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Ghost House Reviews (SEGA Master System)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Fun little platform action game gametrader (233) 3.4 Stars3.4 Stars3.4 Stars3.4 Stars3.4 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.9
Graphics The quality of the art, or the quality/speed of the drawing routines 2.9
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 2.8
Story / Presentation The main creative ideas in the game and how well they're executed 2.5
Overall User Score (13 votes) 2.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Freaks 365 (Sep 21, 2006)
Ghost House is a great little game and has plenty to offer for even the most modern gamer, a feature you don't find very often in older titles. The only issue that really affects everything is the control problem I mentioned above, but other than that this title is nearly flawless. It has a heaping helping of variety and a difficulty setting the most advanced of gamers will have problems adjusting to. It was actually released in two formats, one in cartridge the other in card, but there is no difference in the actual content. Not sure why they did that either. Regardless, this is a core title every Master System fan needs to own and is a prime example of where to begin if you're just starting out.
N'ayez pas peur, il ne s'agit pas d'un film d'horreur, les personnages de Ghost House sont plus drôles que terrifiants.
Defunct Games (Apr 08, 2007)
In closing, Ghost House was one of my first Sega Master System experiences. Though incredibly difficult, the game didn’t feel “cheap”. I felt compelled to play, and try to get further each time that I died. I’d recommend for anyone looking for a challenge on the Sega Master System.
Tilt (Jan, 1988)
Cette cartouche est assez attrayante quoique fort enfantine. Le graphisme du personnage principal est en effet stylisé à outrance. Toutefois, les décors sont agréables et signalons la parfaite imitation des toiles d'araignées... Animation et bande sonore sont de qualité et le seul réel point faible réside dans les commandes pas toujours évidentes. Cela à cause des manettes, bien entendu.
Aber nichtsdestotrotz sind beide Spiele ganz lustig und hektisch. Insgesamt bleibt eine Bewertung, die sich etwa um durchschnittliche Werte herum bewegt.
GamesCollection (Nov 17, 2007)
Un platform che vi divertirà solo nei minuti iniziali, poi a causa della eccessiva ripetività vi stancherà presto. Un'occasione persa.
The Game Hoard (Oct 22, 2018)
The oddness of Ghost House’s manual is perhaps the most interesting thing about the game. Setting you up to fight five Draculas, bats who supposedly like baseball, and blue ghost wearing the heavy moniker of Death, it sounds like a fun bit of absurdity, but the gameplay doesn’t have much to it. The area design and enemies work well enough together, making moving about the mansion a bit of a challenge, but the battles with the vampires, the most important part of your quest, are mostly manic attempts to land a hit on a foe who moves around too freely and too quickly to really react to well, making it hard to approach the battles with reliable strategies. Fighting five Draculas sounds like silly fun, but across six rounds, that makes for thirty Dracula battles that wear down the simple design into a tedious one.
Sega Does (Oct 25, 2014)
Ghost House has a quirky charm that’s distinctly Sega, but it doesn’t go far enough. Three levels with slightly varied templates and the same basic “Kill Dracula again” objective for each stage feels slight, particularly for a Mark III title. The title Ghost House has unlimited possibilities too, both for monsters to battle and environments to explore. Why stop at Dracula when you could battle Frankenstein, the Wolfman or any one of Universal’s beloved monster backlog? Why limit yourself to a three story house when you could throw in a castle or a graveyard, if only to distinguish the stages from each other? Granted, Ghost House is a Sega Card game with only 32kb of limited space to work with. But limited space doesn’t have to mean limited ideas. Considering the promise Ghost House‘s premise contains, methinks Sega was just being lazy with this one.
Power Play (Mar, 1988)
„Ghost House“ ist für eine Weile recht unterhaltsam, fällt dann aber im Spielwitz stark ab. Dazu gibt es einfach zu viele ähnliche Spiele, in denen wesentlich mehr geboten wird. Da ist man von Sega Besseres gewohnt. Hauptsächlich läuft man herum, schlägt auf Fledermäuse ein und sammelt Schlüssel auf, um an die Blutsauger ranzukommen. Zusätzliche Extras plus mehr spielerische Abwechslung und Ghost House wäre sicherlich ein interessantes Spiel. So bleibt das Spukstück ein flacher Flattermann, bei dem niemand abheben wird.
Retrogaming History (Apr 03, 2008)
Un titolo veramente scarso in tutti i suoi aspetti. L'idea di fondo, cioè quella di cercare le chiavi ed uccidere tutti i "Dracula" presenti, non è male ma l'implementazione lascia alquanto a desiderare. Segnalo inoltre che in alcuni rari casi si può rimanere incastrati tra il muro ed un nemico. Se proprio siete interessati a questo titolo vi consiglio una lunga ed approfondita prova del gioco prima dell'eventuale acquisto
40 (Apr 03, 2008)
Certo a qualcuno potrà sicuramente piacere, ma se volete un consiglio lasciatelo perdere.
The Video Game Critic (Aug 27, 2001)
All systems deserve to have one good, scary game, but Ghost House isn't scary OR good. It's just a generic platform game with stupid-looking, cartoon monsters. The ghosts look a lot like Kirby of Nintendo fame, which is not a good sign! Your job is to collect the five "family jewels" by defeating five Draculas. Five Draculas? That should set off some alarms right there. And guess how you defeat these five vampires? A wooden stake? Garlic? Holy water? Nah, you just punch them! C'mon, if you're going to make a game about vampires, you have to at least follow the rules! The game has no atmosphere at all and the music is as goofy as the graphics. Control isn't so hot either. Why do I keep falling through the floors?? Ghost House also features some annoying slow-down, and sometimes it will even freeze up for no reason.