Our Users Say
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (43 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
If you wanted Vice City a little Darker and more serious this is for you, the capital city never looked so good, and neither did crime!
So, what we have here is effectively GTA3, set in London, with a lot more swearing. It's a fantastic title and one every Londoner should own, believe me, it's a great way to relax after being cut up in Blackfriars by a black cab. Even if you have no idea what London looks like, you should own this game. It's Lock Stock and Snatch, mixed with GTA3 mixed with real life, a medley of grit, profanities and death. Entertaining stuff. Get 'im! Get 'im! Bloody hell, my Nan drives faster than this...
With a total development time of 3 years, The Getaway delivers on all accounts. Visually, chances are you won't find many games like this on the PS2. The level of detail that Team Soho put into virtual London is ridiculous and will surely go unrivaled for quite some time. The car detail is precise and there really isn't much to complain about there. There are a few visual hicks here and there, but nothing too staggering. Most importantly, The Getaway plays like a dream. It's a hybrid of Hitman 2, Grand Theft Auto, and Syphon Filter. The action is top-notch, and while the controls may take a little time to get used to, the auto-aim is a big plus. On a final note, the game's voice acting is as cinematic as can get. With all of that said and done, The Getaway is worth the 40 bones that most retailers are selling it for.
The Getaway is tough and nasty in both gameplay and story line. In the world of video games, Grand Theft Auto: Vice City certainly proved that crime pays - and plays. Now The Getaway has hatched a free-roaming 3D caper that's ready to steal the show.
The Getaway lupasi paljon ja lunastaakin osan. Se on graafisesti ennennäkemättömän hieno ja realistinen peli, joka ei yritä jäljitellä kilpailijoitaan vaan tuo rohkeasti myös omaa näkemystään esiin. Tyyliä löytyykin vaikka millä mitalla, ja samalla tehdään varmasti uusi ennätys product placementissa. Valitettavasti vain ennalta-arvattavat, itseään toistavat ja simppelit tehtävät sekä AI:n ja kameran outoudet laskevat jonkin verran pelinautintoa. Lisäksi ainakin arvostelukappaleella oli paha tapa hirttää jumiin parin tunnin välein. Mutta kyllä Getawayn silti kerran läpi pelaa, vieläpä oikein mielellään. Mitä sitten sen jälkeen, onkin jo toinen kysymys.
Selten hat mich ein Spiel so in ein Wechselbad der Gefühle gestürzt wie The Getaway. Auf der einen Seite haben wir eine spannende Story, eine rundum gelungene Atmosphäre, die sich erfolgreich an britischen Gangster-Filmen orientiert, und ein Polygon-London, das trotz kleiner Schwächen ein lebendiges Bild der Metropole zeichnet. Doch die spielerischen Mängel machen es einem schwer, nach einem Fehlversuch abermals zum Pad zu greifen, um einen weiteren Anlauf zu starten. Spieler, die eine Herausforderung suchen, sind mit The Getaway sehr gut bedient und werden viel Spaß daran haben, in die düstere, gewalttätige und explosive Unterwelt Londons abzutauchen, die mit jeder Mission mehr Spaß macht. Pad-Akrobaten, die einen Einstieg ins Action-Genre suchen, sollten sich jedoch anderweitig umschauen, da sich der hohe Schwierigkeitsgrad als Stolperstein erweisen könnte.
The Getaway is another one of this games that have spent a lot of time in development and peaked a lot of people’s curiosity. The game started off in development as a Playstation game, but it made the transition to a Playstation 2 game somewhere along the line. With over 2 years in development, is The Getaway worth the wait or is it just another average title that many people will pass up?
Despite its frustratingly imperfect state, The Getaway is still a tremendously enjoyable experience. On a technical level it's a major achievement, with a superbly realised graphics engine, but on a gameplay level it's neither the best driving game, nor the best stealth-based shooter, and some of you will have issues with the hammy voice acting (and maybe the race driven plot). As a template for the future, The Getaway is a very solid base to build on. A more authentic looking, more interactive environment, a less linear mission structure, use of name actors and some killer tunes would make an amazing sequel. But for now, The Getaway still has more than enough to deserve your attention, and will be one of the few games you'll want to play to the very end.
men The Getaway är, trots allt, ett mycket bra spel. Det är otroligt snyggt och storyn är bra. Uppdragen är väl uttänkta och binds ihop väl, samtidigt som man har en hel del frihet. Den som gillar Grand Theft Auto 3 eller Vice City får inte missa det här. Men det är synd att man inte nådde ända fram. För det kommer knappast att bli någon uppföljare. Team Soho kommer inte att orka och Sony kommer inte att ha råd.
You may not know it now, but The Getaway will go down as one of the video game industry’s most ambitious games. Whether it gets noticed for its gratuitous profanity and bloody violence, photorealistic recreation of a real city, or deep fusion of film and video game, The Getaway made its mark as one of the most elaborate video game productions to date. However, raising the bar that high often makes it hard to get over it, and The Getaway, although entertaining, falls victim to its own high standards.
But it's not all bad by any means. As a movie-style attempt at a game, it succeeds most of the time. Battling multiple gangs while dodging London's police force and trying to achieve each goal is a rush. I personally enjoyed the game the most when I was blazing a path of lawless automotive joyriding across London. Visually and aurally the game pleases, so if you're a fan of gangster flicks and you fancy torching criminals and innocents alike, then you could do a lot worse than The Getaway. Forgive its design and technical shortcomings and you'll be in for a treat -- let them bother you and you're in for a frustrating ride.
Having been hyped half to death then sinking without a trace, The Getaway has been under a lot of fire until very recently. As such, we're pleasantly surprised that not only has it finally emerged, but that it's really quite a sound package. Nice one, geezers...
In the end, The Getaway is more likely to be remembered for its cinematic approach to storytelling than its gameplay innovations, but there's still a challenging and fun game to be had in its rather unpolished trappings. Its linearity and realism will likely turn off as many as it attracts, and the end result isn't for everyone. Players looking for a good story or a gritty-realistic action game will have a good time so long as they can look past some of its more irritating quirks, and it would be interesting to see Team Soho develop a sequel, spiritual or otherwise.
The Getaway is amazing and infuriating in roughly equal measure. Parts of it are as good as anyone has ever done in their particular vein, or indeed as good as anyone is likely to do in the foreseeable future. Meanwhile, other parts of it are so astoundingly bollixed that one wonders how they made it out of the testing phase. Here is a game where you can drive around a virtual rendering of an entire real city, modeled down to authentic individual storefronts; here also is a game with an aiming system that considers some bugger 50 yards off a greater threat than a guy six feet behind you with an assault rifle.
They don't get much more "love it or hate it" than The Getaway, a game that's noteworthy for at least a couple of reasons. It's an ambitious project that reportedly cost a fortune to produce and was many years in the making, and it's one of the most earnest attempts to date at being an interactive movie. It also features some of the most ruthless violence and most excessive swearing yet seen in a game, and it takes place in what's at least a visually realistic re-creation of modern-day London, right down to scores of real-world vehicles driving bumper-to-bumper in the city's winding streets. Unfortunately, The Getaway is something of a train wreck, as its ambitious nature opens it up to a lot of much-deserved criticism as a game or as a movie.
The Getaway är ett sanslöst ambitiöst spel som vill väldigt mycket. Dock håller inte spelbarheten samma höga kvalitet som det visuella, vilket gör mig en aning besviken. Bångstyrig spelkontroll, tafflig kamera och variationsfattig uppdragsdesign förstör en del av det roliga. Snygg grafik, bra teknik och otäckt realistisk atmosfär räcker en bit, men inte hela vägen, tyvärr. Vice City är en annorlunda och betydligt mer trivsam upplevelse för alla som vill leva rövare på gatorna i jul.
The Getaway is a foray into a European criminal world that will immediately be compared to the recent Grand Theft Auto games. However, instead of the open-ended gameplay of GTA, The Getaway aims for a more cinematic, linear narrative, split between driving and gunning sequences. This rhythm is repeated again and again through 24 missions, split between Mark Hammond's story and the story of Frank Carter, a cop out to end Jolson's reign of terror over London.
Alternant toujours entre le très bon (la réalisation), le moyen (le manque de liberté) et le franchement mauvais (la jouabilité), The Getaway est un titre qui se sera fait attendre mais dont on ne retiendra finalement pas grand chose si ce n'est son prix de développement. Allez encore une fois pour le plaisir : plus de 80 millions de francs ! Tchiching !
The control, inventory, and driving system are all extremely clunky and/or faulty. While driving, the only way you know where to go is through the use of a turning signal on the back of your car, which proves to be very inconvenient and stressful. Actually, the only thing it helps you do is die easier. How thoughtful, SCEE tries to extend the life of this game by making it "challenging", then again, what is so challenging in not knowing where to go?