-Men 2: Clone Wars Reviews (Genesis)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Excellent Addition and Update to X-Men John McClane (7) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.4
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they're executed 3.7
Overall User Score (23 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Player One (May, 1995)
Pas de doute, X-Men 2 s'avère être le meilleur jeu mettant en scène les super héros. Les fans peuvent s'en réjouir !
GameFan Magazine (Mar, 1995)
Take X-Men 1, intensify it by about 5 times and you've got sequel power: X-Men 2, The Clone Wars. The game still doesn't have the greatest animation or music (although it is much improved), but it does have more special effects, great artwork, huge levels and some truly fierce bosses. If you liked the first one, you should be more than happy with this next generation sequel.
Mean Machines (May, 1995)
X-men 2 captures the spirit and look of the comics better than any previous Marvel license, but plays rather mechanically and linearly in parts.
Jeuxvideo.com (Jan 12, 2011)
Au fond, X-Men 2 : Clone Wars ne propose pas tant de régler un problème, de sauver un monde, mais surtout de jouer et de jouer de nombreuses façons. Le travail manifeste du gameplay et de l'atmosphère en général est impressionnant. Sans révolutionner quoi que ce soit, ce jeu à licence représente une excellente surprise là où la qualité n'est pas souvent au rendez-vous. A moins de ne pas accrocher à la musique électronique ou d'exiger un véritable scénario, difficile de reprocher vraiment quelque chose au titre. Un petit chef-d'œuvre.
Freak (Jul, 1995)
אקס מן II הוא משחק פעולה מצויין שמתעלה לדעתי על משחקים אחרים בסגנון זה. הוא לא מקורי, אבל יש כאן חידושים כמו הדמויות הגדולות מן הרגיל ומגוון התנועות שהעניקו כאן לכל דמות. אלה בתוספת רמת משחק גבוהה ירתקו חובבי פעולה לזמן רב.
No doubt about it, I enjoyed this game heartily. Sega took the license and ran with it, coming up with a game that will have X-Men fans peeing themselves and converting a slew of new comic-book games. Dare we hope for future X-Men games for the Sega CD or 32X? Imagine the possibilities you'd be able to pick from a menu of two dozen X-Men! The game could be huge! Are you listening, Sega?
When it's all said and done, X-Men 2 is likely to help you develop a mutant power of your own -- a mastery of the Sega Genesis control pad.
GamePro (US) (Apr, 1995)
Still, fans of the X-Men will really enjoy the capabilities of their heroes, though tough boss characters like Apocalypse will challenge intermediate gamers. If platform punchers are your type of game, then join this team. "X" again marks the spot.
It's bigger, it's better, it's bolder, it's spicier! It's the sequel to Sega's old X-Men game and it's awesome. Yes, it's a platform game, but it's a fun and interesting platform game. Novel concept, eh? Run around as Psylocke or the other X-Men and defeat the evil schemes of the bad guys. Thin plot aside, it's an enjoyable ride. Cool new moves for each character and some great animation for these incredible heroes. Great gameplay overall. Make sure you use those mutant powers wisely. (So, when is there gonna be an X-Men movie?)
Game Players (Apr, 1995)
With no save feature and fairly challenging gameplay, X-Men 2 could have been a very frustrating title. But with eight lives per player and strategically placed health power-ups, the game stays interesting and enjoyable instead of baffling.
Play Time (Apr, 1995)
Die Technik ist erfreulich (große Sprites, moderne Rhythmen), das knochenharte Leveldesign merklich um Abwechslung bemüht. Nett!
Sega-16.com (May 16, 2005)
Overall there's really not too much to moan about with X-Men 2. People turned off by challenging games need not apply. Everyone else can enjoy a licensed action game that doesn't suck, isn't a pushover, and even uses its source material constructively - a rare breed indeed.
Video Games (Mar, 1995)
X-Man 2 Clone Wars ist zwar nicht aus dem Holz geschnitzt, aus dem Traumspiele sind, aber als Action-Fast-Food für zwischendurch kann man‘s schon durchgehen lassen. An der Animation der sechs Hauptfiguren hätten die Designer aber noch etwas fleißiger feilen können. Dafür, daß sage und schreibe 32 Leute (laut der Anleitung) das Spiel getestet haben und ihnen die etwas hölzerne Gangart der Protagonisten entgangen sein soll, seltsam …! Ich für meine Person würde auf dem 16-Bit-Sektor im Moment eigentlich nur noch in absolute Hitspiele investieren und ansonsten auf die Next Generation-Games sparen.
Mega Fun (Mar, 1995)
Momentan überschwemmen die Marvel-Helden ja regelrecht den Videospielemarkt. Dabei scheinen die Comic-Figuren allerdings streng auf prügellastige Actionspiele abonniert zu sein. Nichts gegen Prügelspiele, aber X-Men 2 reiht sich einfach brav in die Kategorie „Nett, aber alles schon einmal dagewesen“ ein. Positiv ist natürlich, daß die Sprites ordentlich groß gestaltet wurden und das gesamte Drumherum sehr Comic-like rüberkommt. Beim Leveldesign hingegen wurde der Einfallsreichtum mal wieder sehr auf Sparflamme gehalten. Zwar wurden sämtliche Abschnitte anständig durchgestylt, aber eine rechte Begeisterung will beim besten Willen nicht aufkommen, zumal das Game ab dem vierten Level plötzlich sauschwer wird. Fazit: Ein ganz nettes, unspektakuläres Prügelspiel, nicht mehr und nicht weniger.
X-Men 2: Clone Wars is pretty much like the first Genesis X-Men game, except there are more characters to choose from, each with diversified attacks. Yet, the game suffers from generic sound effects and other sub-par elements (not to mention that goofy, mandatory introduction stage). Granted, there are several attacks and techniques to master, but the game never seems to come alive, despite a few cool (not to mention huge) bosses and challenging levels.
The Video Game Critic (Jul 18, 2000)
Although released four years after the first Genesis X-Men, this cartridge managed to atone for many of its predecessor's sins. First, the graphics are MUCH improved. The characters are larger, sharper, and more detailed. The music is menacing, and the sound effects are high quality. The stages are more interesting, including a snow stage in Siberia. Although there's still plenty of jumping, the platforms are larger and much more forgiving. Your special moves are no longer limited, allowing you to be more aggressive. You can choose between Wolverine, Cyclops, Gambit, Nightcrawler, Beast, Psylocke, and even the evil Magneto(?!). Unlike the first game, you cannot switch characters during a mission. X-Men 2 is a much better game, but it's still very difficult, and there aren't any checkpoints.