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Zero the Kamikaze Squirrel Reviews (Genesis)

Genre
Perspective
Visual
Pacing
Gameplay
Interface
Setting
75
Critic Score
100 point score based on reviews from various critics.
3.3
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be -
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 2.9
Sound / Music The quality of the sound effects and/or music composition 3.1
Story / Presentation The main creative ideas in the game and how well they're executed -
Overall User Score (11 votes) 3.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
83
Play Time (Dec, 1994)
Über das karatebegeisterte Eichhörnchen gibt es nur Gutes zu berichten: Das Gameplay ist sehr abwechslungsreich, die Grafik über das gesamte Spiel hinweg überzeugend und dank einer ausgeklügelten Flugfähigkeit des Nagers erhält das Game eine gewisse Einmaligkeit. Gelungen auch die Pick Up-trächtigen Bounsrunden, die nur durch eine aufblasbare Tür erreichbar sind. Lediglich ein helfendes Paßwortsystem vermißt man schmerzlich.
82
It looks as if Aero the Acrobat is in for some trouble now. Zero is simply too cool. There's a never ending array of techniques you can use to get through the levels which are huge by the way! The background color are very vibrant. It seems that companies are learning how to get around the Genesis' color limitations quite nicely. Zero the Kamikaze Squirrel is a definite must-have for every action game fan!
82
Mean Machines (Jul, 1995)
A healthy portion of platform action, but one that we've seen time and time before.
82
Game Players (Dec, 1994)
So don't think of this game as just a flying Sonic gimmick. It's not! The gameplay is fast and furious and the aerial moves make it just a little more daring than the famous hedgehog's games. Hey, you can trust me - this one flies!
81
Mega Fun (Dec, 1994)
So kann's gehen: Der Statist spielt den Hauptakteur locker an die Wand, Zero gefällt mir zwei Ecken besser als das Schwesterprodukt rund um Aero the Acrobat, denn das Eichhörnchen-Gehüpfe spielt sich weitaus flüssiger und hat mehr Überraschungen zu bieten.

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80
Gamers (Germany) (Dec, 1994)
Grafisch geht’s insgesamt solide, aber durchwachsen zu. Einige Level wie der Wald oder die Fabrik glänzen mit Prachtoptik, während andere (Strand, Klippen) lieblos zurechtgeschustert scheinen. Gleiches kann man von der stinklangweiligen Musik behaupten. Dem Spielspaß ist das aber kaum abträglich. Zeros Abenteuer sind ein echter Lichtblick in der erbarmungslos überfüllten Jump&Run-Schublade!
80
For all of it's good points and bad points, there was one feature of Zero the Kamikaze Squirrel that I definitely appreciated: unlimited continues. I think Aero the Acrobat only had three continues. Bingo! The final word: Zero is probably worth your perusal even if you were never a big Aero the Acrobat fan. Anyway, I liked it.
80
GamePro (US) (Dec, 1994)
Even with it's sometimes frustrating controls, this game has lots of lightweight, frivolous fun for intermediate gamers. Take this squirrel out for a spin and you'll agree that he's a hero, not a zero.
78
Video Games (Dec, 1994)
Zero, das Kamikaze-Hörnchen ist ein typisches “besseres“ Jump ‘n ‘Run. Bei den Ideen wurden zwar schamlos Anleihen bei so ziemlich allen Großen des Genres gemacht (Mario und Sonic haben geholten, auch Cool Spot und die Battletoads sind wiederzuerkennen), durch diese Ideenvielfalt geriet das Spiel allerdings auch ziemlich abwechslungsreich und motiviert langfristig; nicht zuletzt wegen der verschiedenen Moves, die der Titelheld beherrscht. Nur der Charakter selbst will sich nicht so recht ins Herz schließen, weil eben doch eine Spur zuviel geklont wurde.
60
Sega-16.com (Jul 20, 2006)
Ultimately, the experience proved to be a fun and meaningless fling, but there just wasn't enough there for a longer term relationship. Most aspects of the game are solid at best, with no particular moment or feature standing out as spectacular. And without enough substance to draw gamers back for more than a game or two, what has become of poor Zero? He and his game are sitting neglected in bargain bins or landfills across the world, I would suspect. While this game probably won't ever rank as "classic" on any gamer's list, Zero remains a flawed but reasonably enjoyable alternative to the more revered 16-bit platformers of his day, and well worth the pittance he fetches on eBay.
25
The Video Game Critic (Jun 30, 2013)
Zero the Kamikaze Squirrel is a by-the-numbers effort, and it's one truly original feature falls flat.